I've been trying to get the wasteland biome to work but it fails to start:
ModError: Failed to load and run script from /Users/Player/Library/Application Support/minetest/games/minetest_game/mods/spawn/init.lua:
...Support/minetest/games/minetest_game/mods/spawn/init.lua:32: assertion failed!
stack traceback:
[C]: in function 'assert'
...Support/minetest/games/minetest_game/mods/spawn/init.lua:32: in function 'add_suitable_biome'
...Support/minetest/games/minetest_game/mods/spawn/init.lua:39: in main chunk
Check debug.txt for details.
This is a from minimal test world (just an inventory manager and HUD info mod).
It seems that clearing the registered biomes leaves the "safe biome" (i.e., friendly biome) set as nil and the wasteland isn't registered.
I am attempting to find a way to resolve this:
I added a depends.txt with default as I saw a recommendation to do.
I'm also trying to call the add_suitable_biome() function in the MTG spawn mod, but haven't found the correct way to do this yet.
Any help is appreciated. I may open a forum thread when I have a chance.
Oh, interesting. Thanks for telling me. I honestly haven't worked on the mod in a long time and I don't know where that problem comes from or how to fix it.
If you find a solution please tell me. :)
Hello,
I've been trying to get the wasteland biome to work but it fails to start:
ModError: Failed to load and run script from /Users/Player/Library/Application Support/minetest/games/minetest_game/mods/spawn/init.lua: ...Support/minetest/games/minetest_game/mods/spawn/init.lua:32: assertion failed! stack traceback: [C]: in function 'assert' ...Support/minetest/games/minetest_game/mods/spawn/init.lua:32: in function 'add_suitable_biome' ...Support/minetest/games/minetest_game/mods/spawn/init.lua:39: in main chunk Check debug.txt for details.
This is a from minimal test world (just an inventory manager and HUD info mod).
It seems that clearing the registered biomes leaves the "safe biome" (i.e., friendly biome) set as nil and the wasteland isn't registered.
I am attempting to find a way to resolve this: I added a depends.txt with default as I saw a recommendation to do. I'm also trying to call the add_suitable_biome() function in the MTG spawn mod, but haven't found the correct way to do this yet.
Any help is appreciated. I may open a forum thread when I have a chance.
Oh, interesting. Thanks for telling me. I honestly haven't worked on the mod in a long time and I don't know where that problem comes from or how to fix it. If you find a solution please tell me. :)