The animation for eating is nice and the mechanic itself has potential to add another dimension of balance to food types (how long they take to eat) but the sounds are meh at worst and the burping should definitely be disabled by default. It's also a bit annoying that you can't eat repeatedly by continuing to hold down RMB; you have to release it first then start holding again to eat the next item.
Hehehe I didn't do any animation - it just moves like that because it makes the character animation for digging to run - was a hella helpful cheat. I do plan at some point to make my mod permit playing a provided animation if exists one
I DOOOO wanna improve the chewing sounds. I was super hopeful when MC released a video on how they did sounds - and eating was one of them. Dude had a bunch of cheetos/cheese puffs in his mouth, so whenever I get stuff like that I plan to see how I can apply it. Did try to make better eating sounds before releasing v1.9, but they sounded even worse...
Are the slurp sounds any good? Not sure if those feel annoying, I feel like they were the best of the sounds I made
The burp is meant to mimic MC's, but it is a bit out of place when the eating sounds aren't as prominent and bold.
Huh, good point. I'll see about implementing that, I've got a bit of an idea right now. E.g. to have it check again after eating_time * 2, to add a delay before repetition like MC
A simple tweak you could make would be applying a low pass filter to the chewing sounds, I've done that on my install and I feel it makes them integrate better with the rest of the game.
Wasn't entirely sure how to apply a low filter, but I've done away with the old chewing sounds and implemented the eating repeatedly mechanic in the latest codeberg commit :D
Not yet released to ContentDB, still going to see about polishing and I might replace the burp sounds with hopefully better ones lol
When I want to adjust/edit sounds I use audacity, and when you want to low-pass filter a (selected) section of sound in audacity you can go to Effect > EQ and Filters > Low-Pass Filter.... That's what I did locally with the eating sounds, although I can't remember the exact settings I used since I didn't save them as projects and just directly exported the .oggs.
I was about to ask "huh where is it..?" And then I saw this dropdown arrow I've never actually seen before... Wow I can't believe I've NEVER seen ANY of this before. I tried making a low pass filter with the FILTER CURVE EQ
The animation for eating is nice and the mechanic itself has potential to add another dimension of balance to food types (how long they take to eat) but the sounds are meh at worst and the burping should definitely be disabled by default. It's also a bit annoying that you can't eat repeatedly by continuing to hold down RMB; you have to release it first then start holding again to eat the next item.
Ayyy thanks for the review :D
Hehehe I didn't do any animation - it just moves like that because it makes the character animation for digging to run - was a hella helpful cheat. I do plan at some point to make my mod permit playing a provided animation if exists one
I DOOOO wanna improve the chewing sounds. I was super hopeful when MC released a video on how they did sounds - and eating was one of them. Dude had a bunch of cheetos/cheese puffs in his mouth, so whenever I get stuff like that I plan to see how I can apply it. Did try to make better eating sounds before releasing v1.9, but they sounded even worse...
Are the slurp sounds any good? Not sure if those feel annoying, I feel like they were the best of the sounds I made
The burp is meant to mimic MC's, but it is a bit out of place when the eating sounds aren't as prominent and bold.
Huh, good point. I'll see about implementing that, I've got a bit of an idea right now. E.g. to have it check again after eating_time * 2, to add a delay before repetition like MC
A simple tweak you could make would be applying a low pass filter to the chewing sounds, I've done that on my install and I feel it makes them integrate better with the rest of the game.
The slurp sounds are good, if a little loud.
Oooh low pass filter? I'll give that a look thanks
Yeah agreed, they're a bit on the louder side x3
Wasn't entirely sure how to apply a low filter, but I've done away with the old chewing sounds and implemented the eating repeatedly mechanic in the latest codeberg commit :D Not yet released to ContentDB, still going to see about polishing and I might replace the burp sounds with hopefully better ones lol
When I want to adjust/edit sounds I use audacity, and when you want to low-pass filter a (selected) section of sound in audacity you can go to
Effect > EQ and Filters > Low-Pass Filter...
. That's what I did locally with the eating sounds, although I can't remember the exact settings I used since I didn't save them as projects and just directly exported the .ogg
s.Oooo aight thanks! :o
I was about to ask "huh where is it..?" And then I saw this dropdown arrow I've never actually seen before... Wow I can't believe I've NEVER seen ANY of this before. I tried making a low pass filter with the FILTER CURVE EQ
Welp today I've learned something new! :D