

local S = minetest.get_translator("chemistry")

minetest.register_node("chemistry:msteel", {
	description = S("Molten Steel"),
	drawtype = "liquid",
	tiles = {
		{
			name = "molten_metal_source.png^[colorize:yellow:150",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
		{
			name = "molten_metal_source.png^[colorize:yellow:150",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
	},
	paramtype = "light",
	light_source = 14,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "chemistry:msteel_flowing",
	liquid_alternative_source = "chemistry:msteel",
	liquid_viscosity = 1,
	liquid_renewable = false,
	damage_per_second = 8,
	post_effect_color = {a = 240, r = 255, g = 195, b = 0},
	groups = {liquid = 1, igniter=1, lava=1, mmetal=1},
})

minetest.register_node("chemistry:msteel_flowing", {
	description = S("Flowing Molten Steel"),
	drawtype = "flowingliquid",
	tiles = {"molten_metal.png^[colorize:yellow:150"},
	special_tiles = {
		{
			name = "molten_metal_flowing.png^[colorize:yellow:150",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1,
			},
		},
		{
			name = "molten_metal_flowing.png^[colorize:yellow:150",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1,
			},
		},
	},
	paramtype = "light",
	paramtype2 = "flowingliquid",
	light_source = 14,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "chemistry:msteel_flowing",
	liquid_alternative_source = "chemistry:msteel",
	liquid_viscosity = 1,
	liquid_renewable = false,
	damage_per_second = 8,
	post_effect_color = {a = 240, r = 255, g = 195, b = 0},
	groups = {liquid = 1, not_in_creative_inventory = 1, igniter = 1, lava=1, mmetal=1},
})

	bucket.register_liquid(
		"chemistry:msteel",
		"chemistry:msteel_flowing",
		"chemistry:msteel_bucket",
		"msteel_bucket.png",
		S("Molten Steel Bucket"),
		{tool = 1}
	)

minetest.register_node("chemistry:mcopper", {
	description = S("Molten Copper"),
	drawtype = "liquid",
	tiles = {
		{
			name = "molten_metal_source.png^[colorize:yellow:100",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
		{
			name = "molten_metal_source.png^[colorize:yellow:100",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
	},
	paramtype = "light",
	light_source = 14,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "chemistry:mcopper_flowing",
	liquid_alternative_source = "chemistry:mcopper",
	liquid_viscosity = 1,
	liquid_renewable = false,
	damage_per_second = 7,
	post_effect_color = {a = 240, r = 255, g = 165, b = 0},
	groups = {liquid = 1, igniter = 1, lava=1, mmetal=1},
})

minetest.register_node("chemistry:mcopper_flowing", {
	description = S("Flowing Molten Copper"),
	drawtype = "flowingliquid",
	tiles = {"molten_metal.png^[colorize:yellow:100"},
	special_tiles = {
		{
			name = "molten_metal_flowing.png^[colorize:yellow:100",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1,
			},
		},
		{
			name = "molten_metal_flowing.png^[colorize:yellow:100",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1,
			},
		},
	},
	paramtype = "light",
	paramtype2 = "flowingliquid",
	light_source = 14,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "chemistry:mcopper_flowing",
	liquid_alternative_source = "chemistry:mcopper",
	liquid_viscosity = 1,
	liquid_renewable = false,
	damage_per_second = 7,
	post_effect_color = {a = 240, r = 255, g = 165, b = 0},
	groups = {liquid = 1, not_in_creative_inventory = 1, igniter=1, lava=1, mmetal=1},
})

	bucket.register_liquid(
		"chemistry:mcopper",
		"chemistry:mcopper_flowing",
		"chemistry:mcopper_bucket",
		"mcopper_bucket.png",
		S("Molten Copper Bucket"),
		{tool = 1}
	)

minetest.register_node("chemistry:mtin", {
	description = S("Molten Tin"),
	drawtype = "liquid",
	tiles = {
		{
			name = "lmetal_source_anim.png",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
		{
			name = "lmetal_source_anim.png",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
	},
	paramtype = "light",
	light_source = 7,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "chemistry:mtin_flowing",
	liquid_alternative_source = "chemistry:mtin",
	liquid_viscosity = 1,
	liquid_renewable = false,
	damage_per_second = 4,
	post_effect_color = {a = 240, r = 80, g = 80, b = 80},
	groups = {liquid = 1, igniter = 1, hot_metal=1},
})

minetest.register_node("chemistry:mtin_flowing", {
	description = S("Flowing Molten Tin"),
	drawtype = "flowingliquid",
	tiles = {"lmetal.png"},
	special_tiles = {
		{
			name = "lmetal_flowing_anim.png",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1,
			},
		},
		{
			name = "lmetal_flowing_anim.png",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1,
			},
		},
	},
	paramtype = "light",
	paramtype2 = "flowingliquid",
	light_source = 7,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "chemistry:mtin_flowing",
	liquid_alternative_source = "chemistry:mtin",
	liquid_viscosity = 1,
	liquid_renewable = false,
	damage_per_second = 4,
	post_effect_color = {a = 240, r = 80, g = 80, b = 80},
	groups = {liquid = 1, not_in_creative_inventory = 1, igniter=1, hot_metal=1},
})

	bucket.register_liquid(
		"chemistry:mtin",
		"chemistry:mtin_flowing",
		"chemistry:mtin_bucket",
		"lmetal_bucket.png",
		S("Molten Tin Bucket"),
		{tool = 1}
	)


	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:msteel"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:freezer"},
		interval = 1.0,
		chance = 1,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:freezer") then
				minetest.set_node(pos, {name="default:steelblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})

	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:msteel_flowing"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:freezer"},
		interval = 1.0,
		chance = 1,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:freezer") then
				minetest.set_node(pos, {name="chemistry:impurities_steelblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})


	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:mcopper"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:freezer"},
		interval = 1.0,
		chance = 1,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:freezer") then
				minetest.set_node(pos, {name="default:copperblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})

	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:mcopper_flowing"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:freezer"},
		interval = 1.0,
		chance = 1,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:freezer") then
				minetest.set_node(pos, {name="chemistry:impurities_copperblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})


	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:mtin"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:freezer"},
		interval = 1.0,
		chance = 1,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:freezer") then
				minetest.set_node(pos, {name="default:tinblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})

	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:mtin_flowing"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:freezer"},
		interval = 1.0,
		chance = 1,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:freezer") then
				minetest.set_node(pos, {name="chemistry:impurities_tinblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})



	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:msteel"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:cools_lava"},
		interval = 2.0,
		chance = 7,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:cools_lava") then
				minetest.set_node(pos, {name="default:steelblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})

	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:msteel_flowing"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:cools_lava"},
		interval = 2.0,
		chance = 7,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:cools_lava") then
				minetest.set_node(pos, {name="chemistry:impurities_steelblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})

	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:mcopper"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:cools_lava"},
		interval = 2.0,
		chance = 7,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:cools_lava") then
				minetest.set_node(pos, {name="default:copperblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})

	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:mcopper_flowing"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:cools_lava"},
		interval = 2.0,
		chance = 7,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:cools_lava") then
				minetest.set_node(pos, {name="chemistry:impurities_copperblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})

	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:mtin"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:cools_lava"},
		interval = 2.0,
		chance = 7,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:cools_lava") then
				minetest.set_node(pos, {name="default:tinblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})

	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"chemistry:mtin_flowing"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:cools_lava"},
		interval = 2.0,
		chance = 7,
		catch_up = true,
		action = function(pos, node)
			if minetest.find_node_near(pos, 1, "group:cools_lava") then
				minetest.set_node(pos, {name="chemistry:impurities_tinblock"})
				minetest.sound_play(
					"default_cool_lava",
					{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
			end	
		end,
	})

minetest.override_item("default:tinblock", {
   on_heat = function(pos)
		minetest.set_node(pos, {name="chemistry:mtin"})
   end,
})

minetest.register_node("chemistry:impurities_steelblock", {
	description = S("Steel Block with Impurities"),
	tiles = {"default_steel_block.png^sodium_mineral.png"},
	drop = {
		max_items = 5,
		items = {
			{
				items = {"default:steel_ingot"},
			},
			{
				items = {"default:steel_ingot"},
				rarity = 2,
			},
			{
				items = {"default:steel_ingot"},
				rarity = 3,
			},
			{
				items = {"default:steel_ingot"},
				rarity = 4,
			},
			{
				items = {"default:steel_ingot"},
				rarity = 5,
			},
      }
   },
	is_ground_content = false,
	groups = {cracky = 1, level = 2},
	sounds = default.node_sound_metal_defaults(),
})

if minetest.get_modpath("technic") then
   minetest.override_item("chemistry:impurities_steelblock", {
	   tiles = {"technic_wrought_iron_block.png^sodium_mineral.png"},
   })
end

minetest.register_node("chemistry:impurities_copperblock", {
	description = S("Copper Block with Impurities"),
	tiles = {"default_copper_block.png^default_mineral_copper.png"},
	drop = {
		max_items = 5,
		items = {
			{
				items = {"default:copper_ingot"},
			},
			{
				items = {"default:copper_ingot"},
				rarity = 2,
			},
			{
				items = {"default:copper_ingot"},
				rarity = 3,
			},
			{
				items = {"default:copper_ingot"},
				rarity = 4,
			},
			{
				items = {"default:copper_ingot"},
				rarity = 5,
			},
      }
   },
	is_ground_content = false,
	groups = {cracky = 1, level = 2},
	sounds = default.node_sound_metal_defaults(),
})


minetest.register_node("chemistry:impurities_tinblock", {
	description = S("Tin Block with Impurities"),
	tiles = {"default_tin_block.png^aluminium_mineral.png"},
	drop = {
		max_items = 5,
		items = {
			{
				items = {"default:tin_ingot"},
			},
			{
				items = {"default:tin_ingot"},
				rarity = 2,
			},
			{
				items = {"default:tin_ingot"},
				rarity = 3,
			},
			{
				items = {"default:tin_ingot"},
				rarity = 4,
			},
			{
				items = {"default:tin_ingot"},
				rarity = 5,
			},
      }
   },
	is_ground_content = false,
	groups = {cracky = 1, level = 2},
	sounds = default.node_sound_metal_defaults(),
})

--- Alkali Metals

minetest.register_node("chemistry:msodium", {
	description = S("Molten Sodium"),
	drawtype = "liquid",
	tiles = {
		{
			name = "lmetal_source_anim.png",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
		{
			name = "lmetal_source_anim.png",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
	},
	paramtype = "light",
	light_source = 0,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "chemistry:msodium_flowing",
	liquid_alternative_source = "chemistry:msodium",
	liquid_viscosity = 1,
	liquid_renewable = false,
	damage_per_second = 2,
	liquid_range = 3,
	post_effect_color = {a = 240, r = 80, g = 80, b = 80},
	groups = {liquid = 1},
})

minetest.register_node("chemistry:msodium_flowing", {
	description = S("Flowing Molten Sodium"),
	drawtype = "flowingliquid",
	tiles = {"lmetal.png"},
	special_tiles = {
		{
			name = "lmetal_flowing_anim.png",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1,
			},
		},
		{
			name = "lmetal_flowing_anim.png",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1,
			},
		},
	},
	paramtype = "light",
	paramtype2 = "flowingliquid",
	light_source = 0,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "chemistry:msodium_flowing",
	liquid_alternative_source = "chemistry:msodium",
	liquid_viscosity = 1,
	liquid_renewable = false,
	damage_per_second = 2,
	liquid_range = 3,
	post_effect_color = {a = 240, r = 80, g = 80, b = 80},
	groups = {liquid = 1, not_in_creative_inventory = 1},
})

	bucket.register_liquid(
		"chemistry:msodium",
		"chemistry:msodium_flowing",
		"chemistry:msodium_bucket",
		"lmetal_bucket.png",
		S("Molten Sodium Bucket"),
		{tool = 1}
	)

minetest.register_node("chemistry:mpotassium", {
	description = S("Molten Potassium"),
	drawtype = "liquid",
	tiles = {
		{
			name = "lmetal_source_anim.png^[colorize:blue:25",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
		{
			name = "lmetal_source_anim.png^[colorize:blue:25",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
	},
	paramtype = "light",
	light_source = 0,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "chemistry:mpotassium_flowing",
	liquid_alternative_source = "chemistry:mpotassium",
	liquid_viscosity = 1,
	liquid_renewable = false,
	damage_per_second = 1,
	liquid_range = 3,
	post_effect_color = {a = 240, r = 80, g = 80, b = 80},
	groups = {liquid = 1},
})

minetest.register_node("chemistry:mpotassium_flowing", {
	description = S("Flowing Molten Potassium"),
	drawtype = "flowingliquid",
	tiles = {"lmetal.png"},
	special_tiles = {
		{
			name = "lmetal_flowing_anim.png^[colorize:blue:25",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1,
			},
		},
		{
			name = "lmetal_flowing_anim.png^[colorize:blue:25",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1,
			},
		},
	},
	paramtype = "light",
	paramtype2 = "flowingliquid",
	light_source = 0,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "chemistry:mpotassium_flowing",
	liquid_alternative_source = "chemistry:mpotassium",
	liquid_viscosity = 1,
	liquid_renewable = false,
	damage_per_second = 1,
	liquid_range = 3,
	post_effect_color = {a = 240, r = 80, g = 80, b = 80},
	groups = {liquid = 1, not_in_creative_inventory = 1},
})

	bucket.register_liquid(
		"chemistry:mpotassium",
		"chemistry:mpotassium_flowing",
		"chemistry:mpotassium_bucket",
		"lmetal_bucket.png",
		S("Molten Potassium Bucket"),
		{tool = 1}
	)

minetest.register_craftitem("chemistry:bucket_with_sand", {
	description = S("Bucket With Sand"),
	inventory_image = "bucket_with_sand.png",
})

minetest.register_craft({
   output = 'chemistry:bucket_with_sand',
   recipe = {
      {'bucket:bucket_empty', 'group:sand'},
	}
})

minetest.register_node("chemistry:mglass", {
	description = S("Molten Glass"),
	drawtype = "liquid",
	tiles = {
		{
			name = "molten_metal_source.png^[opacity:170^[colorize:orange:200",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
		{
			name = "molten_metal_source.png^[opacity:170^[colorize:orange:200",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2.0,
			},
		},
	},
	use_texture_alpha = "blend",
	paramtype = "light",
	light_source = 14,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "chemistry:mglass_flowing",
	liquid_alternative_source = "chemistry:mglass",
	liquid_viscosity = 5,
	liquid_renewable = false,
	damage_per_second = 8,
	post_effect_color = {a = 240, r = 255, g = 145, b = 0},
	groups = {liquid = 1, igniter=1, lava=1, mglass=1},
})

minetest.register_node("chemistry:mglass_flowing", {
	description = S("Flowing Molten Glass"),
	drawtype = "flowingliquid",
	tiles = {"molten_metal.png^[opacity:190^[colorize:yellow:150"},
	special_tiles = {
		{
			name = "molten_metal_flowing.png^[opacity:170^[colorize:orange:200",
			backface_culling = false,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2,
			},
		},
		{
			name = "molten_metal_flowing.png^[opacity:170^[colorize:orange:200",
			backface_culling = true,
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 2,
			},
		},
	},
	use_texture_alpha = "blend",
	paramtype = "light",
	paramtype2 = "flowingliquid",
	light_source = 14,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drop = "",
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "chemistry:mglass_flowing",
	liquid_alternative_source = "chemistry:mglass",
	liquid_viscosity = 5,
	liquid_renewable = false,
	damage_per_second = 8,
	post_effect_color = {a = 240, r = 255, g = 145, b = 0},
	groups = {liquid = 1, not_in_creative_inventory = 1, igniter = 1, lava=1, mglass=1},
})

	bucket.register_liquid(
		"chemistry:mglass",
		"chemistry:mglass_flowing",
		"chemistry:mglass_bucket",
		"mcopper_bucket.png",
		S("Molten Glass Bucket"),
		{tool = 1}
	)

minetest.register_craft({
	type = "cooking",
	cooktime = 12,
	output = "chemistry:mglass_bucket",
	recipe = "chemistry:bucket_with_sand"
})

	minetest.register_abm({
		label = "chemistry:stone",
		nodenames = {"group:mglass"}, -- checking for ignition sources because there will be fewer than there are gas nodes
		neighbors = {"group:cools_lava"},
		interval = 2.0,
		chance = 4,
		catch_up = true,
		action = function(pos, node)
	      if node.name == "chemistry:mglass" then
			   minetest.set_node(pos, {name="default:glass"})
			   minetest.sound_play(
		   		"default_cool_lava",
		   		{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
	      elseif node.name == "chemistry:mglass_flowing" then
			   minetest.set_node(pos, {name="stairs:slab_glass"})
			   minetest.sound_play(
		   		"default_cool_lava",
		   		{pos = pos, max_hear_distance = 18, gain = 0.05}
             )
         end
		end,
	})

