The diverse selection of crops in this mod, combined with a plethora of food items, keeps you entertained for quite a while. Not all of the crops are so easy to find, so some of them double as collector's items :-)
The texture style isn't top-notch or anything, but those textures have improved a lot in the past few years. There's a bigger problem though, which is simply that this mod doesn't have enough uses for it's items. Many of the crops only have a single usage, or some even have absolutely no usages, at the time of writing. For many users of the mod, there is absolutely no mechanic to encourage them to farm new crops, or to get new food items, because all these items work for the same purpose of effectively filling the food bar in different ways. So this mod can often play as more of a decoration mod than anything else in many servers, because there just aren't enough built-in usages for crops. I'd love to see this situation improve, but it's hard to know where to start. (more about that in the comments)
I do recommend this though, because this is the most commonly used mod for farming, and for a reason - it's interesting enough to keep people expanding their farms for a while. X Farming is the other option I would recommend, and it's gaining popularity and useability, but both are a bit bloaty and a lot of items just don't have a lot of good uses. Pick your poison.
In Tunnelers' Abyss, we have somewhat fixed this problem by aggressively adding usages to many crops, such as reduction for elemental compounds which in turn can be used to make other useful items, many extraction recipes to various dyes (added by technic), and mobs which can only be tamed with various farming items. If you're a player on this server, you actually do want to have a farm with many types of crops as you proceed up the line of innovation. It's important and useful!
But it always comes back to the food. At some point, everyone has their own food source that works well for them, there's no incentive to start making another food. I think that's something that will plague every single farming mod that doesn't invent some awesome background magic that somehow makes the players want to eat a diverse selection of foods, or change the satiation logic.. I think we're kinda stuck. Just my two cents :)
@CalebJ - Thank you for your comments :) I am aware that not all foods have a use and was leaving this for other mods to fill the void, although I am always open to suggestions and the odd pull request containing new food items :P
The diverse selection of crops in this mod, combined with a plethora of food items, keeps you entertained for quite a while. Not all of the crops are so easy to find, so some of them double as collector's items :-)
The texture style isn't top-notch or anything, but those textures have improved a lot in the past few years. There's a bigger problem though, which is simply that this mod doesn't have enough uses for it's items. Many of the crops only have a single usage, or some even have absolutely no usages, at the time of writing. For many users of the mod, there is absolutely no mechanic to encourage them to farm new crops, or to get new food items, because all these items work for the same purpose of effectively filling the food bar in different ways. So this mod can often play as more of a decoration mod than anything else in many servers, because there just aren't enough built-in usages for crops. I'd love to see this situation improve, but it's hard to know where to start. (more about that in the comments)
I do recommend this though, because this is the most commonly used mod for farming, and for a reason - it's interesting enough to keep people expanding their farms for a while. X Farming is the other option I would recommend, and it's gaining popularity and useability, but both are a bit bloaty and a lot of items just don't have a lot of good uses. Pick your poison.
In Tunnelers' Abyss, we have somewhat fixed this problem by aggressively adding usages to many crops, such as reduction for elemental compounds which in turn can be used to make other useful items, many extraction recipes to various dyes (added by technic), and mobs which can only be tamed with various farming items. If you're a player on this server, you actually do want to have a farm with many types of crops as you proceed up the line of innovation. It's important and useful!
But it always comes back to the food. At some point, everyone has their own food source that works well for them, there's no incentive to start making another food. I think that's something that will plague every single farming mod that doesn't invent some awesome background magic that somehow makes the players want to eat a diverse selection of foods, or change the satiation logic.. I think we're kinda stuck. Just my two cents :)
@CalebJ - Thank you for your comments :) I am aware that not all foods have a use and was leaving this for other mods to fill the void, although I am always open to suggestions and the odd pull request containing new food items :P