The map is well made, albiet very dark in some areas. The puzzles are fun, although I did have a few doors that I was completely unable to get open and had to cheat my way through. I think doing that, probably broke some of the endgame elements.
Some of the longer text elements cleared from the screen before I was able to read them, although had I not been reading them outloud for the video I was recording that probably wouldn't have been an issue.
The room after the blackrod probably needs work in that regard, since the final loose wire can be difficult to spot given the darkness... I don't think any of the doors are actually broken, though, at least they weren't in my playtests. (Some I left locked so the player couldn't race through and miss the cutscene; if you didn't miss any cutscenes, you most likely didn't break anything, since those are the only state change triggers.)
I did mostly guess on the timing, I'll admit. I planned to have voice acting, which would have helped with that, but I had to drop it for the present. However, an interesting feature of my dialogue system is that it uses Minetest's own chat system for persistence: all dialogue messages can be re-read at your leisure in the chat log. (Fun fact: Sending a chat message yourself will do exactly the same thing.)
The map is well made, albiet very dark in some areas. The puzzles are fun, although I did have a few doors that I was completely unable to get open and had to cheat my way through. I think doing that, probably broke some of the endgame elements. Some of the longer text elements cleared from the screen before I was able to read them, although had I not been reading them outloud for the video I was recording that probably wouldn't have been an issue.
The room after the blackrod probably needs work in that regard, since the final loose wire can be difficult to spot given the darkness... I don't think any of the doors are actually broken, though, at least they weren't in my playtests. (Some I left locked so the player couldn't race through and miss the cutscene; if you didn't miss any cutscenes, you most likely didn't break anything, since those are the only state change triggers.)
I did mostly guess on the timing, I'll admit. I planned to have voice acting, which would have helped with that, but I had to drop it for the present. However, an interesting feature of my dialogue system is that it uses Minetest's own chat system for persistence: all dialogue messages can be re-read at your leisure in the chat log. (Fun fact: Sending a chat message yourself will do exactly the same thing.)
If you want any voice talent, maybe you won't after you hear what I did in the video, I'd be happy to record lines.