Ever played left 4 dead 2? Remember how in some maps the zombie spawn are so hopelessly large you're expected to just run for the exit? this game features a lot of that. very fast paced shooter. melee staby stab is not worth using at all lmao. in the first stage i sat around finding pots and when i went outside, the game is lagging from all those shadow saucers shooting at me. i died. i farmed some souls, uh i meant shadow shards and leveled up my character in bonfire as much as possible. the best stage is the mineshaft stage mostly for parkour + shooter. i never thought i would see this in minetest considering the state of most mob mods being pretty tame. i never expected damage indicators too. i never expected a very fast responsive light orb. i could list more, but there's so much polished features... it's best to play it yourself. my only request is that i'd love upgrades to really beat up the shadow mobs after destroying the boss :p
Thanks. Yeah, I spent a lot of time on polishing the light orb behavior and it shows; I wanted to make at least one "mob" with very fluent and believable movement. My trick is to not waste time in writing a mob API in the first place but just directly code everything into the entity. You will read more about that in the making-of I'm going to post in the forum thread eventually.
Sadly, the other mobs are not even close as polished (YET!) as you can see from the other reviews.
my only request is that i'd love upgrades to really beat up the shadow mobs after destroying the boss :p
An interesting idea. You can already return to the Tree of Life (the level hub) after you defeat the boss (who dropped a lot of shadow fragments). An exit portal will open in the boss room. But the world doesn't really change. I'm not sure if I'll add this idea; first I have to balance the main game more (especially mob combat).
Ever played left 4 dead 2? Remember how in some maps the zombie spawn are so hopelessly large you're expected to just run for the exit? this game features a lot of that. very fast paced shooter. melee staby stab is not worth using at all lmao. in the first stage i sat around finding pots and when i went outside, the game is lagging from all those shadow saucers shooting at me. i died. i farmed some souls, uh i meant shadow shards and leveled up my character in bonfire as much as possible. the best stage is the mineshaft stage mostly for parkour + shooter. i never thought i would see this in minetest considering the state of most mob mods being pretty tame. i never expected damage indicators too. i never expected a very fast responsive light orb. i could list more, but there's so much polished features... it's best to play it yourself. my only request is that i'd love upgrades to really beat up the shadow mobs after destroying the boss :p
Thanks. Yeah, I spent a lot of time on polishing the light orb behavior and it shows; I wanted to make at least one "mob" with very fluent and believable movement. My trick is to not waste time in writing a mob API in the first place but just directly code everything into the entity. You will read more about that in the making-of I'm going to post in the forum thread eventually.
Sadly, the other mobs are not even close as polished (YET!) as you can see from the other reviews.
An interesting idea. You can already return to the Tree of Life (the level hub) after you defeat the boss (who dropped a lot of shadow fragments). An exit portal will open in the boss room. But the world doesn't really change. I'm not sure if I'll add this idea; first I have to balance the main game more (especially mob combat).