If you put different blocks in xdecor:workbench, you'll see that it adds up to 12 variants of MANY blocks. (example: stairs:slab_cactus)
Chair has the same broken code as the one from ts_furniture. With up to date MTG the first person camera is in the base of the chair, not at eyeheight.
Sorry, the description indeed failed to mention the block shape variants more clearly.
Version libre11 (released today) now clarifies in the README and mod description that new block shapes are being added. I hope this is now better.
I also fixed the broken chair code, the eye offset is now correct. But you should be on Minetest 5.7.0 at least.
If you put different blocks in xdecor:workbench, you'll see that it adds up to 12 variants of MANY blocks. (example: stairs:slab_cactus)
Chair has the same broken code as the one from ts_furniture. With up to date MTG the first person camera is in the base of the chair, not at eyeheight.
Sorry, the description indeed failed to mention the block shape variants more clearly. Version libre11 (released today) now clarifies in the README and mod description that new block shapes are being added. I hope this is now better. I also fixed the broken chair code, the eye offset is now correct. But you should be on Minetest 5.7.0 at least.
converted review into a thread