A very neatly execution of a short adventure game! Love the story, love the charm of the music, love the classic feel of playing an RPG title. The NPC dialogs (or monologues i guess) and narrative sets the tone for the game. Game mechanics wise, it's lame. The "ominously float like a ghost" wand is a bit cheesable by spam clicking, unless that's intended (the parkour isn't bad imo, since it's at least more predictable to control compared to Glitch's dash). The blue fireballs wand is meh combat. The shrinking wand needs more ideas to expand on it. The boss room should make me use all three wands, and there's probably lots of ways to execute this. Overall, i was convinced by the premise wholeheartedly but the mechanics bores me. However, i still recommend players to try this game solely for its charm, plus it's very short.
Additionally, of course, a combination of engine limitations and bugs. The room transitions could use work. Falling into the murky water(?) sends you below the world, kinda ruining the experience. HUD animations for deaths would be neat. The boss cinematic bars don't work right with the hotbar.
A very neatly execution of a short adventure game! Love the story, love the charm of the music, love the classic feel of playing an RPG title. The NPC dialogs (or monologues i guess) and narrative sets the tone for the game. Game mechanics wise, it's lame. The "ominously float like a ghost" wand is a bit cheesable by spam clicking, unless that's intended (the parkour isn't bad imo, since it's at least more predictable to control compared to Glitch's dash). The blue fireballs wand is meh combat. The shrinking wand needs more ideas to expand on it. The boss room should make me use all three wands, and there's probably lots of ways to execute this. Overall, i was convinced by the premise wholeheartedly but the mechanics bores me. However, i still recommend players to try this game solely for its charm, plus it's very short.
Additionally, of course, a combination of engine limitations and bugs. The room transitions could use work. Falling into the murky water(?) sends you below the world, kinda ruining the experience. HUD animations for deaths would be neat. The boss cinematic bars don't work right with the hotbar.