You can make a lot of furniture-like stuff with the existing shapes. I'm definitely avoiding it looking not voxel-y enough, so furniture might not be added in the traditional sense. The oven, campfire and furnace are the most furniture-like things that I'm planning to do for now, but I might make some kind of modular nodes like a generic table shape, generic chair shape, generic drawers/cabinet shape. They would all need to be extremely low on detail to fit with the world though, with an emphasis on the pixel art instead of the model.
Tip: hold aux1 and sneak while placing slabs and it will place them flat against walls unlike in minecraft. That and a stair at the bottom can make a fairly convincing chair. Most things you just need to make much bigger than you think; instead of making a house 6x6, make it 20x20 and things will work out better. With the emphasis I have placed on making it easy to obtain materials (which will get easier in subsequent updates) it should be relatively easy to build large structures.
Hey the ground plant textures look amazing, could you give them to me cuz I want textures for my super incomplete mod
Check the license, I would assume it is licensed under CC-BY 4.0.
Yep, the textures are freely licensed:
Every texture in the project aside from the basic tools (stone, iron, bronze, diamond) were created by me, so you can credit it like this:
Or just
Usually this goes in a credit.txt or LICENSE file along with the mod that uses the media.
alright
hey could you also add some furniture to yhe game
You can make a lot of furniture-like stuff with the existing shapes. I'm definitely avoiding it looking not voxel-y enough, so furniture might not be added in the traditional sense. The oven, campfire and furnace are the most furniture-like things that I'm planning to do for now, but I might make some kind of modular nodes like a generic table shape, generic chair shape, generic drawers/cabinet shape. They would all need to be extremely low on detail to fit with the world though, with an emphasis on the pixel art instead of the model.
Tip: hold aux1 and sneak while placing slabs and it will place them flat against walls unlike in minecraft. That and a stair at the bottom can make a fairly convincing chair. Most things you just need to make much bigger than you think; instead of making a house 6x6, make it 20x20 and things will work out better. With the emphasis I have placed on making it easy to obtain materials (which will get easier in subsequent updates) it should be relatively easy to build large structures.
I'm actually wanting basins and sinks for reference you can take models from maandpop's furniture. They are cubical meshes