Initially I reviewed this as "Underwhelming and Deafening" and as negative, but I'm giving it a new re-review :3
I still personally believe that LissoBone's review is overrated but at the time of typing this, April 20th of 2024, it's definitely better than when I first reviewed the 4th.
I still personally think there could be more added - more monsters, more dynamicism to growing the corn (or rather a purpose to growing it as it appears in the files you can grow it), and perhaps some lore.
The sounds are nice 'n scary and you'll never exactly know when you'll bump into a corngirl ready to reap your soul X3
The models and corn are nice and unique in design as well.
the terror sounds should be the easiest to fix, I know I've had the same issue myself with my projects
it's as simple as splitting the track into mono (audacity will have an option, idk about other audio editors) and deleting one of the mono tracks (they should both sound the same ;p)
blood texture should be as easy as covering the depends or copy and pasting the texture into your mod's textures
you do have animations listed in the code, do you know why they don't work?
idk how easy it would be to fix corn generating in the water - I don't personally consider it to be a big or gamebreaking issue and I'm not familiar with mapgen
the water generating corn is created cause of the corn node being registered as the biome top, (like dirt with grass in the "grassland" biome, i did this because there is no way to fill the entire biome with corn over the top node, without using some kind of abm, is there a way i am not familier with?
i think i could create a better abm that checks if there is a water node above before placing, but that is advanced work, i think i will wowk on your other requests first. you will see changes soon
i think I meant repository instead of resporitory as I typed lul
anyways it's basically an online area where you can store and show your code - like Minetest does with GitHub
though a lot of modders including myself use Codeberg so I recommend that more
helps with adding code from others and saves your stuff to an online medium
you'll need to figure out how GIT works though... which GIT can be annoying af lul
well, i am almost finished with the no corn in water abm, and i will be working on the "mono" sound problum very soon. so yes it is coming along nicely, in the mean time i am trying to publish another mod i have been working on, i would love if you commented on it. if so it will be released very soon, your comments are spacific. i may need the feedback. thanks for your patience (:
Ayyyyyy that's good :D I don't think the corn in the water is personally a big issue - I'm not sure how you'd even fix it in the first place X3 but if you can get that fixed then certainly :D
The stereo to mono is very easy if you've got Audacity. Just import the track and then there'll be a drop down menu next to the track's name, then it'll have a button called "Split Stereo to Mono" and then you just delete one of the tracks and export it back as .ogg . I'd do it myself if I could securely link files to here lol ;p
i think i fixed the sound thing, oh and for the underwater corn problum: that should not occer anymore, ps. wait ten seconds if you still see corn underwater, after ten seconds it should dissapear.
Checking it out, ABM seems to work fine, but I just had an idea... Why not make the cornstalks floodable? ;o this should fix that whole issue but might cause an ItemStack flood lol
Still have yet to come across a corngirl to test the sounds ;o
Hmm... the "Ring Around the Rosie" and also the sound that's produced when you punch them are still global - but you've fixed the particles which is a good plus :D
that is crazy, i originally had more mobs in the original plan, in fact they are already stored somewhere else, and as for the "lore" i had an entitre story already planned, you WILL see all that and more very soon!
currently i have 2 mobs planned "corngirl_tank" and "corngir_lurker" each will have 2 skins, and will be a bit faster than the corngirl, the corn will be able to grow very soon, (using a system of abms) and will not be in any way connected to other farming mods, so they can be grown without any other required mods. i wil be working on the mobs first, they should be done by tonight
Initially I reviewed this as "Underwhelming and Deafening" and as negative, but I'm giving it a new re-review :3
I still personally believe that LissoBone's review is overrated but at the time of typing this, April 20th of 2024, it's definitely better than when I first reviewed the 4th. I still personally think there could be more added - more monsters, more dynamicism to growing the corn (or rather a purpose to growing it as it appears in the files you can grow it), and perhaps some lore.
The sounds are nice 'n scary and you'll never exactly know when you'll bump into a corngirl ready to reap your soul X3 The models and corn are nice and unique in design as well.
well thanks for reviewing it, i will look into those faults
the terror sounds should be the easiest to fix, I know I've had the same issue myself with my projects
it's as simple as splitting the track into mono (audacity will have an option, idk about other audio editors) and deleting one of the mono tracks (they should both sound the same ;p)
blood texture should be as easy as covering the depends or copy and pasting the texture into your mod's textures
you do have animations listed in the code, do you know why they don't work?
idk how easy it would be to fix corn generating in the water - I don't personally consider it to be a big or gamebreaking issue and I'm not familiar with mapgen
the water generating corn is created cause of the corn node being registered as the biome top, (like dirt with grass in the "grassland" biome, i did this because there is no way to fill the entire biome with corn over the top node, without using some kind of abm, is there a way i am not familier with?
Ooooh :o
And no idea, you'd know more than me in that regard, I haven't checked how mapgen works ;p
i think i could create a better abm that checks if there is a water node above before placing, but that is advanced work, i think i will wowk on your other requests first. you will see changes soon
aight :D how come you don't have your respository linked tho? ;o
what is a resperitory?
i think I meant repository instead of resporitory as I typed lul
anyways it's basically an online area where you can store and show your code - like Minetest does with GitHub though a lot of modders including myself use Codeberg so I recommend that more
helps with adding code from others and saves your stuff to an online medium you'll need to figure out how GIT works though... which GIT can be annoying af lul
Any luck so far @Soundwavez ? :D
well, i am almost finished with the no corn in water abm, and i will be working on the "mono" sound problum very soon. so yes it is coming along nicely, in the mean time i am trying to publish another mod i have been working on, i would love if you commented on it. if so it will be released very soon, your comments are spacific. i may need the feedback. thanks for your patience (:
Ayyyyyy that's good :D I don't think the corn in the water is personally a big issue - I'm not sure how you'd even fix it in the first place X3 but if you can get that fixed then certainly :D
The stereo to mono is very easy if you've got Audacity. Just import the track and then there'll be a drop down menu next to the track's name, then it'll have a button called "Split Stereo to Mono" and then you just delete one of the tracks and export it back as .ogg . I'd do it myself if I could securely link files to here lol ;p
Ooooh ok :o and ayyyy
i think i fixed the sound thing, oh and for the underwater corn problum: that should not occer anymore, ps. wait ten seconds if you still see corn underwater, after ten seconds it should dissapear.
Ooooh ok :o
Checking it out, ABM seems to work fine, but I just had an idea... Why not make the cornstalks floodable? ;o this should fix that whole issue but might cause an ItemStack flood lol Still have yet to come across a corngirl to test the sounds ;o
Alright, you've fixed the music box walk sound :D but there's still an issue with the "Ring Around the Rosie" unless that's intentional? ;o
i think i fixed the other music :) tell me if it is still "malfunctioning"
Hmm... the "Ring Around the Rosie" and also the sound that's produced when you punch them are still global - but you've fixed the particles which is a good plus :D
that will probubly fix it, right now there is a little confusion with the files,
if not i will just try again tommorrow, it is way to late to be working on this anyway, tell me if it works. thanks :D
Ahahaha I had went to bed myself X3 it wad 4 AM
Sorry for taking so long to check and reply, but, you did it :D you fixed it all :DDD
yay, thanks for helping me fix it (;
that is crazy, i originally had more mobs in the original plan, in fact they are already stored somewhere else, and as for the "lore" i had an entitre story already planned, you WILL see all that and more very soon!
Oooo bet :ooo
I'll be sure to rewrite my review then too X3
currently i have 2 mobs planned "corngirl_tank" and "corngir_lurker" each will have 2 skins, and will be a bit faster than the corngirl, the corn will be able to grow very soon, (using a system of abms) and will not be in any way connected to other farming mods, so they can be grown without any other required mods. i wil be working on the mobs first, they should be done by tonight
oooo aight :oooo sounds really exciting