Here is the jetpack this mod was forked from. The Hero Jetpack is slightly different from the Sum Jetpack, because you have to hold the jump key to keep in the air, much like the wings in the Equippable Accessories mod. Other than that, it is basically the same at the moment, with the slight changes to fit the future H.E.R.O. gameplay. As a standalone mod, though, the small changes don't make it very much different (in my experience) from the Sum Jetpack, even with the extra challenge. When in a minigame intentionally made to make flying this hard, though, it is indeed very different and might be useful for game mechanics specific to it's challenge.
Now that I have read more, it seems that this mod might still be a WIP, so please leave a comment if this review is outdated! Best of luck to your project Neuromancer, apologies for my mistakes when I first made my review :)
Did you read the Mod description or the README file? The first line in the description says: hero_jetpack is a fork of sum_jetpack mod by Sumi (info@sumianvoice.com). (This credit is also at the top of the README file.) It explains that the point is that the flight mechanic is changed to make it challenging. It is to mimic the gameplay of the game H.E.R.O., and will be part of a bunch of other mods that will recreate the game H.E.R.O. The reason to download this is that the flight mechanic is much more fun, and if you want to play the game H.E.R.O. as pieces get added to it. Play around with this mod vs. the original mod, and try to land on different objects using both mods. It's a completely different experience. Then play the free hero game here https://www.retrogames.cz/play_228-Atari2600.php?language=EN to see where I'm going with this.
Thanks for adjusting your review. You're right that I will be tweaking this in the future, but it's going to be a while, because I'm working on mine level generation code, and that is going to take a while because there's a lot to do. I like breaking my games into modules because it lets people use the individual components in ways I couldn't even imagine. I'm going to create a generic mine digging api for this next phase that people will be able to use in many different ways, but I'll use it to create levels for the H.E.R.O. game.
Here is the jetpack this mod was forked from. The Hero Jetpack is slightly different from the Sum Jetpack, because you have to hold the jump key to keep in the air, much like the wings in the Equippable Accessories mod. Other than that, it is basically the same at the moment, with the slight changes to fit the future H.E.R.O. gameplay. As a standalone mod, though, the small changes don't make it very much different (in my experience) from the Sum Jetpack, even with the extra challenge. When in a minigame intentionally made to make flying this hard, though, it is indeed very different and might be useful for game mechanics specific to it's challenge.
Now that I have read more, it seems that this mod might still be a WIP, so please leave a comment if this review is outdated! Best of luck to your project Neuromancer, apologies for my mistakes when I first made my review :)
Did you read the Mod description or the README file? The first line in the description says: hero_jetpack is a fork of sum_jetpack mod by Sumi (info@sumianvoice.com). (This credit is also at the top of the README file.) It explains that the point is that the flight mechanic is changed to make it challenging. It is to mimic the gameplay of the game H.E.R.O., and will be part of a bunch of other mods that will recreate the game H.E.R.O. The reason to download this is that the flight mechanic is much more fun, and if you want to play the game H.E.R.O. as pieces get added to it. Play around with this mod vs. the original mod, and try to land on different objects using both mods. It's a completely different experience. Then play the free hero game here https://www.retrogames.cz/play_228-Atari2600.php?language=EN to see where I'm going with this.
Okay, thank you for clarifying. I will try to spend a bit more time testing it and change my review to be more accurate
It's unsurprising that they misread it given the formatting was completely broken / nonexistent. I've fixed that for you now
Thanks for adjusting your review. You're right that I will be tweaking this in the future, but it's going to be a while, because I'm working on mine level generation code, and that is going to take a while because there's a lot to do. I like breaking my games into modules because it lets people use the individual components in ways I couldn't even imagine. I'm going to create a generic mine digging api for this next phase that people will be able to use in many different ways, but I'll use it to create levels for the H.E.R.O. game.