I'm a builder and these shapes are exactly what builders need, filling in some of the glaring holes that moreblocks left us with. But there's a catch - There are roughly 120 additional nodes that will be registered for every full node added to the circular saw using this mod. That adds up quick... Registering 100 nodes for the circular saw will already add 12,000 (+100) different nodes to your world, at which point you have to start thinking about minetest's hardcoded node limit. And builders tend to work with much more than 100 nodes :)
Frankly, Minetest needs better support for node shapes, either putting them in a new param (may increase world sizes) or un-hardcoding the node limit (also would increase world sizes), or some other method that tries to reduce the damage the change might cause. This mod does everything it should, and is super useful, but it will hardly get use in public servers currently (and local worlds) simply because of Minetest's node limits!
I'm a builder and these shapes are exactly what builders need, filling in some of the glaring holes that moreblocks left us with. But there's a catch - There are roughly 120 additional nodes that will be registered for every full node added to the circular saw using this mod. That adds up quick... Registering 100 nodes for the circular saw will already add 12,000 (+100) different nodes to your world, at which point you have to start thinking about minetest's hardcoded node limit. And builders tend to work with much more than 100 nodes :)
Frankly, Minetest needs better support for node shapes, either putting them in a new param (may increase world sizes) or un-hardcoding the node limit (also would increase world sizes), or some other method that tries to reduce the damage the change might cause. This mod does everything it should, and is super useful, but it will hardly get use in public servers currently (and local worlds) simply because of Minetest's node limits!