Fun to make progress but default alone is not a good game
It is very nice to have MT oneblock :-)
I tested it up to phase two a had a look in the code and it looks fine to me.
But I would suggest to lower the probability of animal spawning, because I had 14 sheep, 10 cows and 6 pumbas after phase one.
And I would like to have grass and jungle grass added to the appearing nodes (at the corresponding phases), because I think most players will add oneblock as mod to the MTG, which includes also farming and beds. And having wheat to make animals follow you or cotton to craft a bed (the vegan way) makes the game much better.
Does not work with enchanted tools and no line break
I really like the idea of giving the player more informations ingame in such a nice form - also useful to get the information about the uses for armor (remember that the durability is invers proportional to the armor_use in the 3D Armor mod ;-)).
But it does not give the actual values for enchanted tools when using, e.g. MTG with X Enchanting or Witches.
This is probably because it works with the original definition ("get_definition") and neglects overrides (in the tool capabilities).
And the GUI does not break the lines (for long descriptions or lists) and cannot work with line breaks in the description :-/
Mithril is probably the best material in the world of Lord Of The Rings, but this mod fails so far to give it full justice.
If you want to have Mithril ores and blocks being tougher than the diamond ones, with the block only dig-able by the Mithril pick (and blast resistant of course), try out my fork and tell me if you find any bugs: https://github.com/GreenDirkfried/moreores
Fun to make progress but default alone is not a good game
It is very nice to have MT oneblock :-) I tested it up to phase two a had a look in the code and it looks fine to me. But I would suggest to lower the probability of animal spawning, because I had 14 sheep, 10 cows and 6 pumbas after phase one. And I would like to have grass and jungle grass added to the appearing nodes (at the corresponding phases), because I think most players will add oneblock as mod to the MTG, which includes also farming and beds. And having wheat to make animals follow you or cotton to craft a bed (the vegan way) makes the game much better.
Does not work with enchanted tools and no line break
I really like the idea of giving the player more informations ingame in such a nice form - also useful to get the information about the uses for armor (remember that the durability is invers proportional to the armor_use in the 3D Armor mod ;-)).
But it does not give the actual values for enchanted tools when using, e.g. MTG with X Enchanting or Witches. This is probably because it works with the original definition ("get_definition") and neglects overrides (in the tool capabilities).
And the GUI does not break the lines (for long descriptions or lists)and cannot work with line breaks in the description :-/Give the Mithril nodes more justice
Mithril is probably the best material in the world of Lord Of The Rings, but this mod fails so far to give it full justice. If you want to have Mithril ores and blocks being tougher than the diamond ones, with the block only dig-able by the Mithril pick (and blast resistant of course), try out my fork and tell me if you find any bugs: https://github.com/GreenDirkfried/moreores
More changes are listed here: https://github.com/minetest-mods/moreores/pull/47
I still give it a "Like" and hope that my changes will be accepted in the main mod at some time :-D