Hey Wuzzy,
thanks for your review. I've thought for a long time about adding music to the game. On the one hand, I’m reluctant to use music already known from other games, as it wouldn’t really represent Labyrinthus or be associated with it. On the other hand, everyone has their own taste in music, and my choices might only appeal to some players. I could imagine adding sound effects, but they’re not a priority on my to-do list for now. Animated effects, however, are something I’ve been considering for a while.
The fact that you can currently only go back one step is something I plan to change in the future. I just haven’t had the time to implement it yet, but it could be added soon. I'm considering having the next level start automatically after completing the previous one; that might be a good idea. So far, I haven’t thought of a better way to access the levels. I could also consider integrating the level selection into the inventory.
I’m well aware that the program code is quite messy and doesn’t run very efficiently. Improving this is my main goal for the upcoming updates.
The fact that certain blocks, like the timer or turning off the lights, are annoying is perhaps exactly the point :)
I know the game is far from being finished. Unfortunately, at the moment and likely for a long time to come, I have little time to continue working on it. However, that doesn't mean there will be no progress at all. I still have big plans for the game and will add more content in the future.
I have now also tried the game on the newer versions of Minetest. On 5.6.x everything still works as expected but on 5.7.0 I get the same error. I'm already working on a solution...
Thanks for your feedback. The game is still WIP and I know there is still work to be done on the game. I've already thought about a way to get more resources. The combat system will be revised a little in the future and a faster movement option will also be provided in the future.
Thanks for your feedback. A little more introduction to the game would certainly make sense for the start and is also planned. Can you give me some examples of the minor bugs so I can fix them?
I released a new version of this Game yesterday.
The Slot hotbar is now fixerd. I also removed every Minetest Game mod.
Levels are now completed automatically and this Game also works with newer Versions of Minetest.
Sound are not added yet but I will think about it.
I will try to work more on this project in the future.
Thank you for your feedback. I know there is still a lot to do. I had not much time during the Minetest Game Jam, but the development will go on in the future. Sound is planned and I will also work on the resource spending system.
Thank you for the feedback. There is still a lot to do. I always struggle with sound. I am always a bit unsure whether which files are compatible with the licenses from Minetest and my game, but I'll deal with it sometime. Another big step will be adding some Enemies to make it a bit more interesting. I think if you have the chance to automate the mining process it could get a bit boring, but I will also think about that.
Thanks for your feedback. Unfortunately, I didn't get all of the planned functions ready. If you play a little further you will unlock a few more "shops". These will improve your tools (in the future, not finished yet), which will make it easier to get resources. I will also add some monsters und bosses for the future.
Thanks for your rating. The game is still in a WIP status. I still have a lot in planning, such as monsters and bosses, but I didn't have enough time to add more functions.
Thanks for your rating. I think it is a good Idea to have a default time for unlocking new areas. I already thought about a way, but I wanted the number of resources already used to increase and that the new area would not be activated immediately after a certain period of time. I plan to add more sectors in the future that will also need more resources, so I won't be able to avoid limiting the time. If you don't like hexagons and round bodies in Minetest, that's your personal feeling. Since the competition was also about doing something new for Minetest, I decided against square areas
Thanks for your rating. This is just the start of a big game. The development is still at the very beginning. I know about the bad textures. I have little experience with 3d models and still haven't fully understood how to add textures to these. But that will change in the future. Interesting that you spawned in the water. I've started a new world a number of times and always spawned on a hexagon. I will try to fix that also.
Thank you for your feedback. I would like to see someone do my job in 8 weeks :)
For the monsters I use the mobs Redo Api. I update this regularly. (so I am not responsible for the movement of the monsters)
I know that armor immediately protects the player from all monsters. This is a big problem and is planned for the next version to be fixed.
It is correct that my first language is not English. But I will try to find someone who can help me translate.
I'm thinking about removing some items from the default mods.
But I have to say it's not right that I don't care about the quality of the game. The problem is that Regnum was my first programming experience and at the beginning only consisted of a few additional blocks. It is very important to me that a new update remains compatible with the previous one. Unfortunately, this prevents some changes that I would like to make.
I've been updating the game regularly for over five years and will continue to do so in the future. If you look at some older versions of the game you will see that a lot has changed since then. There is still a lot to do, but unfortunately my time is very limited at the moment.
Thanks for your feedback.
This is still a WIP game and I'm working on a new version right now. The "Finisch" block has already been removed and the level will end automatically. The inventory has already been revised and the numbers are kept in the correct order. Since I have little time at the moment, it will take some time before I can publish the new version.
I realy need a solution for this, because I can't work on this game until the name is correct and if somebody downloads the game he will have the same problem, until the game has the right name.
Hey Wuzzy, thanks for your review. I've thought for a long time about adding music to the game. On the one hand, I’m reluctant to use music already known from other games, as it wouldn’t really represent Labyrinthus or be associated with it. On the other hand, everyone has their own taste in music, and my choices might only appeal to some players. I could imagine adding sound effects, but they’re not a priority on my to-do list for now. Animated effects, however, are something I’ve been considering for a while. The fact that you can currently only go back one step is something I plan to change in the future. I just haven’t had the time to implement it yet, but it could be added soon. I'm considering having the next level start automatically after completing the previous one; that might be a good idea. So far, I haven’t thought of a better way to access the levels. I could also consider integrating the level selection into the inventory. I’m well aware that the program code is quite messy and doesn’t run very efficiently. Improving this is my main goal for the upcoming updates. The fact that certain blocks, like the timer or turning off the lights, are annoying is perhaps exactly the point :)
I know the game is far from being finished. Unfortunately, at the moment and likely for a long time to come, I have little time to continue working on it. However, that doesn't mean there will be no progress at all. I still have big plans for the game and will add more content in the future.
Thank you for your feedback. Stella was a spontaneous idea of mine. Unfortunately, I haven't had time to pursue it further yet
I will fix that
I will fix that
I have now also tried the game on the newer versions of Minetest. On 5.6.x everything still works as expected but on 5.7.0 I get the same error. I'm already working on a solution...
The last version of Minetest I tried Agon on was 5.4.x I will try to find a solution in the next few days
I like this game very much. I would be happy about further levels. My playthrough: https://www.youtube.com/watch?v=F7wvob1TvFo
I hope I can find more time to work on this game in the future. There's still a lot planned.
Thanks for your feedback. The game is still WIP and I know there is still work to be done on the game. I've already thought about a way to get more resources. The combat system will be revised a little in the future and a faster movement option will also be provided in the future.
Thanks for your feedback. It will still take some time until the game is finished. I still have a few things in the pipeline
Thanks for your feedback. A little more introduction to the game would certainly make sense for the start and is also planned. Can you give me some examples of the minor bugs so I can fix them?
Hi, I am very sorry. I hope I've removed all skins with the latest version (3.6.3) that don't have the right license.
Hi, I am very sorry. I hope I've removed all skins with the latest version (3.6.3) that don't have the right license.
I am very happy that you are working on my game. I really like many of your changes and may use them for my version of Sudoku as well.
I released a new version of this Game yesterday. The Slot hotbar is now fixerd. I also removed every Minetest Game mod. Levels are now completed automatically and this Game also works with newer Versions of Minetest. Sound are not added yet but I will think about it. I will try to work more on this project in the future.
Yeah removing of redundant mods from minetest_game is on my to-do list.
More content will be added in the next updates
Thank you for your feedback. I know there is still a lot to do. I had not much time during the Minetest Game Jam, but the development will go on in the future. Sound is planned and I will also work on the resource spending system.
The development will go on in the future. There is still a lot planned.
Thank you for your feedback. I will try to make the game more interesting in the future. I will also try to add some sounds.
I'll try to make it more interesting
Remake would took to much time. I will only work on bugfixes,problems and small changes.
Thank you for the feedback. There is still a lot to do. I always struggle with sound. I am always a bit unsure whether which files are compatible with the licenses from Minetest and my game, but I'll deal with it sometime. Another big step will be adding some Enemies to make it a bit more interesting. I think if you have the chance to automate the mining process it could get a bit boring, but I will also think about that.
I will try to fix that in the future
Thanks for your feedback. Unfortunately, I didn't get all of the planned functions ready. If you play a little further you will unlock a few more "shops". These will improve your tools (in the future, not finished yet), which will make it easier to get resources. I will also add some monsters und bosses for the future.
Thanks for your rating. The game is still in a WIP status. I still have a lot in planning, such as monsters and bosses, but I didn't have enough time to add more functions.
Thanks for your rating. I think it is a good Idea to have a default time for unlocking new areas. I already thought about a way, but I wanted the number of resources already used to increase and that the new area would not be activated immediately after a certain period of time. I plan to add more sectors in the future that will also need more resources, so I won't be able to avoid limiting the time. If you don't like hexagons and round bodies in Minetest, that's your personal feeling. Since the competition was also about doing something new for Minetest, I decided against square areas
Thanks for your rating. This is just the start of a big game. The development is still at the very beginning. I know about the bad textures. I have little experience with 3d models and still haven't fully understood how to add textures to these. But that will change in the future. Interesting that you spawned in the water. I've started a new world a number of times and always spawned on a hexagon. I will try to fix that also.
Thanks for your review. I haven't seen the warnings about the deprecated function. I will fix that after the Minetest GAME JAM
The problem with the hotbar will also be fixed
Thanks for your feedback
Thanks for your feedback
Thank you for your feedback. I would like to see someone do my job in 8 weeks :)
For the monsters I use the mobs Redo Api. I update this regularly. (so I am not responsible for the movement of the monsters) I know that armor immediately protects the player from all monsters. This is a big problem and is planned for the next version to be fixed. It is correct that my first language is not English. But I will try to find someone who can help me translate. I'm thinking about removing some items from the default mods.
But I have to say it's not right that I don't care about the quality of the game. The problem is that Regnum was my first programming experience and at the beginning only consisted of a few additional blocks. It is very important to me that a new update remains compatible with the previous one. Unfortunately, this prevents some changes that I would like to make. I've been updating the game regularly for over five years and will continue to do so in the future. If you look at some older versions of the game you will see that a lot has changed since then. There is still a lot to do, but unfortunately my time is very limited at the moment.
Thanks for your feedback. This is still a WIP game and I'm working on a new version right now. The "Finisch" block has already been removed and the level will end automatically. The inventory has already been revised and the numbers are kept in the correct order. Since I have little time at the moment, it will take some time before I can publish the new version.
Thank you a lot!
I realy need a solution for this, because I can't work on this game until the name is correct and if somebody downloads the game he will have the same problem, until the game has the right name.
I was a little too fast with the setting of the technical name. Is there a way to delete the Package or something like that? I am sorry for that :(