This game is a simple puzzle game and a good time-waster when you're bored. The gameplay is 2D but with (cheap) 3D graphics. There are a lot of ideas which are all over the place. And an absolutely massive number of levels. You either have to eat all apples, push boxes, blow up TNT to break walls, open doors with keys, push linked pyramids around, etc.
The biggest downside of this game is the lack of polish. No sounds, no music. The graphics are a mix of Minetest Game and programmer art. There are no animations for events e.g. TNT doesn't visually explode, it just disappears. Fire isn't animated, neither is water. When you shoot arrows, there's no shooting animation. And so on. Events (like level completion) are shown in the chat.
The levels are okayish. Most of the levels do a good job in introducing new puzzle elements, but there are 2 game elements which can be tricky. What's a bit annoying that a few levels are duplications. Those should be removed.
Let's say the levels are good enough I keep coming back to this game.
Controls are straight-forward: Movement keys to move, jump key to fire a ball (rarely used), sneak key to reset and Aux1 key to undo last move. Unfortunately, the undo only works for the last move. The level selection is less pleasant: You must punch literally blocks with the word "WORLD1" on them. You must manually select the next level after you completed one. This gets tedious.
The game is not well-programmed. It has a surprisingly high CPU use and a single move has a noticable lag/delay. (ca. 1/5 of a second, which adds up quickly).
Some puzzle elements like the blue arrow only exist in one direction.
Some puzzle elements are just outright annoying. There is a block that turns the light off, one activates a 30s timer
Hey Wuzzy,
thanks for your review. I've thought for a long time about adding music to the game. On the one hand, I’m reluctant to use music already known from other games, as it wouldn’t really represent Labyrinthus or be associated with it. On the other hand, everyone has their own taste in music, and my choices might only appeal to some players. I could imagine adding sound effects, but they’re not a priority on my to-do list for now. Animated effects, however, are something I’ve been considering for a while.
The fact that you can currently only go back one step is something I plan to change in the future. I just haven’t had the time to implement it yet, but it could be added soon. I'm considering having the next level start automatically after completing the previous one; that might be a good idea. So far, I haven’t thought of a better way to access the levels. I could also consider integrating the level selection into the inventory.
I’m well aware that the program code is quite messy and doesn’t run very efficiently. Improving this is my main goal for the upcoming updates.
The fact that certain blocks, like the timer or turning off the lights, are annoying is perhaps exactly the point :)
This game is a simple puzzle game and a good time-waster when you're bored. The gameplay is 2D but with (cheap) 3D graphics. There are a lot of ideas which are all over the place. And an absolutely massive number of levels. You either have to eat all apples, push boxes, blow up TNT to break walls, open doors with keys, push linked pyramids around, etc.
The biggest downside of this game is the lack of polish. No sounds, no music. The graphics are a mix of Minetest Game and programmer art. There are no animations for events e.g. TNT doesn't visually explode, it just disappears. Fire isn't animated, neither is water. When you shoot arrows, there's no shooting animation. And so on. Events (like level completion) are shown in the chat.
The levels are okayish. Most of the levels do a good job in introducing new puzzle elements, but there are 2 game elements which can be tricky. What's a bit annoying that a few levels are duplications. Those should be removed. Let's say the levels are good enough I keep coming back to this game.
Controls are straight-forward: Movement keys to move, jump key to fire a ball (rarely used), sneak key to reset and Aux1 key to undo last move. Unfortunately, the undo only works for the last move. The level selection is less pleasant: You must punch literally blocks with the word "WORLD1" on them. You must manually select the next level after you completed one. This gets tedious.
The game is not well-programmed. It has a surprisingly high CPU use and a single move has a noticable lag/delay. (ca. 1/5 of a second, which adds up quickly). Some puzzle elements like the blue arrow only exist in one direction.
Some puzzle elements are just outright annoying. There is a block that turns the light off, one activates a 30s timer
This review was written for version 2.15.1.
Hey Wuzzy, thanks for your review. I've thought for a long time about adding music to the game. On the one hand, I’m reluctant to use music already known from other games, as it wouldn’t really represent Labyrinthus or be associated with it. On the other hand, everyone has their own taste in music, and my choices might only appeal to some players. I could imagine adding sound effects, but they’re not a priority on my to-do list for now. Animated effects, however, are something I’ve been considering for a while. The fact that you can currently only go back one step is something I plan to change in the future. I just haven’t had the time to implement it yet, but it could be added soon. I'm considering having the next level start automatically after completing the previous one; that might be a good idea. So far, I haven’t thought of a better way to access the levels. I could also consider integrating the level selection into the inventory. I’m well aware that the program code is quite messy and doesn’t run very efficiently. Improving this is my main goal for the upcoming updates. The fact that certain blocks, like the timer or turning off the lights, are annoying is perhaps exactly the point :)