This mod does what it promises, providing several standing signs that can be rotated as well.
But the polishing of this mod is not good. The mod does not integrate well with all games, it just tries to guess which signs it adds which isn't a great way to do it. My biggest criticism is stretching: If the text is very long or tall, the glyphs are widely stretched, which ruins their aspect ratio.
Some of the signs make no sound when you place them.
For the sounds: no it does indeed not go through complex lengths to guess how games other than mtg and mcl* do their node sounds, you can disable "ucsigns_register_wood_signs" and register your own signs types using any node defs you likeif you want node sounds other than defaul. or mcl_sound. ( https://codeberg.org/cora/uc_signs/src/branch/main/API.md ).
Then again maybe it could copy the sound field from the wood nodes, which i guess would make it a bit nicer.
As for the stretching I kind of like that it uses the available space although admittedly I also have no idea how to fix it to some aspect ratio unless unicode_text were to provide an option for that :p
This mod does what it promises, providing several standing signs that can be rotated as well.
But the polishing of this mod is not good. The mod does not integrate well with all games, it just tries to guess which signs it adds which isn't a great way to do it. My biggest criticism is stretching: If the text is very long or tall, the glyphs are widely stretched, which ruins their aspect ratio.
Some of the signs make no sound when you place them.
For the sounds: no it does indeed not go through complex lengths to guess how games other than mtg and mcl* do their node sounds, you can disable "ucsigns_register_wood_signs" and register your own signs types using any node defs you likeif you want node sounds other than defaul. or mcl_sound. ( https://codeberg.org/cora/uc_signs/src/branch/main/API.md ).
Then again maybe it could copy the sound field from the wood nodes, which i guess would make it a bit nicer.
As for the stretching I kind of like that it uses the available space although admittedly I also have no idea how to fix it to some aspect ratio unless unicode_text were to provide an option for that :p
yeah sounds should work better now with the latest release. i.e. if your wood node has sounds it should get copied.