I love digiterms. I no longer have to have buttons and luacontrollers nor some artifical and abstract input method. I can just shove my textual input into a keyboard and send it off to my little black box for processing.
I've never needed to use the screen, but in testing, they've provided the authentic experience of a desktop particle accelerator. They're beautiful and are perfect for use with editors such as ed.
As we leave the scope of this review, i think that the minetest engine must do more to promote different games; have a small handful of, say, 5 games chosen by community vote for players to look at, showing the diversity of the community. The attention would be good for all parties involved. It took me a few years before i began playing other games solely because i wasn't a technical user and i didn't know other games existed (also, IIRC the scene wasn't as diverse as it is now).
Minetest is suffering as a result of this game and it needs change. The ecosystem made by this game is going stale.
Old review - A good base, but bad for the minetest communityMinetest game is a perfectly fine game, just like Development Test or Dreambuilder game. It works well, has few bugs, and is the perfect base to build on. I use it a lot and i love it.
It provides a good base for mods, for gameplay, and many other things.
I'm writing this from my phone before mobile data runs out so sorry if i'm a bit brief. To start off with, i got lost on my server and entered the front yard of this manor after trying to retrace my footsteps.
I walked into the house wondering around the rooms, but i went so far that i got severely lost, which was entirely my fault and i'm not going to blame the game for my own mistakes (but on one occasion i did walk back but there was a different room. Probably a figment of my hungry brain).
I keep finding weird things and notes all over. It seems like someone is just as lost as me. I'm yet to meet them, though.
I'm sure that if i follow the big red arrow, i might just get back to my server. The house seems to be very very big though, so it's probably best for me to camp out.
Edit i found mobile data again! Ok, so it certainly seems like the house funnels you into certain rooms when you do special movements. It's not a normal house. Looking around, it reminds me of nodecore. The house wants me to discover its secrets. That's the only reason i'm here.
I'm hungry. I need to continue discovering, maybe i'll find food.
When i walk around on the Mapgen paths made by another mod, what i'd normally see is mapgen scenery and the occasional Willhimes people's house. But with this mod, what i have is a population density similar to the UK. It's difficult to walk anywhere without finding lodging and a place to sleep for the night. Every so often you find the occassional village, making it all the better.
However, and this is why i'm neutral, the houses seem to displace the mapgen paths, meaning i'll need flight privaleges to keep walking. This is quite a bad thing.
I don't think having gender neutral clothing like every other clothing mod in minetest is necessarily "left". Putting gender into clothes a choice made by the creator, an extra option, extra programming, extra work. It's done for no good reason in my eyes. In any case, Run's reaction to my critiscism was absolutely innapropiate, using personal insults as a substitute to proper logical counterarguments, the ad hominem logical fallacy.
I don't think it's that much difference to just not show these "female" and "male" descriptors. Kids shouldn't need to care wether the clothes they wear are too "feminine". I see it as the opposite of pushing aa political message; it's the absence of a message and puts the responsibility of discrimination away from the developer and towards the user. I'm sure there'd be a commotion if i had seperation between "for people of x country" and then "people of y country" in a similar game. I go to Minetest to escape life and enter a world of my own creation.
I'll leave you with a paraphrased extract from a song i like, Madeline by Kiki Rockwell:
Girl at the front of the line
I'm sorry, but I cannot let you sign
You wouldn't last a day amongst my men
The open sea is no place for a lady
There's reasons that they say we cannot board
Madeline
Yes, I might scream and sing and sob and dance
But I can swing a sword just like a soldier
So, Maddie, won't you give me just one chance?
The battlefield is no place for a lady
So no one would expect to see you there
And if you use this trick to your advantage, girl
You'll cut them to their knees as if in prayer
Worledit is amazing as a mod. Given enough resources, anything is possible; a city can be built from a single skyscraper, but given enough laziness, things go ugly quickly.
My server is full of cities and "infrastructure" just like this.
Worldedit is such a powerful tool it can quickly destroy the charm of a server in the wrong hands, and that's what makes it so dangerous.
But in the right hands great things happen, and far quicker.
I've set my server wallk speed to 8 m/s. As such, default carts are often not impressive. This mod not only gives me the ability to fly down the tracks at such speed switching becomes a high-intensity timing game (probably my fault as junctions are too close). it also gives me a whole array of tracks to play with. There is a little to be desired in the speed control department (personally, i think signs like "1/2 max speed" or "1/4 max speed" would be helpful).
I've been making a cart network for my base. It's mainly used for passenger transport, but funnels towards my storage system for when i deliver cargo.
It never works; items fall off, items dissapear, items just find their place in the afterlife. That's until i discovered the minecart mod. Whilst it may not follow the drainage pattern of my cart system, it certainly provides a far safer method of transport (and if used for passengers, possibly less confusing as every buffer goes to only one city.
The speed signs provide a much better way of controlling speed then the boost cart brake rails, and the cargo-first approach makes it far easier to make a cargo system. No longer do i need to make dedicated tracks; i can just use the base's pre-installed system to transport cargo.
I am building a modular industrial estate, and this mod makes spaghetti a lot easier to avoid. No longer are there these pipelines running to the storage centre, but instead cart lines between farmers and manufacturers, storage centres and shops, paths and railways, and far more.
What's so much better is the fact that this mod is fully backwards compatable with the network i've already got down.
This game is quite an intresting game. It provides a barebones experience and isn't much fun on its own. There is little to do. This is part of its beauty; you need mods to be able to have a good time. This makes every game experience a customised mixing pot of the work of decks (10s) of people, sometimes even hundreds. It's such a shame the game is called "game", and not "base". It's not a game, at least not anymore.
However, a lot of it is now irrelevant for the modern scene, however. Butterfiles and fireflies are an extra feature very few people would want. Vessels are not a feature i have ever used, save for the completely unrelated Piranesi game. These extra mods are now nothing more then bloatware. And it's not like the games improving! It's in a maintenence-only mode. There's nothing being added or removed to make the game more cohesive.
The inventory sucks nowdays in comparison to the modern systems like Unified Inventory or the Mineclone inventory. The trees are both too diverse and too regular; only the Acaia and Jungle trees stand out as unique in comparison to the monotony. Minetest game must leave more content up to the players.
And whilst this game might have proved instrumential to the modding community, over-reliance on it has forced the vast majority of players to play this game instead of alternatives worth more attention. This is a bad thing.
When you speak in absolutist and grand terms like that, i admire your attitude in a bad way.
The only way to make your game "very good" is to play the societal game and give in to your playerbase demands.
Regarding what you call these "wokist" and "leftist" ideas, is Equality really that much to ask for? Why can't a woman have a checkered shirt? What is wrong with them having one?
I'm not offended; i just feel this game both teaches the wrong lessons and lacks any quality whatsoever.
And as for your "my game is very good", i shall hold the maxim that any statement given without evidence can be disregarded without evidence.
Obviously your humble human eyes are far too underdeveloped to see the true devestation and impact of the mod.
Please, enlighten yourself, go to the tallest mountain within 100 km of your current location and medidtate for 40 days and nights to enlighten yourself and see the true impact.
Spend 50 days at the monestary in nepal and learn the ways of old and open your third eye.
At one point, you will finally be able to realise the true devistatation the mod has caused to your life and the quest to see its true power.
Again the edge of innovation on Minetest is pushed one step forwads. The game slowly introduces itself to you; you have to figure out what everything does by yourself. But the game is designed with such an expert hand you don't need any text whatsoever. You are truly in an alien enviornment, pushing the alien bodies around an abandoned human space station.
The game gives its levels diversity in each step, almost like biting into a bag of hard sweets; you'll always find a new flavour all bonded under the same harsh bite of packaging and your situation in which you are forced to bite into a bag of hard sweets instead of eating them individually like any other human.
The game mixes existing Minetest functionality with new functionality in an expert way, leading to a truly unique game.
This game has barely any content. It's just taken from devtest, given some new textures, new items, and some other stuff to push the game towards "being different".
However, it runs using the wrong base, just like wikimedia was made from PHP, the incorrect base to build off.
The developer also wants vendor-lock-in with their modding environment (see here), which goes against the values of FOSS. Not a good idea.
And here is the dealbreaker: forced gender roles. At the start of the game, with absolutely no demand nor importance for the feature it asks you to go into one of two boxes "boy" or "girl". This makes absolutely no sense! What if someone does not fit in the boxes? What if someone dosen't want to reveal that data? And why are items designated as "boy's" or "girl's"? Why can't i cross-dress? What is wrong with that?
This game will push children in the wrong direction into thinking some objects can only be used by a specific half of the population. This will eventually, if left uncontrolled, lead directly into barriers to entering fields; Programming is already a male-dominated field and i don't want that to continue.
Until the developer can stop standing on their sandy foundation talking about how amazing and different their game is when it barely adds anything, adds new contents, removes gender roles entirely (or at the very least allow cross-dressing and a "other" button when selecting a gender), i will be going with a solid nope.
I like this game. At the strart, you build and get confused. And then you realise wind turbines exist, so you turn them on. And then you get to work. And then you get confused because you have already run out of money. And then you realise roads can be left-clicked to make money and so can houses. So you build and build.
However, this game is not very fun after, say, 10 minutes. You end up bored with the lack of choice. Where are the railway lines? Where are the drivers honking at each other and pedestrians? Where do people get food? Why aren't the big buildings connected like any decent town would have them?
Where is the choice and gameplay? Where is the possibility to make a spaghetti of tunnels?
The game is not very easy to follow, and not in a good (nodecore) way.
I went into the tutorial and there was no clear way to bring back the tutorial screen, so i had no idea what to do most of the time.
Eventually, i figured it out and get a nice base going. I was mining rare metals and getting ready to terraform. I set up reactor power-ups and then i increased the coolant speed to get drills going faster, which advanced me in the tutorial. I did the next step and then completed the tutorial.
And just like that, all my progress was gone! The map was cleared, and there went my auto-restarters, my reactor power-ups, my research machines, my power generatiors, my rockets, my stuff!
This game should be improved; the tutorials could be made easier to follow and you should be able to bring back the help screen. And why do you clear my progress after the tutorial? It just seems malicous! No other popular game does this!
And i don't care about how great the game mechanics, the machinery, the progress, and all the other good stuf if i can't even keep what i earn, so that's why i am giving a negative review.
Just like the intercity 125 took the UK by storm, bringing the whole country together, the Mesejet took Minetest by storm.
I have already hacked it to reach the full 50 m/s i want it to, so it connects a few lines very well, making the server easier to navigate and control, and the mesejet is elegant in providing that role. Luxorious and elegant in its nature, it uses its sleek body and dark finish to maintain its speed and zip down the line without so much as a gentle, exceited, screech from the track.
It is so fast and extreme it can zip down the track and blow away all the teenage hooligans messing about on the edge of the platform, helping cleanse the server and bring it to peace.
It provides an extreme step-up from the Japanese train which was a step-up from the Basic_trains Japanese Train, bringing back its throne on the server as the fastest train.
This game is brilliant. You steal a box and you trim down the time it takes to circulate the entire world. It's halarious and a great way to relieve stress. You go around in a box, free to perform whatever you wish and as you circulate you see the wonderful cityscape.
This game is great for multiplayer when you want to bonk into other people and great for singleplayer when you want to bonk into buildings.
The theme is great, the boxes are colourful, and the lore is great (you make it yourself)1
This game is good at ambience. You wonder around aimlessly, desperately looking for that purple door to maybe let you escape. You go everywhere. You panic but at the last moment you spot it in the corner of your eye.
But, deception! You shall never leave! You are only taken in an endless loop of discovery and fruitless searching for an escape.
And without any form of navigational abilities, no way to leave your mark and say "i was here", no way to find your way out, you are sure to lose your place now and forever in the future. Maybe you could make a server and find other people, but given the size, it is impossible to find others without nametags.
You eventually realise the game repeats itself and quotes itself in multiple places. The wall shape looks the same. Are we going in a big circle? Maybe not? Wait where are we? Who are we? Do we matter? The game begins drawing out a patterned thread of existensal dread as you realise your insignificance to the game and the world as a whole; you are just a visitor and you will never leave, and you will never continue to exist afterwards.
This game does an exceptional telling of the tradegy of the backrooms and maybe even the state of dementia (so i put in copyrighted music by Leyland Kirby to show this).
The game, given its tame and timid nature, allows one to explore mindlessly without worrying much about death.
I reverted to an older release, and it has worked perfectly. I assumed that you were reading the database in read-only mode as that is the logic my mind went to. So i thought the problem went deeper then that.
I urge you to keep the crate as it is very important for large digtrons. One may need to come out of a mine with 20 full inventories, and a crate is vital to keep automation.
Also, complicated digtrons for complicated structures will suffer without a crate.
Digilines empowers any world, making things possible which would not be otherwise. Digilines is the mortar of the bricks of a good server. Digilines is god of the server and very powerful.
You need a long track to drive trains. There will be a red indicator in the cockpit, that is the LZB distance before the train has to stop, normally a red signal or end of track.
Trains are the best form of public transport, and bringing them to Minetest is brilliant. This mod offers realistic railways, with high-level automation APIs and cargo possibilities.
All the other transport mods have nothin on Advtrains, and can only offer little of what Advtrains offers.
I have used it to connect my server. I can sit and watch trains pass at high speed or board a train and get somewhere in style. Whilst teleportation is more convinient, it does not help with cargo transport, one thing that Advtrains handles amazingly.
Overall, this mod is very good for making good transport systems whilst keeping realisim high on the agenda.
This mod contributes heavily to the infrastructure of any Minetest server. It allows paths to cross across the server, perfect for walking. These can be integrated into infrastructure quite naturally, and offer good possibilities when looking for a place to settle, upkempt paths crossing unloaded mapblocks.
I have personally integrated them with my server's infrastructure and have protected them from harm.
I have used this mod and am fast approaching my 1e5 th click. It is very effective to make tunnels quickly, but i am not a fan of torches being used for lighting. To make this realistic, i put them under the guise of "Station Heating" and "Air Circulation".
I love this game! Escaping cruel bombing by running underground is a lot of fun! However, if you go too deep, you end up having TNT spawn undrground, which isn't any fun at all. I lost a chest full of stuff because of this bug.
But i am/will run an anarchy server using this game, because it's such a great concept!
this mod is amazing. i have spent ~2 years poking it, coming from being an absolute noob to where i am (still kinda nooby). its very complex. it allows my mind to enjoy trains, without spending long hours at the local station, watching them fly by.
I love digiterms. I no longer have to have buttons and luacontrollers nor some artifical and abstract input method. I can just shove my textual input into a keyboard and send it off to my little black box for processing.
I've never needed to use the screen, but in testing, they've provided the authentic experience of a desktop particle accelerator. They're beautiful and are perfect for use with editors such as
ed
.Review continued
As we leave the scope of this review, i think that the minetest engine must do more to promote different games; have a small handful of, say, 5 games chosen by community vote for players to look at, showing the diversity of the community. The attention would be good for all parties involved. It took me a few years before i began playing other games solely because i wasn't a technical user and i didn't know other games existed (also, IIRC the scene wasn't as diverse as it is now).
Minetest is suffering as a result of this game and it needs change. The ecosystem made by this game is going stale.
Old review - A good base, but bad for the minetest communityMinetest game is a perfectly fine game, just like Development Test or Dreambuilder game. It works well, has few bugs, and is the perfect base to build on. I use it a lot and i love it.It provides a good base for mods, for gameplay, and many other things.I'm writing this from my phone before mobile data runs out so sorry if i'm a bit brief. To start off with, i got lost on my server and entered the front yard of this manor after trying to retrace my footsteps.
I walked into the house wondering around the rooms, but i went so far that i got severely lost, which was entirely my fault and i'm not going to blame the game for my own mistakes (but on one occasion i did walk back but there was a different room. Probably a figment of my hungry brain).
I keep finding weird things and notes all over. It seems like someone is just as lost as me. I'm yet to meet them, though.
I'm sure that if i follow the big red arrow, i might just get back to my server. The house seems to be very very big though, so it's probably best for me to camp out.
Edit i found mobile data again! Ok, so it certainly seems like the house funnels you into certain rooms when you do special movements. It's not a normal house. Looking around, it reminds me of nodecore. The house wants me to discover its secrets. That's the only reason i'm here.
I'm hungry. I need to continue discovering, maybe i'll find food.
When i walk around on the Mapgen paths made by another mod, what i'd normally see is mapgen scenery and the occasional Willhimes people's house. But with this mod, what i have is a population density similar to the UK. It's difficult to walk anywhere without finding lodging and a place to sleep for the night. Every so often you find the occassional village, making it all the better.
However, and this is why i'm neutral, the houses seem to displace the mapgen paths, meaning i'll need flight privaleges to keep walking. This is quite a bad thing.
I don't think having gender neutral clothing like every other clothing mod in minetest is necessarily "left". Putting gender into clothes a choice made by the creator, an extra option, extra programming, extra work. It's done for no good reason in my eyes. In any case, Run's reaction to my critiscism was absolutely innapropiate, using personal insults as a substitute to proper logical counterarguments, the ad hominem logical fallacy.
I don't think it's that much difference to just not show these "female" and "male" descriptors. Kids shouldn't need to care wether the clothes they wear are too "feminine". I see it as the opposite of pushing aa political message; it's the absence of a message and puts the responsibility of discrimination away from the developer and towards the user. I'm sure there'd be a commotion if i had seperation between "for people of x country" and then "people of y country" in a similar game. I go to Minetest to escape life and enter a world of my own creation.
I'll leave you with a paraphrased extract from a song i like, Madeline by Kiki Rockwell:
Worledit is amazing as a mod. Given enough resources, anything is possible; a city can be built from a single skyscraper, but given enough laziness, things go ugly quickly.
My server is full of cities and "infrastructure" just like this.
Worldedit is such a powerful tool it can quickly destroy the charm of a server in the wrong hands, and that's what makes it so dangerous.
But in the right hands great things happen, and far quicker.
I've set my server wallk speed to 8 m/s. As such, default carts are often not impressive. This mod not only gives me the ability to fly down the tracks at such speed switching becomes a high-intensity timing game (probably my fault as junctions are too close). it also gives me a whole array of tracks to play with. There is a little to be desired in the speed control department (personally, i think signs like "1/2 max speed" or "1/4 max speed" would be helpful).
I've been making a cart network for my base. It's mainly used for passenger transport, but funnels towards my storage system for when i deliver cargo.
It never works; items fall off, items dissapear, items just find their place in the afterlife. That's until i discovered the
minecart
mod. Whilst it may not follow the drainage pattern of my cart system, it certainly provides a far safer method of transport (and if used for passengers, possibly less confusing as every buffer goes to only one city.The speed signs provide a much better way of controlling speed then the boost cart brake rails, and the cargo-first approach makes it far easier to make a cargo system. No longer do i need to make dedicated tracks; i can just use the base's pre-installed system to transport cargo.
I am building a modular industrial estate, and this mod makes spaghetti a lot easier to avoid. No longer are there these pipelines running to the storage centre, but instead cart lines between farmers and manufacturers, storage centres and shops, paths and railways, and far more.
What's so much better is the fact that this mod is fully backwards compatable with the network i've already got down.
Ok then, i will apply the NOT gate to my thumb in exchange for the removal of the unhelpful mark.
56independent has now rewritten the review, making the above comment obsolete
This game is quite an intresting game. It provides a barebones experience and isn't much fun on its own. There is little to do. This is part of its beauty; you need mods to be able to have a good time. This makes every game experience a customised mixing pot of the work of decks (10s) of people, sometimes even hundreds. It's such a shame the game is called "game", and not "base". It's not a game, at least not anymore.
However, a lot of it is now irrelevant for the modern scene, however. Butterfiles and fireflies are an extra feature very few people would want. Vessels are not a feature i have ever used, save for the completely unrelated Piranesi game. These extra mods are now nothing more then bloatware. And it's not like the games improving! It's in a maintenence-only mode. There's nothing being added or removed to make the game more cohesive.
The inventory sucks nowdays in comparison to the modern systems like Unified Inventory or the Mineclone inventory. The trees are both too diverse and too regular; only the Acaia and Jungle trees stand out as unique in comparison to the monotony. Minetest game must leave more content up to the players.
And whilst this game might have proved instrumential to the modding community, over-reliance on it has forced the vast majority of players to play this game instead of alternatives worth more attention. This is a bad thing.
Review continues in a comment
When you speak in absolutist and grand terms like that, i admire your attitude in a bad way.
The only way to make your game "very good" is to play the societal game and give in to your playerbase demands.
Regarding what you call these "wokist" and "leftist" ideas, is Equality really that much to ask for? Why can't a woman have a checkered shirt? What is wrong with them having one?
I'm not offended; i just feel this game both teaches the wrong lessons and lacks any quality whatsoever.
And as for your "my game is very good", i shall hold the maxim that any statement given without evidence can be disregarded without evidence.
Who should protection belong to? The server admin? A series of people inside a conf file?
Oh and also, where should the protection blocks go? Inside the pillar in its entirety? In one pillar side?
Obviously your humble human eyes are far too underdeveloped to see the true devestation and impact of the mod.
Please, enlighten yourself, go to the tallest mountain within 100 km of your current location and medidtate for 40 days and nights to enlighten yourself and see the true impact.
Spend 50 days at the monestary in nepal and learn the ways of old and open your third eye.
At one point, you will finally be able to realise the true devistatation the mod has caused to your life and the quest to see its true power.
Again the edge of innovation on Minetest is pushed one step forwads. The game slowly introduces itself to you; you have to figure out what everything does by yourself. But the game is designed with such an expert hand you don't need any text whatsoever. You are truly in an alien enviornment, pushing the alien bodies around an abandoned human space station.
The game gives its levels diversity in each step, almost like biting into a bag of hard sweets; you'll always find a new flavour all bonded under the same harsh bite of packaging and your situation in which you are forced to bite into a bag of hard sweets instead of eating them individually like any other human.
The game mixes existing Minetest functionality with new functionality in an expert way, leading to a truly unique game.
This game has barely any content. It's just taken from devtest, given some new textures, new items, and some other stuff to push the game towards "being different".
However, it runs using the wrong base, just like wikimedia was made from PHP, the incorrect base to build off.
The developer also wants vendor-lock-in with their modding environment (see here), which goes against the values of FOSS. Not a good idea.
And here is the dealbreaker: forced gender roles. At the start of the game, with absolutely no demand nor importance for the feature it asks you to go into one of two boxes "boy" or "girl". This makes absolutely no sense! What if someone does not fit in the boxes? What if someone dosen't want to reveal that data? And why are items designated as "boy's" or "girl's"? Why can't i cross-dress? What is wrong with that?
This game will push children in the wrong direction into thinking some objects can only be used by a specific half of the population. This will eventually, if left uncontrolled, lead directly into barriers to entering fields; Programming is already a male-dominated field and i don't want that to continue.
Until the developer can stop standing on their sandy foundation talking about how amazing and different their game is when it barely adds anything, adds new contents, removes gender roles entirely (or at the very least allow cross-dressing and a "other" button when selecting a gender), i will be going with a solid nope.
I like this game. At the strart, you build and get confused. And then you realise wind turbines exist, so you turn them on. And then you get to work. And then you get confused because you have already run out of money. And then you realise roads can be left-clicked to make money and so can houses. So you build and build.
However, this game is not very fun after, say, 10 minutes. You end up bored with the lack of choice. Where are the railway lines? Where are the drivers honking at each other and pedestrians? Where do people get food? Why aren't the big buildings connected like any decent town would have them?
Where is the choice and gameplay? Where is the possibility to make a spaghetti of tunnels?
The game is not very easy to follow, and not in a good (nodecore) way.
I went into the tutorial and there was no clear way to bring back the tutorial screen, so i had no idea what to do most of the time.
Eventually, i figured it out and get a nice base going. I was mining rare metals and getting ready to terraform. I set up reactor power-ups and then i increased the coolant speed to get drills going faster, which advanced me in the tutorial. I did the next step and then completed the tutorial.
And just like that, all my progress was gone! The map was cleared, and there went my auto-restarters, my reactor power-ups, my research machines, my power generatiors, my rockets, my stuff!
This game should be improved; the tutorials could be made easier to follow and you should be able to bring back the help screen. And why do you clear my progress after the tutorial? It just seems malicous! No other popular game does this!
And i don't care about how great the game mechanics, the machinery, the progress, and all the other good stuf if i can't even keep what i earn, so that's why i am giving a negative review.
Oh wait, i remember, i protected them manually using the areas mod. Maybe later i could put in some protector blocks into the generation logic,
Just like the intercity 125 took the UK by storm, bringing the whole country together, the Mesejet took Minetest by storm.
I have already hacked it to reach the full 50 m/s i want it to, so it connects a few lines very well, making the server easier to navigate and control, and the mesejet is elegant in providing that role. Luxorious and elegant in its nature, it uses its sleek body and dark finish to maintain its speed and zip down the line without so much as a gentle, exceited, screech from the track.
It is so fast and extreme it can zip down the track and blow away all the teenage hooligans messing about on the edge of the platform, helping cleanse the server and bring it to peace.
It provides an extreme step-up from the Japanese train which was a step-up from the Basic_trains Japanese Train, bringing back its throne on the server as the fastest train.
This game is brilliant. You steal a box and you trim down the time it takes to circulate the entire world. It's halarious and a great way to relieve stress. You go around in a box, free to perform whatever you wish and as you circulate you see the wonderful cityscape.
This game is great for multiplayer when you want to bonk into other people and great for singleplayer when you want to bonk into buildings.
The theme is great, the boxes are colourful, and the lore is great (you make it yourself)1
This game is good at ambience. You wonder around aimlessly, desperately looking for that purple door to maybe let you escape. You go everywhere. You panic but at the last moment you spot it in the corner of your eye.
But, deception! You shall never leave! You are only taken in an endless loop of discovery and fruitless searching for an escape.
And without any form of navigational abilities, no way to leave your mark and say "i was here", no way to find your way out, you are sure to lose your place now and forever in the future. Maybe you could make a server and find other people, but given the size, it is impossible to find others without nametags.
You eventually realise the game repeats itself and quotes itself in multiple places. The wall shape looks the same. Are we going in a big circle? Maybe not? Wait where are we? Who are we? Do we matter? The game begins drawing out a patterned thread of existensal dread as you realise your insignificance to the game and the world as a whole; you are just a visitor and you will never leave, and you will never continue to exist afterwards.
This game does an exceptional telling of the tradegy of the backrooms and maybe even the state of dementia (so i put in copyrighted music by Leyland Kirby to show this).
The game, given its tame and timid nature, allows one to explore mindlessly without worrying much about death.
Seeing as i made this comment almost a year ago, i have no idea.
Maybe i just told people not to or rebuilt them. Maybe i protected a few. I have no idea.
Maybe later on, i might add some protection blocks to the generation algorithm.
I have since removed the
reference
folder. Nice to see i broke a Minetest record lolI reverted to an older release, and it has worked perfectly. I assumed that you were reading the database in read-only mode as that is the logic my mind went to. So i thought the problem went deeper then that.
I urge you to keep the crate as it is very important for large digtrons. One may need to come out of a mine with 20 full inventories, and a crate is vital to keep automation.
Also, complicated digtrons for complicated structures will suffer without a crate.
Digilines empowers any world, making things possible which would not be otherwise. Digilines is the mortar of the bricks of a good server. Digilines is god of the server and very powerful.
You need a long track to drive trains. There will be a red indicator in the cockpit, that is the LZB distance before the train has to stop, normally a red signal or end of track.
Trains are the best form of public transport, and bringing them to Minetest is brilliant. This mod offers realistic railways, with high-level automation APIs and cargo possibilities.
All the other transport mods have nothin on Advtrains, and can only offer little of what Advtrains offers.
I have used it to connect my server. I can sit and watch trains pass at high speed or board a train and get somewhere in style. Whilst teleportation is more convinient, it does not help with cargo transport, one thing that Advtrains handles amazingly.
Overall, this mod is very good for making good transport systems whilst keeping realisim high on the agenda.
converted review into a thread
This mod contributes heavily to the infrastructure of any Minetest server. It allows paths to cross across the server, perfect for walking. These can be integrated into infrastructure quite naturally, and offer good possibilities when looking for a place to settle, upkempt paths crossing unloaded mapblocks.
I have personally integrated them with my server's infrastructure and have protected them from harm.
I have used this mod and am fast approaching my 1e5 th click. It is very effective to make tunnels quickly, but i am not a fan of torches being used for lighting. To make this realistic, i put them under the guise of "Station Heating" and "Air Circulation".
I love this game! Escaping cruel bombing by running underground is a lot of fun! However, if you go too deep, you end up having TNT spawn undrground, which isn't any fun at all. I lost a chest full of stuff because of this bug.
But i am/will run an anarchy server using this game, because it's such a great concept!
This mod allows players to view the server through a different lens. On mine, it has been used as/for:
However, there are some serious bugs, such as database logging.
this mod is amazing. i have spent ~2 years poking it, coming from being an absolute noob to where i am (still kinda nooby). its very complex. it allows my mind to enjoy trains, without spending long hours at the local station, watching them fly by.