Some mobs can start spawning A LOT and sometimes where they shouldn't. I've been playing Asuna with this and mobs_monster, and I keep getting Dungeon Masters and Mese Monsters spawning RIGHT BELOW THE SURFACE, at the entrance of my mine. So sometimes I'll enter my mine and be fine, sometimes I'm coming back from a deep dig and I see several high tier monsters waiting for me in a fully lit room. And sometimes the skeletons from mobs_skeletons take damage from torchlight instead of just the Sun. I don't know if that's intended for either mod.
For everything else, the mod works exactly as advertised. Regular animal mobs are spawning much better since activating this.
Thanks for the suggestion. I've changed it so dungeon masters will now only spawn below -500 in caves and lowered the light back down.
mob_spawn({
name = "mobs_monster:dungeon_master",
nodes = {"group:cave_floor"},
max_light = 5, --5
chance = 9000/monster_spawn_chance_multiplier,
active_object_count = 1,
max_height = -500,
})
However they will still spawn in volcanic and backroom biomes at any height with a max_light of 7.
I made a similar fix for mese monsters. Let me know if you want me to adjust the height or light value in caves more.
Note, all this mod does is change where mobs spawn, it does not change their behavior or the damage they take. Before, skeletons would not spawn as often in caves underground, so now you're noticing that they take damage from torch light. You need to go back to the creator of the skeleton mod to get them to change that.
Oh thank you, that's good! Yeah if the skeletons thing is from their own mod then it's a non-issue here.
Oh yeah, I forgot to mention, I have not yet seen a single spider, even in caves. I guess you moved them further deeper too? Everything else seems to be working fine. I'll later make a forum account to comment on the thread there instead of here in the mod review.
Some mobs can start spawning A LOT and sometimes where they shouldn't. I've been playing Asuna with this and mobs_monster, and I keep getting Dungeon Masters and Mese Monsters spawning RIGHT BELOW THE SURFACE, at the entrance of my mine. So sometimes I'll enter my mine and be fine, sometimes I'm coming back from a deep dig and I see several high tier monsters waiting for me in a fully lit room. And sometimes the skeletons from mobs_skeletons take damage from torchlight instead of just the Sun. I don't know if that's intended for either mod.
For everything else, the mod works exactly as advertised. Regular animal mobs are spawning much better since activating this.
Thanks for the suggestion. I've changed it so dungeon masters will now only spawn below -500 in caves and lowered the light back down. mob_spawn({ name = "mobs_monster:dungeon_master", nodes = {"group:cave_floor"}, max_light = 5, --5 chance = 9000/monster_spawn_chance_multiplier, active_object_count = 1, max_height = -500, }) However they will still spawn in volcanic and backroom biomes at any height with a max_light of 7.
I made a similar fix for mese monsters. Let me know if you want me to adjust the height or light value in caves more.
Note, all this mod does is change where mobs spawn, it does not change their behavior or the damage they take. Before, skeletons would not spawn as often in caves underground, so now you're noticing that they take damage from torch light. You need to go back to the creator of the skeleton mod to get them to change that.
Oh thank you, that's good! Yeah if the skeletons thing is from their own mod then it's a non-issue here. Oh yeah, I forgot to mention, I have not yet seen a single spider, even in caves. I guess you moved them further deeper too? Everything else seems to be working fine. I'll later make a forum account to comment on the thread there instead of here in the mod review.