If you want to help and have questions contact me here. I just added a pseudo bdcff (ascii art) format capability. Lvl 8 is an example of this. 3 tables need to be updated in the init.lua to create a level in this way. Butterflies have to be placed using place_node otherwise they don't move. Not sure why. Everything needed to create level 8 is shown below:
In the mod's schematics folder you'll find a file called bomb_butterfly to see an example of how to create the layout of the level. It looks like this:
I've added expanding walls & slime nodes, so now I've implemented almost all of the functionality of BoulderDash. Commented items still need to be added. Inbox is handled in the levels table so the functionality already exists.
Updated nodes table for schematics folder files:
If you want to help and have questions contact me here. I just added a pseudo bdcff (ascii art) format capability. Lvl 8 is an example of this. 3 tables need to be updated in the init.lua to create a level in this way. Butterflies have to be placed using place_node otherwise they don't move. Not sure why. Everything needed to create level 8 is shown below:
In the mod's schematics folder you'll find a file called bomb_butterfly to see an example of how to create the layout of the level. It looks like this:
I've added expanding walls & slime nodes, so now I've implemented almost all of the functionality of BoulderDash. Commented items still need to be added. Inbox is handled in the levels table so the functionality already exists. Updated nodes table for schematics folder files: