I always have loved chess, so this was rather fun. The random effects aren't exactly great (at the time of this review) though. Maybe more things more often would make it a little more interesting.
Update to my review, as I found a rather hilarious (and most certainly unexpected) problem: The "swap pieces" random change put my knight in range of my opponent's king when it was my move. So — I took it. And nothing else happened exept the queen taking my knight. Now the bot is unbeatable unless I defeat all of its pieces. Maybe something can be added/changed to make sure things like that don't happen? Or should that be kept because it's a pretty cool twist?
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the final result will be a combination of all these scores out of fifty (#/50).
I always have loved chess, so this was rather fun. The random effects aren't exactly great (at the time of this review) though. Maybe more things more often would make it a little more interesting.
Update to my review, as I found a rather hilarious (and most certainly unexpected) problem: The "swap pieces" random change put my knight in range of my opponent's king when it was my move. So — I took it. And nothing else happened exept the queen taking my knight. Now the bot is unbeatable unless I defeat all of its pieces. Maybe something can be added/changed to make sure things like that don't happen? Or should that be kept because it's a pretty cool twist?
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the final result will be a combination of all these scores out of fifty (#/50).
Effects: 4/10
Gameplay: 7/10
Plot: 9/10
Theme: 5/10
Unexpected Theme: 10/10
Overall: 35/50
Thank you very much for playing our game! The problem you encountered is definitely not intentional. We hope to fix it in one of the next versions.