I liked the dark blue gloomy atmosphere. The game comes with cut scenes which was a neat surprise, but it was somewhat hacky because Luanti doesn't allow you to lock the camera yet.
Basically this is a dungeon explorer/puzzle game. You have to explore the dungeon and solve simple puzzles by moving some kind of electricity (?) with a wand. I like the mix of "ancient mystery dungeon" and "electronics". The story is simple but I kind of wanted to know how it ends. It seems you cannot die, so it's entirely a puzzle game. It's nice to explore dungeons without deadly danger behind every corner. :D
There are not many types of blocks, but the level design I have seen so far is nice. It feels like the dungeon is absolutely HUGE for a game jam game. The sliding doors were a nice touch that sets this dungeon apart. And they work absolutely perfect, with no flickering, seams or other visual oddities.
Overall, I liked the mood of this game, even if there wasn't music.
Unfortunately I was unable to complete the game because I was stuck at the part after you free the prisoner. I was unable to find a way across the abyss. Maybe I will be able to finish it later.
But I think for this simple concept the game was very-well executed. Thumbs up from me.
I liked the dark blue gloomy atmosphere. The game comes with cut scenes which was a neat surprise, but it was somewhat hacky because Luanti doesn't allow you to lock the camera yet.
Basically this is a dungeon explorer/puzzle game. You have to explore the dungeon and solve simple puzzles by moving some kind of electricity (?) with a wand. I like the mix of "ancient mystery dungeon" and "electronics". The story is simple but I kind of wanted to know how it ends. It seems you cannot die, so it's entirely a puzzle game. It's nice to explore dungeons without deadly danger behind every corner. :D
There are not many types of blocks, but the level design I have seen so far is nice. It feels like the dungeon is absolutely HUGE for a game jam game. The sliding doors were a nice touch that sets this dungeon apart. And they work absolutely perfect, with no flickering, seams or other visual oddities.
Overall, I liked the mood of this game, even if there wasn't music.
Unfortunately I was unable to complete the game because I was stuck at the part after you free the prisoner. I was unable to find a way across the abyss. Maybe I will be able to finish it later.
But I think for this simple concept the game was very-well executed. Thumbs up from me.