This mod is really not only for 'kozy' environments, but in reality it adds a cool brush for lighting up the world.
It is pretty sophisticated, featuring customizable radius, brighness and strength with modes, such as 'darken', 'blend' or 'erase'. There are even a few commands, and short aliases for them.
It even incudes a random mod wheel! Just go to the mod's optional dependencies and scroll to a random location, because this mod optionally depends on basically everything!
However, if you wanna use something like this in survival, it's better to just place light emitting blocks, since at the time of writing this the brush is uncraftable, but even if you would get it it would be OP for dark nights and caves (9999RPM extra-light torch bomb minigun with infinite ammo is possible).
Overall, this provides a nice customizable light brush for lighting up buildings in creative mode, not only for 'cozy' environments as the name suggests (really, the only slightly 'kozy and funky cat face or whatever 2 upside-down Vs next to an underscore' is the purple color of info boxes in the brush menu). However in non creative this would be OP for dark places such as caves.
Thank you for the feedback, I removed the =^^= and incoprehensibly terrifying tooltip color.
In latest update wielded light is enabled by default with limited radius, so phone posters wont completely freeze. It seems like it's much closer to be a good mod for survival, because of how it expands light for nodes like torches and mese lamps. But I absolutely agree, Light Brush is OP.
It even incudes a random mod wheel! Just go to the mod's optional dependencies and scroll to a random location, because this mod optionally depends on basically everything!
It ensures that Cozy Lights mod loads after any other mod that has light source logic. For more consistent and overall better performance it has to depend on basically every mod/game that does that. This allows cozy lights to support all possible light sources a user can encounter on ContentDB. There are some exceptions, and some lights could be missing unintentionally, if you encounter such issue, please inform me. However there is a list of nodes that are not supported on purpose: airlike invisible lights sources, liquid that emits light, and Everness' vines which grow and randomly get replaced all the time
I mostly tried to make it useful for builders, because they asked for it. If people want it in survival, I can do that. If there is anything you would like to suggest or report a bug - you are very welcome :>
This mod is really not only for 'kozy' environments, but in reality it adds a cool brush for lighting up the world.
It is pretty sophisticated, featuring customizable radius, brighness and strength with modes, such as 'darken', 'blend' or 'erase'. There are even a few commands, and short aliases for them.
It even incudes a random mod wheel! Just go to the mod's optional dependencies and scroll to a random location, because this mod optionally depends on basically everything!
However, if you wanna use something like this in survival, it's better to just place light emitting blocks, since at the time of writing this the brush is uncraftable, but even if you would get it it would be OP for dark nights and caves (9999RPM extra-light torch bomb minigun with infinite ammo is possible).
Overall, this provides a nice customizable light brush for lighting up buildings in creative mode, not only for 'cozy' environments as the name suggests (really, the only slightly 'kozy and funky cat face or whatever 2 upside-down Vs next to an underscore' is the purple color of info boxes in the brush menu). However in non creative this would be OP for dark places such as caves.
Thank you for the feedback, I removed the =^^= and incoprehensibly terrifying tooltip color. In latest update wielded light is enabled by default with limited radius, so phone posters wont completely freeze. It seems like it's much closer to be a good mod for survival, because of how it expands light for nodes like torches and mese lamps. But I absolutely agree, Light Brush is OP.
It ensures that Cozy Lights mod loads after any other mod that has light source logic. For more consistent and overall better performance it has to depend on basically every mod/game that does that. This allows cozy lights to support all possible light sources a user can encounter on ContentDB. There are some exceptions, and some lights could be missing unintentionally, if you encounter such issue, please inform me. However there is a list of nodes that are not supported on purpose: airlike invisible lights sources, liquid that emits light, and Everness' vines which grow and randomly get replaced all the time
I mostly tried to make it useful for builders, because they asked for it. If people want it in survival, I can do that. If there is anything you would like to suggest or report a bug - you are very welcome :>