Hm...another MTG-like game, just without dependency on "default". Again Minecraft-like crafting (3x3). The textures look very prototypy (and probably are). I sure like that you cannot cut trees with your bare hands, something I always found strange in MTG or MC. Also I was killed by a hailstorm, nice idea. I always wanted hazardous environment (maybe not that hazardous as in Exile).
As in "Wishful" I must ask why you don't take some other non-MTG survival game and build upon that. I'd recommend Repixture. Personally I like the approach of NodeCore, where you craft in-game and cannot carry 500 tons of rock around with you. I just don't think that we need yet another from-scratch approach to survival games, as long as it doesn't bring any breaking change.
I am not taking MTG's/MC's approach to most things, only crafting (for now, this was a placeholder as it is WIP) and inventory. Also the textures are the aesthetic that we are going for in game, though I do want to work on it some.
I have a different opinion. I have no problem with trying to reinvent the voxel sandbox genre if the concept is interesting enough or adds a new twist or is just well-executed and avoids design flaws of similar games. Even if a game is similar, I think we should be fair and rate a game on its own merits.
I feel flattered you name-dropped Repixture tho. :D
Hm...another MTG-like game, just without dependency on "default". Again Minecraft-like crafting (3x3). The textures look very prototypy (and probably are). I sure like that you cannot cut trees with your bare hands, something I always found strange in MTG or MC. Also I was killed by a hailstorm, nice idea. I always wanted hazardous environment (maybe not that hazardous as in Exile).
As in "Wishful" I must ask why you don't take some other non-MTG survival game and build upon that. I'd recommend Repixture. Personally I like the approach of NodeCore, where you craft in-game and cannot carry 500 tons of rock around with you. I just don't think that we need yet another from-scratch approach to survival games, as long as it doesn't bring any breaking change.
I am not taking MTG's/MC's approach to most things, only crafting (for now, this was a placeholder as it is WIP) and inventory. Also the textures are the aesthetic that we are going for in game, though I do want to work on it some.
I have a different opinion. I have no problem with trying to reinvent the voxel sandbox genre if the concept is interesting enough or adds a new twist or is just well-executed and avoids design flaws of similar games. Even if a game is similar, I think we should be fair and rate a game on its own merits.
I feel flattered you name-dropped Repixture tho. :D