The initial cutscene was good, and some of the atmosphere I liked, as well as the door animation, but it was unclear what exactly to do other than running around in what looks like identical rooms. Maybe I missed a lever, or softlocked it somehow?
I'll grant that the game could probably use some clarification as to where to go in the first stage. However, the ambiguity is mostly intentional, as the first stage is intended to be mostly exploration-based since the player doesn't have any abilities at first. That said, the general rule is that down is further in, though it can take some perseverence to find out which doors actually lead 'down'. Eventually you'll trigger another cutscene, and from there the path gets much simpler. I doubt you softlocked yourself, because there are only two switches in the first stage, and only (at least) one of them is necessary to get to the cutscene.
The initial cutscene was good, and some of the atmosphere I liked, as well as the door animation, but it was unclear what exactly to do other than running around in what looks like identical rooms. Maybe I missed a lever, or softlocked it somehow?
I'll grant that the game could probably use some clarification as to where to go in the first stage. However, the ambiguity is mostly intentional, as the first stage is intended to be mostly exploration-based since the player doesn't have any abilities at first. That said, the general rule is that down is further in, though it can take some perseverence to find out which doors actually lead 'down'. Eventually you'll trigger another cutscene, and from there the path gets much simpler. I doubt you softlocked yourself, because there are only two switches in the first stage, and only (at least) one of them is necessary to get to the cutscene.