I really like the mod better than the normal walls. Unfortunately the cobblestone wall doesn't connect to the stone bricks, but the stone brick wall does. I'd like to see all the walls connecting to more of the nodes instead of gapping up where it should meet.
Hey, thanks for your comment. I’m glad you like the mod.
Walls not connecting to “random nodes” is an intentional design decision (this behavior od the Minetest Game default walls was one of the reasons for me to create this mod). Walls only connect to their “base nodes”, so cobblestone walls not connecting to stone bricks but stone brick walls do connect is the expected behavior :)
However: I just added a setting that allows walls to connect “to everything”
Just update to the latest version and enable the setting as described in the link.
After placing the wall adjacent to the node, you might want to toggle the pillar. The pillar is set at this point by default, because it is technically the end of a wall. Since this feature overrides the other connection rules, this might connect walls you don’t want to have connected, though.
I really like the mod better than the normal walls. Unfortunately the cobblestone wall doesn't connect to the stone bricks, but the stone brick wall does. I'd like to see all the walls connecting to more of the nodes instead of gapping up where it should meet.
Hey, thanks for your comment. I’m glad you like the mod.
Walls not connecting to “random nodes” is an intentional design decision (this behavior od the Minetest Game default walls was one of the reasons for me to create this mod). Walls only connect to their “base nodes”, so cobblestone walls not connecting to stone bricks but stone brick walls do connect is the expected behavior :)
However: I just added a setting that allows walls to connect “to everything”
https://git.0x7be.net/dirk/sdwalls#connect-to-everything
Just update to the latest version and enable the setting as described in the link.
After placing the wall adjacent to the node, you might want to toggle the pillar. The pillar is set at this point by default, because it is technically the end of a wall. Since this feature overrides the other connection rules, this might connect walls you don’t want to have connected, though.