As a submitter of an even more optimized game so small it doesn't even exist, I can testify to the completeness of this game. Should this not take first or second place, I will be severely disappointed.
I would say this is a very impressive game for its current state of development. The aesthetic is dead on, it feels like a walking simulator, and it's interesting to simply explore the environment to find new levels. I would say the most important things to add to make it an actual game are definitely more sound cues/ambiance and some sort of threat to keep players on their toes (and thank you for no cringe).
Probably an issue with having to write to the map file and bogging down the frame rate but expect using the flashlight to be a minor performance impact. I'll be excited to update this review as more comes out!
GAME DESCRIPTION:
Invector is a karting game that heavily bases itself upon some of the more popular entries in this field, such as Mario Kart.
RATINGS:
Visual Appeal: 20/20
Sound/Audio Design: 20/20
Completeness: 25/30
License: 30/30
Originality: 30/50
Gameplay: 50/50
Performance: 50/50
User Friendly/Intuitive: 95/100
Codebase: 150/150
FINAL SCORE: 420/450
FINAL THOUGHTS:
Some modders and game developers stay within the constraints of the engine. Jordach has been known to make demonstrations displaying how far the engine can really be pushed, contrary to public belief. From a technical standpoint, Invector really is an amazing demonstration of this. From the very good AI to the even better nature of this being able to support custom maps, Invector really is a game that has potential to be played, as, well, a game.
GAME DESCRIPTION:
Berzerkpt is a game similar to dungeon crawlers, where your goal is to kill as many enemies as possible.
RATINGS:
Visual Appeal: 5/20
Sound/Audio Design: 0/20
Completeness: 15/30
License: 30/30
Originality: 10/50
Gameplay: 20/50
Performance: 30/50
User Friendly/Intuitive: 50/100
Codebase: 100/150
FINAL SCORE: 260/450
FINAL THOUGHTS:
Berzerkpt has the potential to be a fun, enjoyable time killer but fails at the part of keeping users entertained. I am too detached from the game when I play. The same four buildings get repetetive. Adding objectives and a little ambient music would really spruce it up.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
GAME DESCRIPTION:
Arcade3D is a game remniscent (and a near-clone) of games like Pac-Man in arcades in the 1980s and onwards.
RATINGS:
Visual Appeal: 17/20
Sound/Audio Design: 8/20
Completeness: 0/30
License: 0/30
Originality: 10/50
Gameplay: 0/50
Performance: 20/50
User Friendly/Intuitive: 10/100
Codebase: 20/150
FINAL SCORE: 85/450
FINAL THOUGHTS:
Pac-Man was a hit in Japan and America when it was released. I loved the game, and I was hoping I could give it a chance. Unfortunately, there are too many other glaring issues for me to enjoy this game. For example, you really take the fun out of it when the player must do everything themselves, from placing the map and breaking the pellets to placing the ghosts. Is this salvagable? No, but I recommend you redo it properly. Use entities for pellets, ghosts, place maps automatically, handle the game properly instead of piecing this together. I hope to see another version of this I can enjoy in the future!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
GAME DESCRIPTION:
BalloonAir is a forwards-scrolling game where your goals are to collect coins and dodge paper airplanes.
RATINGS:
Visual Appeal: 16/20
Sound/Audio Design: 6/20
Completeness: 20/30
License: 30/30
Originality: 0/50
Gameplay: 15/50
Performance: 40/50
User Friendly/Intuitive: 70/100
Codebase: 130/150
FINAL SCORE: 329/450
FINAL THOUGHTS:
It's alright for a game, fun to play for a few minutes but I see not much value in playing it for longer than that. Maybe making it competitive with an online leaderboard or server would make things more interesting. Let me know if you do!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
GAME DESCRIPTION:
A competetive game whose objective is for players to destroy the most blocks without dying.
RATINGS:
Visual Appeal: 20/20
Sound/Audio Design: 20/20
Completeness: 30/30
License: 30/30
Originality: 20/50
Gameplay: 40/50
Performance: 40/50
User Friendly/Intuitive: 80/100
Codebase: 100/150
FINAL SCORE: 380/450
FINAL THOUGHTS:
It's a great LAN game that really shows that Minetest is capable of handling other fun games, other than simple block placing games. Music is a nice touch.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
GAME DESCRIPTION:
A game where your objective is to clone builds using items found in the shop for profit.
RATINGS:
Visual Appeal: 16/20
Sound/Audio Design: 15/20
Completeness: 30/30
License: 30/30
Originality: 20/50
Gameplay: 30/50
Performance: 40/50
User Friendly/Intuitive: 80/100
Codebase: 110/150
FINAL SCORE: 371/450
FINAL THOUGHTS:
For a concept that isn't original, it is still intriguing and with a few small changes, I think it would boom as an online server. Defining custom sizes for schems and building them for others would be great. Timing the builds and having a leaderboard would be awesome.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
GAME DESCRIPTION:
Alter is a game where you start in a lab where experiments have been performed and you are in a quantumly entangled state. You must solve puzzles, increasing in complexity until you beat the game.
RATINGS:
Visual Appeal: 10/20
Sound/Audio Design: 10/20
Completeness: 28/30
License: 30/30
Originality: 50/50
Gameplay: 50/50
Performance: 50/50
User Friendly/Intuitive: 80/100
Codebase: 140/150
FINAL SCORE: 398/450
FINAL THOUGHTS:
This is a game that from my perspective, takes inspiration from Portal but does a fine job of making it its' own game. I hope to see updates for this in the future!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
Quality content
As a submitter of an even more optimized game so small it doesn't even exist, I can testify to the completeness of this game. Should this not take first or second place, I will be severely disappointed.
Wonderful aesthetic with updates to come
I would say this is a very impressive game for its current state of development. The aesthetic is dead on, it feels like a walking simulator, and it's interesting to simply explore the environment to find new levels. I would say the most important things to add to make it an actual game are definitely more sound cues/ambiance and some sort of threat to keep players on their toes (and thank you for no cringe).
Probably an issue with having to write to the map file and bogging down the frame rate but expect using the flashlight to be a minor performance impact. I'll be excited to update this review as more comes out!
420/450: Invector
GAME DESCRIPTION: Invector is a karting game that heavily bases itself upon some of the more popular entries in this field, such as Mario Kart.
RATINGS:
Visual Appeal: 20/20
Sound/Audio Design: 20/20
Completeness: 25/30
License: 30/30
Originality: 30/50
Gameplay: 50/50
Performance: 50/50
User Friendly/Intuitive: 95/100
Codebase: 150/150
FINAL SCORE: 420/450
FINAL THOUGHTS: Some modders and game developers stay within the constraints of the engine. Jordach has been known to make demonstrations displaying how far the engine can really be pushed, contrary to public belief. From a technical standpoint, Invector really is an amazing demonstration of this. From the very good AI to the even better nature of this being able to support custom maps, Invector really is a game that has potential to be played, as, well, a game.
260/450: Berzerkpt
GAME DESCRIPTION: Berzerkpt is a game similar to dungeon crawlers, where your goal is to kill as many enemies as possible.
RATINGS:
Visual Appeal: 5/20
Sound/Audio Design: 0/20
Completeness: 15/30
License: 30/30
Originality: 10/50
Gameplay: 20/50
Performance: 30/50
User Friendly/Intuitive: 50/100
Codebase: 100/150
FINAL SCORE: 260/450
FINAL THOUGHTS: Berzerkpt has the potential to be a fun, enjoyable time killer but fails at the part of keeping users entertained. I am too detached from the game when I play. The same four buildings get repetetive. Adding objectives and a little ambient music would really spruce it up.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
85/450: Arcade3D
GAME DESCRIPTION: Arcade3D is a game remniscent (and a near-clone) of games like Pac-Man in arcades in the 1980s and onwards.
RATINGS:
Visual Appeal: 17/20
Sound/Audio Design: 8/20
Completeness: 0/30
License: 0/30
Originality: 10/50
Gameplay: 0/50
Performance: 20/50
User Friendly/Intuitive: 10/100
Codebase: 20/150
FINAL SCORE: 85/450
FINAL THOUGHTS: Pac-Man was a hit in Japan and America when it was released. I loved the game, and I was hoping I could give it a chance. Unfortunately, there are too many other glaring issues for me to enjoy this game. For example, you really take the fun out of it when the player must do everything themselves, from placing the map and breaking the pellets to placing the ghosts. Is this salvagable? No, but I recommend you redo it properly. Use entities for pellets, ghosts, place maps automatically, handle the game properly instead of piecing this together. I hope to see another version of this I can enjoy in the future!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
323/450: BalloonAir
GAME DESCRIPTION: BalloonAir is a forwards-scrolling game where your goals are to collect coins and dodge paper airplanes.
RATINGS:
Visual Appeal: 16/20
Sound/Audio Design: 6/20
Completeness: 20/30
License: 30/30
Originality: 0/50
Gameplay: 15/50
Performance: 40/50
User Friendly/Intuitive: 70/100
Codebase: 130/150
FINAL SCORE: 329/450
FINAL THOUGHTS: It's alright for a game, fun to play for a few minutes but I see not much value in playing it for longer than that. Maybe making it competitive with an online leaderboard or server would make things more interesting. Let me know if you do!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
380/450:
GAME DESCRIPTION: A competetive game whose objective is for players to destroy the most blocks without dying.
RATINGS:
Visual Appeal: 20/20
Sound/Audio Design: 20/20
Completeness: 30/30
License: 30/30
Originality: 20/50
Gameplay: 40/50
Performance: 40/50
User Friendly/Intuitive: 80/100
Codebase: 100/150
FINAL SCORE: 380/450
FINAL THOUGHTS: It's a great LAN game that really shows that Minetest is capable of handling other fun games, other than simple block placing games. Music is a nice touch.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
371/450: Build 'n' Buy
GAME DESCRIPTION: A game where your objective is to clone builds using items found in the shop for profit.
RATINGS:
Visual Appeal: 16/20
Sound/Audio Design: 15/20
Completeness: 30/30
License: 30/30
Originality: 20/50
Gameplay: 30/50
Performance: 40/50
User Friendly/Intuitive: 80/100
Codebase: 110/150
FINAL SCORE: 371/450
FINAL THOUGHTS: For a concept that isn't original, it is still intriguing and with a few small changes, I think it would boom as an online server. Defining custom sizes for schems and building them for others would be great. Timing the builds and having a leaderboard would be awesome.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
375/450: Subway Miner
GAME DESCRIPTION: Subway Miner is a game remniscent of Subway Surfers, where the goal is to get as many mese as possible while avoiding obstacles.
RATINGS:
Visual Appeal: 15/20
Sound/Audio Design: 10/20
Completeness: 20/30
License: 30/30
Originality: 10/50
Gameplay: 35/50
Performance: 45/50
User Friendly/Intuitive: 80/100
Codebase: 120/150
FINAL SCORE: 375/450
FINAL THOUGHTS: It's a good clone of the Subway Surfers game and with a few tweaks, it could bring hours of enjoyment to players.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
398/450: Alter
GAME DESCRIPTION: Alter is a game where you start in a lab where experiments have been performed and you are in a quantumly entangled state. You must solve puzzles, increasing in complexity until you beat the game.
RATINGS:
Visual Appeal: 10/20
Sound/Audio Design: 10/20
Completeness: 28/30
License: 30/30
Originality: 50/50
Gameplay: 50/50
Performance: 50/50
User Friendly/Intuitive: 80/100
Codebase: 140/150
FINAL SCORE: 398/450
FINAL THOUGHTS: This is a game that from my perspective, takes inspiration from Portal but does a fine job of making it its' own game. I hope to see updates for this in the future!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.