I can't seem to reproduce it so far. I'm guessing it would have been player_model which handles the sneak height and tests whether the player is allowed to stand or not. Was it an index / compare nil?
I'll investigate further.
Nevermind! It was caused by my testing of your mods, the player_info one doesn't seem to be compatible with your game haha
2024-06-04 18:30:39: WARNING[Main]: Mod name conflict detected: "player_info"
2024-06-04 18:30:39: WARNING[Main]: Will not load: M:\Minetest\minetest-5.8.0-win64\bin\..\games\pmb_core\mods\pmb_player\player_info
2024-06-04 18:30:39: WARNING[Main]: Overridden by: M:\Minetest\minetest-5.8.0-win64\bin\..\mods\player_info
2024-06-04 18:30:44: ACTION[Main]: World at [M:\Minetest\minetest-5.8.0-win64\bin\..\worlds\11]
2024-06-04 18:30:44: ACTION[Main]: Server for gameid="pmb_core" listening on 127.0.0.1:63973.
2024-06-04 18:30:46: ACTION[Server]: singleplayer [127.0.0.1] joins game. List of players: singleplayer
2024-06-04 18:30:46: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'player_model' in callback environment_Step(): ...netest-5.8.0-win64\bin\..\mods\player_info\positions.lua:44: attempt to call local 'condition' (a nil value)
2024-06-04 18:30:46: ERROR[Main]: stack traceback:
2024-06-04 18:30:46: ERROR[Main]: ...netest-5.8.0-win64\bin\..\mods\player_info\positions.lua:44: in function 'get_first_from_raycast'
2024-06-04 18:30:46: ERROR[Main]: ...\..\games\pmb_core\mods\pmb_player\player_model\init.lua:272: in function 'can_stop_sneaking'
2024-06-04 18:30:46: ERROR[Main]: ...\..\games\pmb_core\mods\pmb_player\player_model\init.lua:299: in function 'do_move_checks'
2024-06-04 18:30:46: ERROR[Main]: ...\..\games\pmb_core\mods\pmb_player\player_model\init.lua:395: in function <...\..\games\pmb_core\mods\pmb_player\player_model\init.lua:393>
2024-06-04 18:30:46: ERROR[Main]: ...\minetest-5.8.0-win64\bin\..\builtin\common\register.lua:26: in function <...\minetest-5.8.0-win64\bin\..\builtin\common\register.lua:12>
2024-06-04 18:30:46: ACTION[Server]: singleplayer leaves game. List of players:
2024-06-04 18:30:47: ACTION[Main]: Server: Shutting down
During my testing my game crashed twice, once because I placed a block on my head, and once becasue I tried to sneak past a 2 block tall hole.
Both times the log made reference to a raytracing error, IIRC, if you need more info I'll provide it.
Too lazy to submit a formal issue in Git ATM haha
Oh dear...
I can't seem to reproduce it so far. I'm guessing it would have been player_model which handles the sneak height and tests whether the player is allowed to stand or not. Was it an index / compare nil? I'll investigate further.
Nevermind! It was caused by my testing of your mods, the player_info one doesn't seem to be compatible with your game haha
Ah yep, they aren't properly mirrored, I should probably fix that somehow. Thanks for the details!