The mod spawns many monsters (entities) as that is the entire purpose of the mod. The focus is monster catching and training. It needs to have monsters fill the world so that players have something to battle and train against. It's similar to the Pixelmon mod for Minecraft. Zoonami is not a generic animal mod. It doesn't add it cows, sheep, chickens, etc. If you just want animals, there are other mods for that.
If you like the mod but want less monsters, the mod has options to change that. The "spawning interval" option controls how often the mod will attempt to spawn a monster around players. The default is 8 seconds. Increase this value to decrease monsters spawning.
The "max nearby mobs" option controls how many monsters can be nearby when attempting to spawn a monster. For example, if a few monsters are already nearby, no more monsters will spawn there. The default value is 2 monsters. You can lower this to 1 or 0. I would recommend changing the spawning interval first and if that doesn't seem to lower the spawns enough, then try changing this option as well.
"Zoonami inefficiently adds too many entities and inevitably results in server or for the matter even single player game freeze, it's not an if, it's a when."
Have you actually had the game freeze or are you just concerned that it might? The entities in Zoonami have been optimized to use as little CPU usage as possible. In my own single player world, the Zoonami mod on average uses around 100 microseconds per server step. This is using the mod profiler that is built into Minetest. Minetest generally allows for around 50,000 microseconds per server step. 100 microseconds is very small amount considering all of the things the mod is doing. Even if you have an older slower computer, the mod should run fine. If you really are having freezing issues due to my mod, I'd need to know more details about your computer specs.
Awesome! I see your review has been edited, so I'm assuming everything is running ok now. If you encounter any other issues while using the mod, just let me know. Thank you for the review!
Very enjoyable, very polished. Even if you are happen to not be interested in the idea, download it just to support quality in Minetest community.
Thank you for checking out the mod!
The mod spawns many monsters (entities) as that is the entire purpose of the mod. The focus is monster catching and training. It needs to have monsters fill the world so that players have something to battle and train against. It's similar to the Pixelmon mod for Minecraft. Zoonami is not a generic animal mod. It doesn't add it cows, sheep, chickens, etc. If you just want animals, there are other mods for that.
If you like the mod but want less monsters, the mod has options to change that. The "spawning interval" option controls how often the mod will attempt to spawn a monster around players. The default is 8 seconds. Increase this value to decrease monsters spawning.
The "max nearby mobs" option controls how many monsters can be nearby when attempting to spawn a monster. For example, if a few monsters are already nearby, no more monsters will spawn there. The default value is 2 monsters. You can lower this to 1 or 0. I would recommend changing the spawning interval first and if that doesn't seem to lower the spawns enough, then try changing this option as well.
Have you actually had the game freeze or are you just concerned that it might? The entities in Zoonami have been optimized to use as little CPU usage as possible. In my own single player world, the Zoonami mod on average uses around 100 microseconds per server step. This is using the mod profiler that is built into Minetest. Minetest generally allows for around 50,000 microseconds per server step. 100 microseconds is very small amount considering all of the things the mod is doing. Even if you have an older slower computer, the mod should run fine. If you really are having freezing issues due to my mod, I'd need to know more details about your computer specs.
Maybe I am actually wrong, didnt isolate the issue properly. I will test again soon and edit the review if I am wrong :>
Awesome! I see your review has been edited, so I'm assuming everything is running ok now. If you encounter any other issues while using the mod, just let me know. Thank you for the review!