You should only assign the group "wood" to wooden planks (the simple block gained from logs) not slabs made of them or wooden post lights. The same way other games do it. My mod tables and chairs uses that group to generate furniture based on wood types available.
the wood group is useful outside of declaring furniture. you could have wood furniture that could also be considered in the group 'wood'. maybe you should do of statements for each mod available and declare the furnitures you need if e.g. default or moretrees or etc. is avaialble
The group "wood" is specifically for wooden planks or similar base materials. Not for derived nodes.
Crafting recipes use that group. You don't want to be able to make a 2 coloured woods with two half slabs or corners instead of full wood blocks because that's basically cheating. Currently that is possible in your game because you all added the group wood which they actually don't belong to.
If you need a group for things that are wooden, make another group and call it "wooden" or something. You might also consider using the existing group choppy which is usually used for things that have the digging behaviour of wood, so mostly wooden nodes or the group flammable.
https://dev.minetest.net/Groups/Custom_groups
Yes, I guess that does sound accurate. Its been about a year or two since I've worked on an edit like that. Thanks for the reference. Do you know what modules in MeseCraft incorrectly have 'wood' type?
You should only assign the group "wood" to wooden planks (the simple block gained from logs) not slabs made of them or wooden post lights. The same way other games do it. My mod tables and chairs uses that group to generate furniture based on wood types available.
Im not sure I understand
the wood group is useful outside of declaring furniture. you could have wood furniture that could also be considered in the group 'wood'. maybe you should do of statements for each mod available and declare the furnitures you need if e.g. default or moretrees or etc. is avaialble
The group "wood" is specifically for wooden planks or similar base materials. Not for derived nodes. Crafting recipes use that group. You don't want to be able to make a 2 coloured woods with two half slabs or corners instead of full wood blocks because that's basically cheating. Currently that is possible in your game because you all added the group wood which they actually don't belong to. If you need a group for things that are wooden, make another group and call it "wooden" or something. You might also consider using the existing group choppy which is usually used for things that have the digging behaviour of wood, so mostly wooden nodes or the group flammable. https://dev.minetest.net/Groups/Custom_groups
Yes, I guess that does sound accurate. Its been about a year or two since I've worked on an edit like that. Thanks for the reference. Do you know what modules in MeseCraft incorrectly have 'wood' type?
Just install my mod Tables and Chairs and you'll see when you search for "stool".