This is a discovery/parkour puzzle, with time travel and time modification. This runs similar to a very difficult Inside the Box entry, for those who have played those - it even looks exactly like one! Finding and recovering artifacts is hard, and there aren't a lot of hints, so you've gotta think outside the box :) As a general hint, you need to try to toggle between past and present to get to locations and find objects, but also, modify the present to find some (a lot) of them. Plants grow over time, so they can help you climb nodes or break nodes as long as they don't get destroyed in the timeline. There aren't a lot of sounds, and the background music got a bit annoying, so I just muted the game.
You can't timetravel if a node is going to be at your position in the new time. But you can get around that (usually) by sneaking to the edge of a node and then time travelling - maybe a bug. It helped me to figure out what positions were going to be viable through the timeline though. Most of your time is going to be spent modifying the timeline with plants, because just time travelling won't get you very far.
For how much effort this puzzle was to solve, I was almost expecting a resolving ending, but the ending didn't make sense to me and didn't feel complete. After the end scene, I was teleported back to the castle to see the same entities, which confused me further. If this counts as unexpectedness, I guess the author gets points. I haven't found all the artifacts yet, they're just incredibly hard to locate and recover!
Despite some shortcomings, this is one of my favorites in the Game Jam, and I hope it continues to get development. It's a really tough puzzle with amazing logic and physics, and I like tough puzzles. :) Recommended - but don't give up easy or this game isn't for you!
This is a discovery/parkour puzzle, with time travel and time modification. This runs similar to a very difficult Inside the Box entry, for those who have played those - it even looks exactly like one! Finding and recovering artifacts is hard, and there aren't a lot of hints, so you've gotta think outside the box :) As a general hint, you need to try to toggle between past and present to get to locations and find objects, but also, modify the present to find some (a lot) of them. Plants grow over time, so they can help you climb nodes or break nodes as long as they don't get destroyed in the timeline. There aren't a lot of sounds, and the background music got a bit annoying, so I just muted the game.
You can't timetravel if a node is going to be at your position in the new time. But you can get around that (usually) by sneaking to the edge of a node and then time travelling - maybe a bug. It helped me to figure out what positions were going to be viable through the timeline though. Most of your time is going to be spent modifying the timeline with plants, because just time travelling won't get you very far.
For how much effort this puzzle was to solve, I was almost expecting a resolving ending, but the ending didn't make sense to me and didn't feel complete. After the end scene, I was teleported back to the castle to see the same entities, which confused me further. If this counts as unexpectedness, I guess the author gets points. I haven't found all the artifacts yet, they're just incredibly hard to locate and recover!
Despite some shortcomings, this is one of my favorites in the Game Jam, and I hope it continues to get development. It's a really tough puzzle with amazing logic and physics, and I like tough puzzles. :) Recommended - but don't give up easy or this game isn't for you!