I personally agree with this guy, custom mobs would make some of the biomes even more wonderful. Although they are very good as-is, a (possibly official) addon that adds unique mobs for the Cursed, Coral, and Crystal biomes would be pure perfection.
It's better to think of Minetest Mods as a set of legos. They allow the players to combine them in any ways they want. So to have a game that is fun for the player, they pick the biome mods they want, and then they pick the mob mods that they want too see in those biomes. And then by enabling my mob_biome_mapper mod, the mobs just work in those biomes. If you see any that I haven't coded for yet, just ask me and I add them. If SaKeL were to add mobs to his Everness Biomes mod, then it would be like super-gluing your legos together, meaning everyone is stuck with those same mobs in those biomes. It's better when we give players choice of what they want to see. Plus that allows modders to specialize in what they are good at. Some excel in creating biomes, others in creating mobs.
It is the best biome mod, but I think that it will be better once some mobs are added to the biomes.
If you want mobs added to any biome just use mob_biome_mapper mod, and whatever mob mod you want. If it hasn't been added yet, let me know which mobs you want added. https://content.minetest.net/packages/Neuromancer/mob_biome_mapper/
I personally agree with this guy, custom mobs would make some of the biomes even more wonderful. Although they are very good as-is, a (possibly official) addon that adds unique mobs for the Cursed, Coral, and Crystal biomes would be pure perfection.
It's better to think of Minetest Mods as a set of legos. They allow the players to combine them in any ways they want. So to have a game that is fun for the player, they pick the biome mods they want, and then they pick the mob mods that they want too see in those biomes. And then by enabling my mob_biome_mapper mod, the mobs just work in those biomes. If you see any that I haven't coded for yet, just ask me and I add them. If SaKeL were to add mobs to his Everness Biomes mod, then it would be like super-gluing your legos together, meaning everyone is stuck with those same mobs in those biomes. It's better when we give players choice of what they want to see. Plus that allows modders to specialize in what they are good at. Some excel in creating biomes, others in creating mobs.