I own up that this game was pretty useful a few years ago, when not a lot of great games populated the top spots of ContentDB. However, I don't see the point of it today: we have games like mineos and Extra Ordinance, showcasing what it can be done with Luanti, and games that actually explain to the player what they should do without guessing keys or else. Their gameplay speaks way louder than an interactive tutorial, which needs to be updated every time some new aspects are introduced into the engine (so a lot of burden for the author).
It could be argued that it might still be useful for modders, but the modding book already provides a foundation for anyone who wants to start modding, and this game is in general pretty oriented towards MTG-like games anyway (which, again, were the norm a few years ago, but that are only a part of the whole now).
I'm basically downvoting this because I think that it has run its course, and having new players actually playing this thinking that it's everything that Luanti can be is misleading. I'd rather see actual games in the first spots, rather than a tutorial about games (which, last but not least, was thought for PCs only). Quality-wise, I also find it too dispersive.
Yeah, I kinda agree, it has become somewhat dated due to the variety of games available now, games that break with many expectations (even the controls). At least the tutorial is not wrong or broken, so I keep it public for now. For MTG and MTG-like games, I think it is still relevant. But yeah, I don’t think this will be my main focus of maintenance. I guess I keep basic life support (=no crashes), but that’s probably it.
I’ve toyed with the thought of maybe making a reboot of this called “Luanti Academy” which acts less of a tutorial and more as a showcase both for players and devs alike. Would be more open about the things it shows, and exposing some of the more obscure things. Some kind of interactive experience. Not sure how it would work in practice.
I own up that this game was pretty useful a few years ago, when not a lot of great games populated the top spots of ContentDB. However, I don't see the point of it today: we have games like mineos and Extra Ordinance, showcasing what it can be done with Luanti, and games that actually explain to the player what they should do without guessing keys or else. Their gameplay speaks way louder than an interactive tutorial, which needs to be updated every time some new aspects are introduced into the engine (so a lot of burden for the author).
It could be argued that it might still be useful for modders, but the modding book already provides a foundation for anyone who wants to start modding, and this game is in general pretty oriented towards MTG-like games anyway (which, again, were the norm a few years ago, but that are only a part of the whole now).
I'm basically downvoting this because I think that it has run its course, and having new players actually playing this thinking that it's everything that Luanti can be is misleading. I'd rather see actual games in the first spots, rather than a tutorial about games (which, last but not least, was thought for PCs only). Quality-wise, I also find it too dispersive.
Yeah, I kinda agree, it has become somewhat dated due to the variety of games available now, games that break with many expectations (even the controls). At least the tutorial is not wrong or broken, so I keep it public for now. For MTG and MTG-like games, I think it is still relevant. But yeah, I don’t think this will be my main focus of maintenance. I guess I keep basic life support (=no crashes), but that’s probably it.
I’ve toyed with the thought of maybe making a reboot of this called “Luanti Academy” which acts less of a tutorial and more as a showcase both for players and devs alike. Would be more open about the things it shows, and exposing some of the more obscure things. Some kind of interactive experience. Not sure how it would work in practice.