If the game expects players to go through such a long text placed in a remote part of the game (people playing Luanti for their first time probably don't know how to put an inventory), I think the game has already failed. In general, the graphics style was kinda hurting my eyes, as things were hard to read. Nice touch the vertical hotbar but aside that I don't think there's (currently) a lot that can be praised
I put the text page there because it was lacking a logical progression, though I do plan on removing it once I get more added post-jam. Its really just there as a helpful guid if you get lost.
If the game expects players to go through such a long text placed in a remote part of the game (people playing Luanti for their first time probably don't know how to put an inventory), I think the game has already failed. In general, the graphics style was kinda hurting my eyes, as things were hard to read. Nice touch the vertical hotbar but aside that I don't think there's (currently) a lot that can be praised
I put the text page there because it was lacking a logical progression, though I do plan on removing it once I get more added post-jam. Its really just there as a helpful guid if you get lost.