I used to love this mod as it worked better than world edit. But since the new update to 5.9.0 it can't find the schematic folder and always returns the error, ERROR[Server]: Failed to open file: The filename, directory name, or volume label syntax is incorrect.
Even though I have a schems folder in my world folder
I do realize that but when I went to make geletin powder the craft guide said there were no recipes to craft it. So the only way I have to obtain geletin powder is by enabling creative mode.
I love the nether mod as it adds a new level of gameplay. Combine this with Wilhelmines Living Nether and it becomes as wonderful as the overworld.
The only thing I don't like about it, is that it is too strict on the dimensions. Having a minimum of 4 wide by 5 tall is ok, but I want to make different sizes larger than the default, think stargate sized. I think as long as you have the minimum mesurements it should be able to have a working portal of varying sizes for your build.
There is an portal.api but it is way too complicated and you have to mess with the coding. This, in my opinion, is a terrible design, especially if you know nothing about coding. I have borked the mod several times trying to get a nether portal to fit in my build several times.
No mod should have to rely on the player to alter code. That can do a lot of damage to the mod and/or game if they don't know what they're doing. People like me.
I missed bonemeal from minecraft util this mod was released. Now it's easier to craft things from plants and trees.
That being said, it adds the item 'geletin powder' to crafting, but there are no recipies to craft it. I downloaded this from the site of the source today (12 May 2024) and in game when I try to craft geletin it tells me there are no recipes, so I am a tiny bit disappointed in this.
It would probably be helpful to have the menu use a dropdown list of registered blocks for people like me that don't understand the commands or coding very well
[edit] Now the issue has been fixed, thanks to joe7575. As a suggestion I would say that it might be a good idea to add this solution in the help documentation.
The solution is: change the line:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
to:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
[old review]
Everything in this mod works good and as expected, but the gravel sieve (says it eleviates mining so much) actuall makes your ore drop rates become about 10-20x more rare and you end up having to mine anyway just to get baseline number of ores.
It's back to barely any ore drops at all. I put around 25,000 gravel into an auto gravel sieve (with hoppers and a chest) and after that I only got 2 mese crystals and 1 tin ore. This is with the drop setting at 0.3. There is definitely something wrong with the drop settings with the grave sieve. It used to drop about the same rate as I could get mining but now it is so rare to get anything that it's useless as intended or advertised.
I would like to see the ability tochange ther color the advanced chests through unified dyes or natively. This would let people color the chests to fit their build theme and make even more amazing looking builds. Some of the colors really don't fit my build themes and throws off the color scheme that I want, yet the chests are extremely useful.
I'm trying to create a rescue team in my server to help new players and we have the Admin Armor from 3D-Armor mod and Mithril Swords from More_Ores. But I was wondering how to add specific enchantments to the swords for the team.
the specific enchantments I am looking for are, Sharpness V, Unbreaking V and Knockback V?
I'm not really a coder and don't know how to do these things so any eli5 explanation would be appreciated.
I tried your instructions and after sieving through 2000 gravel I only got 2 iron ore lumps. When I actually mine for about 5 irl minutes I get around 300-400 iron ore lumps since iron ore is very prolific in my world. I'm not sure what I'm doing wrong. Please advise.
[edit] I have the rate set to 0.3
[edit 2] Never mind. I just uninstalled and reinstalled and now it works as normal again.
I was wondering how to change the rate of ores for the gravel sieve. I have been running it for 3 irl days and have only got 2 different ores. I only get chromium and tin. Nothing else has dropped. Even with More_ ores and Technic the rarities are better than the gravel sieve.
I an a non-coder so an eli5 explanation is needed.
How so? This is a constant even when Mobs Redo, Living Caves and Living Cave Mobs are the only mods active:
AsyncErr: Lua: Runtime error from mod 'livingcavesmobs' in callback luaentity_GetStaticdata(): D:\Games\Minetest\bin..\builtin\common\serialize.lua:33: unsupported type: userdata
stack traceback:
[C]: in function 'error'
D:\Games\Minetest\bin..\builtin\common\serialize.lua:33: in function 'count_values'
D:\Games\Minetest\bin..\builtin\common\serialize.lua:29: in function 'count_values'
D:\Games\Minetest\bin..\builtin\common\serialize.lua:29: in function 'count_values'
D:\Games\Minetest\bin..\builtin\common\serialize.lua:36: in function 'count_objects'
D:\Games\Minetest\bin..\builtin\common\serialize.lua:69: in function 'serialize'
D:\Games\Minetest\bin..\builtin\common\serialize.lua:195: in function <D:\Games\Minetest\bin..\builtin\common\serialize.lua:193>
The wiki page here: https://wiki.minetest.net/Mods/digtron
It says it has been removed. I used this to remember how to have the digtron dig up or down. It had very good instructions for that as well as other things it could do and now they're all gone.
The digtron forums and even the documentation on github all point to a deleted wiki page.
The players on my server, including me, love the machines in this mod. But we were wondering is there a way to disable the machines going into the default state as it often breaks our game flow having to have someone always watching the machines to repair them?
I am loving this and all your other mods. This one, in particular, make me feel like my character is more lifelike. Now I have a reason to use all the food I have collected instead of storing it away for every once in a while.
They only thing I would like to see is being able to integrate this in HUD Bars by Wuzzy. Coding is not something I can wrap my brain around.
I like the mobs but always seems to crash and there are posted errors that haven't been responded to since early 2023. I think this mod is no longer supported or maintained
The server is running the most recent version of mt. If it's legacy then maybe it should be updated here. And not everyone has the ability to use commands depending on the server. It would be better to fix the issue instead of work-arounds.
There is way too much lag with this mod both in singleplayer and servers. Everyone in our server has reported an issue that once they enter the blimp no one was able to exit. I do not recommend this mod at all
I am also visually impaired and I agree with you. One thing I would like to see is a bar for stamina as all of the stamina mods bars overlap making this and their's unreadable. For now I have turned off stamina but it is something I would like to see added, maybe with the stamina api.
It installed correctly I assume since I installed it through the content tab of mt. But whenever I try to use the commands as per the instructions it keeps telling me that it's not a valid command
I have tried to no avail to change the Techpack Color Lamp a different color, but there are no recipes to do that and it only stays white. There is also no documentation on what the difference between a regular lamp and a color lamp.
I love this mod for the extra blocks to build with. The only thing I'm disappointed in, is the barrel can not be filled with anything even though the options are in the node, but it does make for great decoration only.
This mod is so-so. It has it's usage, but if you use any mod that adds environment blocks, you may or may not be able to use this mad as it requires a specific plank that may or may not be in any nearby biomes.
If you have the needed wood type then it's a good mod, but if you're in a biome or not near a biome that has that type of wood then it's pretty useless. You can oly use this is you find apple trees and not all biomes are near that type like a jungle or desert which is where most people will spawn on their first time and who knows how far you will have to go to find it without creative.
Tried to use this mod and it disabled mg-villages which is supposed to use this. It also disables most of my mods like:
3D Armor, Anvil, Area Containers, Awards, Baked Clay, Basic Materials (which is need by most mods), Biofuel, Bonemeal, Wooden Bucket, all the Castle mods, Connected Chests, Deepslate, Digilines, Mesecons, Digtron, Hopper, and many more.
Nothing in this mod is intuitive. I have tried for several hours trying to get this to work with no luck. Would be nice to have some sort of documentation. With no documentation this is not workable for us non coders.
I am the absolute end user with no coding knowledge or experience.
I used to love this mod as it worked better than world edit. But since the new update to 5.9.0 it can't find the schematic folder and always returns the error,
ERROR[Server]: Failed to open file: The filename, directory name, or volume label syntax is incorrect.
Even though I have a schems folder in my world folder
I would love to use this mod but when I enable it almost all of my mods get the exclamation warning in the list. (mt_game 5.9.0)
The biggest ones are More Trees and Ethereal but it also breaks about 37 other mods I use
Thank you so much. I really love your mods. They bring much needed life to the game.
I do realize that but when I went to make geletin powder the craft guide said there were no recipes to craft it. So the only way I have to obtain geletin powder is by enabling creative mode.
I love the nether mod as it adds a new level of gameplay. Combine this with Wilhelmines Living Nether and it becomes as wonderful as the overworld.
The only thing I don't like about it, is that it is too strict on the dimensions. Having a minimum of 4 wide by 5 tall is ok, but I want to make different sizes larger than the default, think stargate sized. I think as long as you have the minimum mesurements it should be able to have a working portal of varying sizes for your build.
There is an portal.api but it is way too complicated and you have to mess with the coding. This, in my opinion, is a terrible design, especially if you know nothing about coding. I have borked the mod several times trying to get a nether portal to fit in my build several times.
No mod should have to rely on the player to alter code. That can do a lot of damage to the mod and/or game if they don't know what they're doing. People like me.
I missed bonemeal from minecraft util this mod was released. Now it's easier to craft things from plants and trees.
That being said, it adds the item 'geletin powder' to crafting, but there are no recipies to craft it. I downloaded this from the site of the source today (12 May 2024) and in game when I try to craft geletin it tells me there are no recipes, so I am a tiny bit disappointed in this.
It would probably be helpful to have the menu use a dropdown list of registered blocks for people like me that don't understand the commands or coding very well
[edit] Now the issue has been fixed, thanks to joe7575. As a suggestion I would say that it might be a good idea to add this solution in the help documentation.
The solution is: change the line:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
to:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
[old review] Everything in this mod works good and as expected, but the gravel sieve (says it eleviates mining so much) actuall makes your ore drop rates become about 10-20x more rare and you end up having to mine anyway just to get baseline number of ores.
Other than that everything else works fine.
It's back to barely any ore drops at all. I put around 25,000 gravel into an auto gravel sieve (with hoppers and a chest) and after that I only got 2 mese crystals and 1 tin ore. This is with the drop setting at 0.3. There is definitely something wrong with the drop settings with the grave sieve. It used to drop about the same rate as I could get mining but now it is so rare to get anything that it's useless as intended or advertised.
Should I just remove the gravel sieve entirely?
I would like to see the ability tochange ther color the advanced chests through unified dyes or natively. This would let people color the chests to fit their build theme and make even more amazing looking builds. Some of the colors really don't fit my build themes and throws off the color scheme that I want, yet the chests are extremely useful.
I'm trying to create a rescue team in my server to help new players and we have the Admin Armor from 3D-Armor mod and Mithril Swords from More_Ores. But I was wondering how to add specific enchantments to the swords for the team.
the specific enchantments I am looking for are, Sharpness V, Unbreaking V and Knockback V? I'm not really a coder and don't know how to do these things so any eli5 explanation would be appreciated.
I tried your instructions and after sieving through 2000 gravel I only got 2 iron ore lumps. When I actually mine for about 5 irl minutes I get around 300-400 iron ore lumps since iron ore is very prolific in my world. I'm not sure what I'm doing wrong. Please advise.
[edit] I have the rate set to 0.3
[edit 2] Never mind. I just uninstalled and reinstalled and now it works as normal again.
Thank you so much. You have been a life save in explaining your mods workings. Please keep up the great work.
I was wondering how to change the rate of ores for the gravel sieve. I have been running it for 3 irl days and have only got 2 different ores. I only get chromium and tin. Nothing else has dropped. Even with More_ ores and Technic the rarities are better than the gravel sieve.
I an a non-coder so an eli5 explanation is needed.
How so? This is a constant even when Mobs Redo, Living Caves and Living Cave Mobs are the only mods active:
AsyncErr: Lua: Runtime error from mod 'livingcavesmobs' in callback luaentity_GetStaticdata(): D:\Games\Minetest\bin..\builtin\common\serialize.lua:33: unsupported type: userdata stack traceback: [C]: in function 'error' D:\Games\Minetest\bin..\builtin\common\serialize.lua:33: in function 'count_values' D:\Games\Minetest\bin..\builtin\common\serialize.lua:29: in function 'count_values' D:\Games\Minetest\bin..\builtin\common\serialize.lua:29: in function 'count_values' D:\Games\Minetest\bin..\builtin\common\serialize.lua:36: in function 'count_objects' D:\Games\Minetest\bin..\builtin\common\serialize.lua:69: in function 'serialize' D:\Games\Minetest\bin..\builtin\common\serialize.lua:195: in function <D:\Games\Minetest\bin..\builtin\common\serialize.lua:193>
The wiki page here: https://wiki.minetest.net/Mods/digtron It says it has been removed. I used this to remember how to have the digtron dig up or down. It had very good instructions for that as well as other things it could do and now they're all gone.
The digtron forums and even the documentation on github all point to a deleted wiki page.
I used the wiki on digtron a lot. I'm sad it's gone since it was my tutorial. I hope it comes back.
Thank you for that.
The players on my server, including me, love the machines in this mod. But we were wondering is there a way to disable the machines going into the default state as it often breaks our game flow having to have someone always watching the machines to repair them?
I did and no one responded after 2 weeks and there are others that there has been no response for about a year making the repor feature ineffective.
I am loving this and all your other mods. This one, in particular, make me feel like my character is more lifelike. Now I have a reason to use all the food I have collected instead of storing it away for every once in a while.
They only thing I would like to see is being able to integrate this in HUD Bars by Wuzzy. Coding is not something I can wrap my brain around.
I like the mobs but always seems to crash and there are posted errors that haven't been responded to since early 2023. I think this mod is no longer supported or maintained
The server is running the most recent version of mt. If it's legacy then maybe it should be updated here. And not everyone has the ability to use commands depending on the server. It would be better to fix the issue instead of work-arounds.
There is way too much lag with this mod both in singleplayer and servers. Everyone in our server has reported an issue that once they enter the blimp no one was able to exit. I do not recommend this mod at all
I am also visually impaired and I agree with you. One thing I would like to see is a bar for stamina as all of the stamina mods bars overlap making this and their's unreadable. For now I have turned off stamina but it is something I would like to see added, maybe with the stamina api.
Finall able to craft airbrush and now it works. Thank you for the direction to go in.
Issue now solved and closed
Yes I have. That's how I found this mod.
It is enabled
Yes I did, but right-clicking still only turns it on/off. Still haven't found a way to change the color.
[edit] This is on mt 5.8.0 playing minetest_game
It installed correctly I assume since I installed it through the content tab of mt. But whenever I try to use the commands as per the instructions it keeps telling me that it's not a valid command
I did that and there was no option to change the color. It just turns it on/off.
I have tried to no avail to change the Techpack Color Lamp a different color, but there are no recipes to do that and it only stays white. There is also no documentation on what the difference between a regular lamp and a color lamp.
I love this mod for the extra blocks to build with. The only thing I'm disappointed in, is the barrel can not be filled with anything even though the options are in the node, but it does make for great decoration only.
This mod is so-so. It has it's usage, but if you use any mod that adds environment blocks, you may or may not be able to use this mad as it requires a specific plank that may or may not be in any nearby biomes.
If you have the needed wood type then it's a good mod, but if you're in a biome or not near a biome that has that type of wood then it's pretty useless. You can oly use this is you find apple trees and not all biomes are near that type like a jungle or desert which is where most people will spawn on their first time and who knows how far you will have to go to find it without creative.
Found the issue. Posted resolution in issue tracker.
Tried to use this mod and it disabled mg-villages which is supposed to use this. It also disables most of my mods like:
3D Armor, Anvil, Area Containers, Awards, Baked Clay, Basic Materials (which is need by most mods), Biofuel, Bonemeal, Wooden Bucket, all the Castle mods, Connected Chests, Deepslate, Digilines, Mesecons, Digtron, Hopper, and many more.
Just as the title says. This mod is unable to be installed since CTF Teams is no longer available.
None of the beds are colored correctly. They all look identical with a texture error. Unable to upload image of issue
I went through the entire inventory both creative and not and all I got was a message saying that the item can't be uncrafted, for EVERY item.
Nothing in this mod is intuitive. I have tried for several hours trying to get this to work with no luck. Would be nice to have some sort of documentation. With no documentation this is not workable for us non coders.
I am the absolute end user with no coding knowledge or experience.