I was typing one before joining the dev team, but accidentally closed my browser tab lol.
The Good
Rich natural world with many biomes and plants
Plants are not just decorations, they're resources, food, medicines and toxins
Challenging survival - the game doesn't parrot cliché features of games like Minecraft. It takes some knowledge and work to merely survive.
Dynamic nature (this is more apparent on our beta v0.4.0 branch). Seasons change and with them nature and weather, water moves through the ground.
Realism - no punching trees, you need to make proper tools, eating raw meat comes with parasites, low temperature and restlessness lead to exhaustion and death.
Mobs - there are mobs by default and they're not just a punching bag in your fantasy story. They live their lives and do their best to survive.
The game encourages sustainability and cooperation over mindless looting and destruction. Depleting natural resources can quickly turn the once flourishing land into a desert. Players have to mind their choices and respect nature, or get crushed by it like a bug.
Hidden plot - there's something to explore under the surface.
The Ugly
UI/UX - we still need to improve user interface and controls. They tend to be inconsistent.
Many elements of the game are still underbaked and need improvement, mainly the undercity, mobs.
Discoverability issues - because of unique features of the game, inconsistent UI/UX players often find things confusing and hard to get right. The most common problems are related to building kilns and iron smelters (which is also related to our imperfect heat/temperature code). The v0.4.0 release is going to include a tutorial, hopefully fixing most of these problems.
The codebase is quite chaotic in certain places, we still lack good and stable APIs for modders.
Summary
A cool game with unique features and feel, but still needs improvements.
A long overdue positive review from me.
I was typing one before joining the dev team, but accidentally closed my browser tab lol.
The Good
Rich natural world with many biomes and plants
Plants are not just decorations, they're resources, food, medicines and toxins
Challenging survival - the game doesn't parrot cliché features of games like Minecraft. It takes some knowledge and work to merely survive.
Dynamic nature (this is more apparent on our beta v0.4.0 branch). Seasons change and with them nature and weather, water moves through the ground.
Realism - no punching trees, you need to make proper tools, eating raw meat comes with parasites, low temperature and restlessness lead to exhaustion and death.
Mobs - there are mobs by default and they're not just a punching bag in your fantasy story. They live their lives and do their best to survive.
The game encourages sustainability and cooperation over mindless looting and destruction. Depleting natural resources can quickly turn the once flourishing land into a desert. Players have to mind their choices and respect nature, or get crushed by it like a bug.
Hidden plot - there's something to explore under the surface.
The Ugly
UI/UX - we still need to improve user interface and controls. They tend to be inconsistent.
Many elements of the game are still underbaked and need improvement, mainly the undercity, mobs.
Discoverability issues - because of unique features of the game, inconsistent UI/UX players often find things confusing and hard to get right. The most common problems are related to building kilns and iron smelters (which is also related to our imperfect heat/temperature code). The v0.4.0 release is going to include a tutorial, hopefully fixing most of these problems.
The codebase is quite chaotic in certain places, we still lack good and stable APIs for modders.
Summary
A cool game with unique features and feel, but still needs improvements.