Unfortunately I got softlocked at one point, but other than that, the mechanics of pipes and the general atmosphere was great. The cutscenes are very cool, but a suggestion would be to perhaps use a formspec to lock the player's look direction (I guess there's the downside of showing the cursor...) and speed them up a fair bit, particularly the first one. There's lot of walking, but the atmosphere mostly makes that ok. Probably it would be best however to add either more teleportation or use seamless teleports to give the illusion of a shrunk down space, to reduce walking distance a little and spend more time on puzzles and building the world and sense of wonder.
Unfortunately I got softlocked at one point, but other than that, the mechanics of pipes and the general atmosphere was great. The cutscenes are very cool, but a suggestion would be to perhaps use a formspec to lock the player's look direction (I guess there's the downside of showing the cursor...) and speed them up a fair bit, particularly the first one. There's lot of walking, but the atmosphere mostly makes that ok. Probably it would be best however to add either more teleportation or use seamless teleports to give the illusion of a shrunk down space, to reduce walking distance a little and spend more time on puzzles and building the world and sense of wonder.