i have used tis mod countless times,adds a whole new layer to dark horror games, (very creepy), surprisingly smooth node transition,
nice texture, and has the most satisfying on/off sound ever. i was thinking of using it in a game i have been working on, would that be alright? also i had no idea you made this mod, great job man. thumbs up from me!
tjanks bro i am proud of this mod and grateful for ur honest revie w
at the same time, i am not too proud, because this mod's program code is very unfunctional (not separated into smaller procedures) and not abstract at all: it's just an undebuggable steaming pile of code that runs on fumes (fumes seem to be a rather reliable medium for running minetest mods, apparently)
well, what can i do, that's usually what it is like to make one's first mod
of COURSE, feel free (libre) to use it, it's free (as in freedom) software (check the license!) (no money back guarantee!)
apolloX also contributed a lot, but since then i had felt very frightful of the code, so i was afraid to modify it further
i drew the flashlight myself from the photograph of a my flashlight (it's still utilized by me) and the on/off switch sound effect was recorded similarly!1
but i have been absent from minetest for way too long
i just can't get my hands on actually write that library for defining and launching projectiles: i want to construct it to make 'rangedweapons' somewhat more modular and bearable to work with (my friends happen to like that mod, but it's somewhat bulky and inconvenient from my perspective, yet fun)
i have been going through certain ██████-related hardships, but i iwll strike them down by changing my ███
i will do it, I will make it, I will ██████ a ████.
[DATA EXPUNGED]
And you -- you don't give up your dreams either (it's a recommendation, not an order).
good luck with that rangedweapons mod, cant wait to see it! i myself took a look at "rangedweeapons" code before, it is just craftitems, and entitys it should be way simpler.
I believe that it can readily be remade using my library and some extra bullet and gun-related abstractions, but I want to know how will my entity projectile variant perform because right now I have only got ray-based projectiles. They are cool, but the original rangedweapons used entities. Perhaps it should be mixed: rays for very fast small shots and entities for small BIG shots like rockets and grenades, and mayhaps something else I will add.
i have used tis mod countless times,adds a whole new layer to dark horror games, (very creepy), surprisingly smooth node transition, nice texture, and has the most satisfying on/off sound ever. i was thinking of using it in a game i have been working on, would that be alright? also i had no idea you made this mod, great job man. thumbs up from me!
tjanks bro i am proud of this mod and grateful for ur honest revie w
at the same time, i am not too proud, because this mod's program code is very unfunctional (not separated into smaller procedures) and not abstract at all: it's just an undebuggable steaming pile of code that runs on fumes (fumes seem to be a rather reliable medium for running minetest mods, apparently) well, what can i do, that's usually what it is like to make one's first mod
of COURSE, feel free (libre) to use it, it's free (as in freedom) software (check the license!) (no money back guarantee!)
apolloX also contributed a lot, but since then i had felt very frightful of the code, so i was afraid to modify it further
i drew the flashlight myself from the photograph of a my flashlight (it's still utilized by me) and the on/off switch sound effect was recorded similarly!1
but i have been absent from minetest for way too long
i just can't get my hands on actually write that library for defining and launching projectiles: i want to construct it to make 'rangedweapons' somewhat more modular and bearable to work with (my friends happen to like that mod, but it's somewhat bulky and inconvenient from my perspective, yet fun)
i have been going through certain ██████-related hardships, but i iwll strike them down by changing my ███
i will do it, I will make it, I will ██████ a ████. [DATA EXPUNGED] And you -- you don't give up your dreams either (it's a recommendation, not an order).
Per aspera ad astra.
good luck with that rangedweapons mod, cant wait to see it! i myself took a look at "rangedweeapons" code before, it is just craftitems, and entitys it should be way simpler.
I believe that it can readily be remade using my library and some extra bullet and gun-related abstractions, but I want to know how will my entity projectile variant perform because right now I have only got ray-based projectiles. They are cool, but the original rangedweapons used entities. Perhaps it should be mixed: rays for very fast small shots and entities for small BIG shots like rockets and grenades, and mayhaps something else I will add.