The beginning of the game looks like an outright bug. After a first briefing, the screen is (almost?) completely black. I thought the game is broken because I couldn't see the vent I am supposed to open. It is VERY dark and I had to find it basically blind. And the vent glows but it is VERY hard to see. Not a great start.
Once I finally entered the facility, the real game began.
There are a couple of very basic rooms to explore but they're mostly useless. Lots of robots move around but they're harmless vacuum bots or mini-tanks? There is an adventure-game-like interface of inspecting, reporting, using things you see. Sadly, much of it is unfortunately unused.
The game has a lot of dialog but using chat for it is a terrible idea: Font is too small.
Eventually I found some kind of "robo-labyrinth". You try out some very basic puzzles where you can guide robots through mazes with instructions (move North, South, etc.). I wasted my time "solving" the puzzles but the actual goal is to just start the puzzles and pick up the robot that looks different because it's the battle robot. I solved all puzzles but it's no challenge at all; you just need to count the squares, basically.
Once you picked up the battle robot, you must reach the exit and that's it.
I have died like 2 times for no apparent reason. Suddenly a screen showed up telling me a robot killed me. I don't know where it came from and it was an insta-death. Very confusing.
I thought chat font size was configurable on the client. If somebody finds the chat size too small they should make it larger, this in no way is my fault. How are people seeing chat messages if they have that setting wrong. Using HUDs would probably work better, but three weeks isn't a lot of time to write an entire HUD library to manage messages appearing and disappearing.
The small tank robots have a one in ten chance of killing you if they bump into you, I will be changing that though. I had an idea to improve it, but it was after I submitted my game so I couldn't change it.
Another sad case of "author ran out of time"?
The beginning of the game looks like an outright bug. After a first briefing, the screen is (almost?) completely black. I thought the game is broken because I couldn't see the vent I am supposed to open. It is VERY dark and I had to find it basically blind. And the vent glows but it is VERY hard to see. Not a great start.
Once I finally entered the facility, the real game began.
There are a couple of very basic rooms to explore but they're mostly useless. Lots of robots move around but they're harmless vacuum bots or mini-tanks? There is an adventure-game-like interface of inspecting, reporting, using things you see. Sadly, much of it is unfortunately unused. The game has a lot of dialog but using chat for it is a terrible idea: Font is too small.
Eventually I found some kind of "robo-labyrinth". You try out some very basic puzzles where you can guide robots through mazes with instructions (move North, South, etc.). I wasted my time "solving" the puzzles but the actual goal is to just start the puzzles and pick up the robot that looks different because it's the battle robot. I solved all puzzles but it's no challenge at all; you just need to count the squares, basically.
Once you picked up the battle robot, you must reach the exit and that's it.
I have died like 2 times for no apparent reason. Suddenly a screen showed up telling me a robot killed me. I don't know where it came from and it was an insta-death. Very confusing.
Overall, the game is too short and not fun. :-(
I thought chat font size was configurable on the client. If somebody finds the chat size too small they should make it larger, this in no way is my fault. How are people seeing chat messages if they have that setting wrong. Using HUDs would probably work better, but three weeks isn't a lot of time to write an entire HUD library to manage messages appearing and disappearing.
The small tank robots have a one in ten chance of killing you if they bump into you, I will be changing that though. I had an idea to improve it, but it was after I submitted my game so I couldn't change it.