It's like you stepped inside an old ZX Spectrum game; It's weird, it's clever, it's highly original.
I like the eye monsters, it's fun to have a tame one following you around.
I did have trouble with darkness damaging me now and then when I was holding a lamp in a cave, there should probably be a delay before darkness damages you so flickering caused by standing close to cave walls doesn't injure you. ( Edit: This was actually caused a mob stuck inside a wall I would pass by on occasion)
I also missed some way to store objects in the world, I tried stuffing various things into the crafting grid (boy do I hate the crafting grid) but nothing useful popped out. A way to trash things you don't want would be nice, too, but the common inventory pane helped. (Edit: I discovered the storage box later, and now there's a crafting guide so it's obvious now)
It's like you stepped inside an old ZX Spectrum game; It's weird, it's clever, it's highly original. I like the eye monsters, it's fun to have a tame one following you around.
I did have trouble with darkness damaging me now and then when I was holding a lamp in a cave, there should probably be a delay before darkness damages you so flickering caused by standing close to cave walls doesn't injure you. ( Edit: This was actually caused a mob stuck inside a wall I would pass by on occasion) I also missed some way to store objects in the world, I tried stuffing various things into the crafting grid (boy do I hate the crafting grid) but nothing useful popped out. A way to trash things you don't want would be nice, too, but the common inventory pane helped. (Edit: I discovered the storage box later, and now there's a crafting guide so it's obvious now)
All in all, a fun project, and one to watch!