This mod is great! its the next generation of gun mods. finally fully functioning 3D guns in minetest, with some fun polish to it like nice looking muzzle smoke.
I do have some feedback tho. The keybinds are extremely annoying, for instance instead of the normal R for reload its Z, I tried changing it in the script but couldn't get it to work. Also the weapon sway while ADS and moving is crazy, any way to tone it down maybe? Other wise great mod! Love to see were you will take it. Are there plans for maybe adding dedicated armor? With different damage reducing values? Also they are currently uncraftable. Would love to see them working in survival Minetest
ah, yes, I was wondering about that. I forget about that issue. Yeah minetest is wonky so there's no way for me to fix that while moving. Also can't make reload R because minetest only has a few controls that I can check for sadly.
The keybinds are extremely annoying, for instance instead of the normal R for reload its Z, I tried changing it in the script but couldn't get it to work.
This in an engine limitation, you can only use the limited set of keys provided by the engine: movement keys, sneak, jump, dig, place, zoom(, possibly another i forgot). Rebinding zoom to R here might work if you're fine with zoom being bound to R instead of Z.
This mod is great! its the next generation of gun mods. finally fully functioning 3D guns in minetest, with some fun polish to it like nice looking muzzle smoke. I do have some feedback tho. The keybinds are extremely annoying, for instance instead of the normal R for reload its Z, I tried changing it in the script but couldn't get it to work. Also the weapon sway while ADS and moving is crazy, any way to tone it down maybe? Other wise great mod! Love to see were you will take it. Are there plans for maybe adding dedicated armor? With different damage reducing values? Also they are currently uncraftable. Would love to see them working in survival Minetest
The mod told to remove bobbing for best experience. That may be the source of the annoying movement you experienced.
ah, yes, I was wondering about that. I forget about that issue. Yeah minetest is wonky so there's no way for me to fix that while moving. Also can't make reload R because minetest only has a few controls that I can check for sadly.
But you can probably map 'zoom' to the R key because the mod checks for the 'zoom' key, not specifically Z.
This in an engine limitation, you can only use the limited set of keys provided by the engine: movement keys, sneak, jump, dig, place, zoom(, possibly another i forgot). Rebinding zoom to R here might work if you're fine with zoom being bound to R instead of Z.