It's choppy most likely because game server step(dedicated_server_step) is limited to 11fps(0.09) on default, you can set it to 60fps (~0.016). I usually set it to double of fps_max (around 0.008)
Since MineTest 5.9.0 there's also a new API added for bone-based animations with support for interpolation, you can actually use dedicated_server_step as a value used for interpolation length. This makes it independent from dedicated_server_step, at least in terms of visual smoothiness, the animation is still updated accordingly to it.
You might check coreanim_compat* if you want to test this new API with this mod.
It's a little bit choppy but that could be the nature of the game itself. But it looks so much better now!
It's choppy most likely because game server step(dedicated_server_step) is limited to 11fps(0.09) on default, you can set it to 60fps (~0.016). I usually set it to double of fps_max (around 0.008)
Since MineTest 5.9.0 there's also a new API added for bone-based animations with support for interpolation, you can actually use
dedicated_server_step
as a value used for interpolation length. This makes it independent fromdedicated_server_step
, at least in terms of visual smoothiness, the animation is still updated accordingly to it. You might checkcoreanim_compat
* if you want to test this new API with this mod.