This is a very simple but clean Chess implementation. The pieces look nice, you know whose turn it is. En passant works. Castling works. Basic draw conditions work. And the computer opponent is stronger than me, but then, I'm terrible at Chess, rofl.
Dead position detection is incomplete but that's a known problem in Chess software. Also, promotions always promote to queen, you can't choose.
What I criticize is that you must use a chat command to start the game. Why not use blocks or buttons or something on the chessboard instead?
But this isn't Chess. It's Chess with luck. Every few turns, something random happens. A piece disappears or gets added. Two pieces are swapped. A lot of pieces disappear. Night mode gets activated. You travel back in time. And so on.
While this is an "unexpected" idea, I think the random events are just too random. Worst, they are just very poorly balanced. The developer just took a few simple ideas and threw them in. Any random event can make or break the game at any time. The Showdown events removes all pieces except kings and queens and is probably the most broken event lol (in terms of gameplay). One random events leaves the board in an seemingly "illegal" state: Sfter two pieces are swapped, it can happen a pawn ends up at the other side of the board but it does not promote so it can't do anything anymore.
Another UX criticism I have of the luck element is that you don't see which pieces got removed/added/swapped/etc. You have to recall it from memory somehow (VERY hard). This makes it awkward to play. So the luck is not only too random, but also too confusing.
I give this a negative rating because the luck elements kinda ruin the game. If the luck elements would have been more balanced or be more fun, that would be different. To be fair, there's a "normal chess" mode but this wasn't the point of this game.
I think it's up to everyone to decide if the game is balanced or not. Many others stated it's a fun twist on chess as it is now. It's sad to hear that the balancing isn't quite the style you were expecting. Maybe in a future version we can add a setting to determine the strength of the randomness. The bugs you encountered were difficult to surround due to the time constraints. This can also be worked on in future versions. The timeframe to implement many of the chess logic as well as the bot was really tight. Therefore it was quite hard to even submit a game and not just a raw prototype. I hope you can understand this.
Hopefully you at least enjoyed the normal chess mode. (Even if this one doesn't really fit the theme)
This is a very simple but clean Chess implementation. The pieces look nice, you know whose turn it is. En passant works. Castling works. Basic draw conditions work. And the computer opponent is stronger than me, but then, I'm terrible at Chess, rofl. Dead position detection is incomplete but that's a known problem in Chess software. Also, promotions always promote to queen, you can't choose.
What I criticize is that you must use a chat command to start the game. Why not use blocks or buttons or something on the chessboard instead?
But this isn't Chess. It's Chess with luck. Every few turns, something random happens. A piece disappears or gets added. Two pieces are swapped. A lot of pieces disappear. Night mode gets activated. You travel back in time. And so on.
While this is an "unexpected" idea, I think the random events are just too random. Worst, they are just very poorly balanced. The developer just took a few simple ideas and threw them in. Any random event can make or break the game at any time. The Showdown events removes all pieces except kings and queens and is probably the most broken event lol (in terms of gameplay). One random events leaves the board in an seemingly "illegal" state: Sfter two pieces are swapped, it can happen a pawn ends up at the other side of the board but it does not promote so it can't do anything anymore.
Another UX criticism I have of the luck element is that you don't see which pieces got removed/added/swapped/etc. You have to recall it from memory somehow (VERY hard). This makes it awkward to play. So the luck is not only too random, but also too confusing.
I give this a negative rating because the luck elements kinda ruin the game. If the luck elements would have been more balanced or be more fun, that would be different. To be fair, there's a "normal chess" mode but this wasn't the point of this game.
Thank you for your productive feedback!
I think it's up to everyone to decide if the game is balanced or not. Many others stated it's a fun twist on chess as it is now. It's sad to hear that the balancing isn't quite the style you were expecting. Maybe in a future version we can add a setting to determine the strength of the randomness. The bugs you encountered were difficult to surround due to the time constraints. This can also be worked on in future versions. The timeframe to implement many of the chess logic as well as the bot was really tight. Therefore it was quite hard to even submit a game and not just a raw prototype. I hope you can understand this.
Hopefully you at least enjoyed the normal chess mode. (Even if this one doesn't really fit the theme)
..
just play normal.