On some like the Olive or Willow tree and wood, the textures are high resolution, which is infuriating because it makes the block basically useless for building, since it won't fit with the lower resolution textures of other blocks, like other types of wood. Really, you should fix such texture inconsistensies on every mod, like farming redo, but starting with blocks first would be best.
When placing Ethereal's wood blocks (e.g. Olive or Healing), you may notice something annoying when doing this (I don't exactly know how to explain it, so here are instructions on how to reproduce the effect): Build 2 lines of blocks with a length dividable by 2 with a space in between them, place Olive planks (or others) from 1 side, filling the 1st half, and similarly for the 2nd half from the other side, and you'll see what I mean. They're rotated slightly differently and don't align. This does not happen with default planks like apple wood.
Inconsistent names for tree trunks for 'Healing Tree Trunk' (other trunks only have the word 'trunk' appended) and 'Mushroom' (should be 'mushroom trunk', even its slabs and stairs have 'trunk')
Speaking of Mushroom, its trees' red tops look very ugly. That's probably because of the color of the red and probably also because of the size of the white circles. You can take example from e.g. Minecrap I mean craft or Mineclonia mushroom biomes for better tops.
Make Pine Nuts placeable, else they really have no use
Make ethereal trees like lemon grow on ordinary grass (I couldn't grow them on it at all)
Hopefully you can fix these, as doing so would really polish up the game a bit. Thank you in advance.
Textures may not be to everyone's tastes but it's easy to replace them with your own texture pack rather than changing what has already been in use for many years now (check the alt folder in textures for the wood replacement textures you prefer :)
Wood rotates when placed depending on the direction the player is looking, so if you look the same direction when placing all your wooden nodes the patterns line up fine.
Pine nuts are a food item when in snowy areas, it gives you health/hunger or can be used in recipes where needed.
Saplings were made to grow on the dirt that came from their biome so players could use the crystal shovel to pick up coloured dirt and place it where needed, and it also spreads into bare dirt areas which brings new mechanics into play.
But why do you even make them inconsistent in terms of resolution in the first place? Becuase I thought making them inconsistent intentionally is weird.
About the wood rotating, I know that it is possible to work with it, but I just though it is annoying when you need to always look at the same direction or else it's gonna be screwed up, especially when wood such as default apple doesn't do that.
I thought pine nuts have no use because you can only eat them for a minimal health/hunger boost, but not even craft anything with them or place them. I thought they would just be an annoyance when having a good source of food,
Lastly, I see now how it can be cool to have trees only grow on their biomes' grass, but I think it can be confusing and unintuitive, especially when it requires the use of an endgame shovel and there's no real documentation yet.
Updated issue list:
Placement of ethereal wood can be misaligned unlike default wood like apple wood, which is atrocious to building
Inconsistent names for tree trunks for 'Healing Tree Trunk' (other trunks only have the word 'trunk' appended) and 'Mushroom' (should be 'mushroom trunk', even its slabs and stairs have 'trunk')
Mushroom's red tops look very ugly (not only according to me, but also others in reviews). That's probably because of the color of the red and probably also because of the size of the white circles. You can take example from e.g. Minecrap I mean craft or Mineclonia mushroom biomes for better tops.
Optionally make pine nuts placeable, they could make an interesting decoration item for e.g. cave builds
Hello, there are some issues with the trees/wood:
On some like the Olive or Willow tree and wood, the textures are high resolution, which is infuriating because it makes the block basically useless for building, since it won't fit with the lower resolution textures of other blocks, like other types of wood. Really, you should fix such texture inconsistensies on every mod, like farming redo, but starting with blocks first would be best.
When placing Ethereal's wood blocks (e.g. Olive or Healing), you may notice something annoying when doing this (I don't exactly know how to explain it, so here are instructions on how to reproduce the effect): Build 2 lines of blocks with a length dividable by 2 with a space in between them, place Olive planks (or others) from 1 side, filling the 1st half, and similarly for the 2nd half from the other side, and you'll see what I mean. They're rotated slightly differently and don't align. This does not happen with default planks like apple wood.
Inconsistent names for tree trunks for 'Healing Tree Trunk' (other trunks only have the word 'trunk' appended) and 'Mushroom' (should be 'mushroom trunk', even its slabs and stairs have 'trunk')
Speaking of Mushroom, its trees' red tops look very ugly. That's probably because of the color of the red and probably also because of the size of the white circles. You can take example from e.g. Minecrap I mean craft or Mineclonia mushroom biomes for better tops.
Make Pine Nuts placeable, else they really have no use
Make ethereal trees like lemon grow on ordinary grass (I couldn't grow them on it at all)
Hopefully you can fix these, as doing so would really polish up the game a bit. Thank you in advance.
Textures may not be to everyone's tastes but it's easy to replace them with your own texture pack rather than changing what has already been in use for many years now (check the alt folder in textures for the wood replacement textures you prefer :)
Wood rotates when placed depending on the direction the player is looking, so if you look the same direction when placing all your wooden nodes the patterns line up fine.
Pine nuts are a food item when in snowy areas, it gives you health/hunger or can be used in recipes where needed.
Saplings were made to grow on the dirt that came from their biome so players could use the crystal shovel to pick up coloured dirt and place it where needed, and it also spreads into bare dirt areas which brings new mechanics into play.
But why do you even make them inconsistent in terms of resolution in the first place? Becuase I thought making them inconsistent intentionally is weird.
About the wood rotating, I know that it is possible to work with it, but I just though it is annoying when you need to always look at the same direction or else it's gonna be screwed up, especially when wood such as default apple doesn't do that.
I thought pine nuts have no use because you can only eat them for a minimal health/hunger boost, but not even craft anything with them or place them. I thought they would just be an annoyance when having a good source of food,
Lastly, I see now how it can be cool to have trees only grow on their biomes' grass, but I think it can be confusing and unintuitive, especially when it requires the use of an endgame shovel and there's no real documentation yet.
Updated issue list:
Placement of ethereal wood can be misaligned unlike default wood like apple wood, which is atrocious to building
Inconsistent names for tree trunks for 'Healing Tree Trunk' (other trunks only have the word 'trunk' appended) and 'Mushroom' (should be 'mushroom trunk', even its slabs and stairs have 'trunk')
Mushroom's red tops look very ugly (not only according to me, but also others in reviews). That's probably because of the color of the red and probably also because of the size of the white circles. You can take example from e.g. Minecrap I mean craft or Mineclonia mushroom biomes for better tops.
Optionally make pine nuts placeable, they could make an interesting decoration item for e.g. cave builds