I'm sorry, but I won't consider working on or maintaining compatibility with outdated and unmaintained mods. Those mods may have unfixed bugs, and MInetest engine feature deprecation may break them.
I don't have the original fonts, so creating lowercase letters may break the asthetics. I made changes so typing in lowercase letters produces uppercase output.
I added proper item types so they hide in crafting guides and creative inventories (works on Unified Inventory)
I can't limit the number of characters inputted because of Minetest engine limitations :-(
IIRC, I once asked moderators about whether taking screenshots is actually "prohibited" (as the signs at Origin say). They replied something like "That's ok as long as no player names are shown." I will ask gpcf again to confirm whether this is true.
Update: Mail sent. Please check LIFO mailbox for a carbon copy.
Also, if you want some more transparency, you can use the clean glass variant after installing the More Blocks mod, or additionally for more colors, the Tinted Glass mod.
Thank you for your review. Note that there are attempts to improve the compatibility of platform doors with long trains in the branchattempt-occ, you may use it if you are using long trains (See issue #1 for more information).
I have adopted the codes from LinuxForks, they were too lazy to create a new texture and darkened the texture of compressed cobble... a little bit too much, so that it's now pitch black.
Well... for fun. There is no specific goal to be achieved by this mod. If you don't feel it is suitable for your world/server, don't use it (I am not installing them onto my servers too), but I would be happy if you found it fun to have.
Although this mod is a great piece of gameplay documentation, it suffers compatibility issues with many mods due to its way of displaying the tooltips.
This mod directly modifies the description and stores the original into _tt_original_description. However, not many mods are aware of the extra field and treat the manipulated field the same as they would do with pure descriptions. This leads to issues such as the weird display of item names in third-party mods.
In welly-integrated games like MineClone2, using this mod would not be a problem. However, think twice and check your mod collection before installing this mod into your pool of mods.
That's my mistake in the README - it should be rm -rf *. This is mainly an API, but with some chatcommands built-in, hopefully be useful and/or be an example of using the API.
Late review. I made a parkour game for last year's game jam, but it was lacking of features and documentations (c55 stuck on the ground as he cannot find the /restart command!), and lack of creativities. This game, may or may not be inspired by my game, did a way better job than I.
The textures are all simple, which matches its theme of a sci-fi game. My parkour game also uses simple textures (because I am not good at art at that time), leading me to think whether this game was inspired by my game or not.
The plots are brilliant; The idea of letting the player (the One) travelling though the network interfaces are really innovative. Apart from the mainlines, there are also Easter eggs (e.g. the Powerslide Playground which was my only discovered Easter egg) which allows the player to pick up more electrons.
At the end of the story, in which I've entered the Core and is pending to be deleted, I was stuck. It was “designed” to stuck players inside, and it turns the parkour game into a puzzle game. This combination was something I've never thought of, and is definitely bringing more fun (and more “pain” as you will be exhausted) to the game.
By inspecting into the source codes, I know that there do have an ending (and is a happy ending), but I still can't reach it. I will not reach it today, but probably within this week.
According to settingtypes.txt, you can do this in minetest.conf:
# If enabled, Stairs+ nodes will be displayed in the inventory when playing in creative mode.
# Disabling this can speed up loading times for clients as fewer nodes need to be registered in the creative inventory.
moreblocks.stairsplus_in_creative_inventory = false
The baskets are quite easy to obtain, while shulker boxes, on the contrary, require you to kill the dragon first. I recommend you to bring several baskets with you to go mining!
Yeah, the entire thing is like a shulker box, which allows you to place multiple items within a single slot. And you can put a basket inside another (at least for now)! I will make the basket-in-backet feature (or bug?) a optional feature, and by default enabled (keep it as-is). Consider giving me an upvote if you like it!
It's now pointing to a fork repo, while the upstream has merged all the changes made by the fork. Therefore, this CDB package should point to the original package and add logalog42 as a maintainer.
For building complex signaling systems, there is a feature designed for the purpose. LuaATC (Lua Automatic Train Control) allows running Lua codes to control trains and turnouts.
The reason you should use LuaATC rather than Mesecons-based systems is:
1. Using fewer spaces. Hiding Mesecon wires is always a tough task. LuaATC put all the codes into a single block/track.
2. Work with interlocking systems. LuaATC could set routes on signals that would allow detection of the section state before allowing the train to go.
3. The most important difference: LuaATC works in unloaded chunks, but Mesecons does not. In Mesecons-based systems, trains may not obey the routes if the Mesecon systems are not loaded.
Pipeworks, aka Tubeworks (see the last paragraph), is the best item transportation mod I've ever seen. While Minecraft-like hoppers could only transfer items down, Pipeworks could transfer items in different directions, or even sort them on-the-fly.
Many mods, like Technic, have support for Pipeworks, or even heavily depend on it, as Pipeworks provides an easily usable API for automation. You couldn't imagine how important Pipeworks is on the LinuxForks Minetest Server; most large factories and shops use Pipeworks to deliver items. Just be aware of the lag, which is the only disadvantage of installing Pipeworks on your own Minetest server.
An ironic fact is, as Rubenwardy mentioned, that the water pipe sucks, though the mod is named "Pipeworks". You should never download this mod if you are expecting a water transfer system, but you should definitely install this mod (the "Tubeworks" mod) if you want to move items around.
That's the Unix philosophy: Do one thing, and do it well. Grue did that. Grue is a good "mob" that prevent players from taking fall damages in the cavern (because they died in the Grues' mouth before reaching any of the cliffs XD).
Apart from that, there are comments in the codes, so anyone with basic Lua knowledge can understand how Grue "eat" players. Good job!
AFAIK the original mod author have some other mods on the forum that might suit your use case. What I did is just made some improvements, replace old calls, and publish it on CDB.
“Yay, we crafted two Luacontrollers! How to set up communications between them?”
“There are four pins on the Luacontroller, can we use them?”
“Hey, we don't accept binary signals. Processing Mesecons binary signal is a waste of time.”
“So, what can we do?”
On the story above, they are arguing because mesecons can only transmit single-bit binary signals. Though, it's slow to transmit data in Mesecon wires.
Digiline solves the problem. The two Luacontrollers can then send any Lua data types except for functions between each other.
Digiline is also easily extendable. With the API provided, mod creators can create fancy displays or TVs. Digilines is an important mod just like Mesecons.
With the help of a Wooden Pickaxe, we can go to the Stone Age. With the help of a Stone Pickaxe, we can go to the Bronze Age; or even the Iron Age, if you have the will to skip the annoying bronze alloying. By an Iron Pickaxe, you can mine diamonds and mese.
Then, how about the Industrial Revolution? That's what the technic mod's doing.
The technic mod have four stages: Burning fuels, Low Voltage Power, Medium Voltage Power, and High Voltage Power. The first three stages provide tools to smelt materials, cook foods, extract dyes, compress dusts, and to grind stuffs. The High Voltage Power provides advanced power sources and powerful tools, such as quarry (though digtrons is better), force fields, and nuclear reactors. They all provide assistant to survival players to finish their tasks more effectively. In LinuxForks, the technic mod helped me to process tons of minerals from my digtron.
When I first join the LinuxForks server, I quickly figure out I could go to deep underground with Teleport Potions to get minerals. However, that's still a headache to be rich, as digging by hand, even with the OP Crystal Pickaxes, is a tough task.
With the help of digtrons, I could obtain minerals more effectively, or even during AFK. Sometimes, when I was having lunch, my digtron is also “eating” the minerals and help me get a lot of resources.
The third-party mod support of digtron is brilliant. Using the item injectors from pipeworks, it's possible to make an automatic digtron unloader. With the API methods provided, Advtrains added the support of placing tracks (which require calling on-place callbacks) in parallel to digging tunnels. If HV cables or RE batteries are supplied instead of fuels, digtron can run on electric power.
Overall, the digtron mod is brilliant; it brings the boring machine (though not boring) to Minetest Game. I'm looking forward to this mod's development and hope someday this mod can be ported to MineClone2 or even NodeCore.
There are know compactibility issues between this mod and mods working on user chat messages (such as @-chat). Apart from that, this mod is stable enough to run on large servers.
A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space.
In surivial, it can be a nice storage; in crerative, it can be the best decoration.
I'm sorry, but I won't consider working on or maintaining compatibility with outdated and unmaintained mods. Those mods may have unfixed bugs, and MInetest engine feature deprecation may break them.
IIRC, I once asked moderators about whether taking screenshots is actually "prohibited" (as the signs at Origin say). They replied something like "That's ok as long as no player names are shown." I will ask gpcf again to confirm whether this is true.
Update: Mail sent. Please check LIFO mailbox for a carbon copy.
Solved; the HD version is now excluded.
Also, if you want some more transparency, you can use the clean glass variant after installing the More Blocks mod, or additionally for more colors, the Tinted Glass mod.
Thank you for your review. Note that there are attempts to improve the compatibility of platform doors with long trains in the branch
attempt-occ
, you may use it if you are using long trains (See issue #1 for more information).I have adopted the codes from LinuxForks, they were too lazy to create a new texture and darkened the texture of compressed cobble... a little bit too much, so that it's now pitch black.
Well... for fun. There is no specific goal to be achieved by this mod. If you don't feel it is suitable for your world/server, don't use it (I am not installing them onto my servers too), but I would be happy if you found it fun to have.
Although this mod is a great piece of gameplay documentation, it suffers compatibility issues with many mods due to its way of displaying the tooltips.
This mod directly modifies the description and stores the original into _tt_original_description. However, not many mods are aware of the extra field and treat the manipulated field the same as they would do with pure descriptions. This leads to issues such as the weird display of item names in third-party mods.
In welly-integrated games like MineClone2, using this mod would not be a problem. However, think twice and check your mod collection before installing this mod into your pool of mods.
I executed the following:
And then went to craft. Good job, nothing.
The actual syntax of glob patterns are documented in (
glob/glob/README.md
)[https://github.com/C-C-Minetest-Server/glob/tree/main/glob], where the following syntaxes are supported:*
: Match any combination (zero or more) of any charactors (.*
)?
: Match exactly one any charactor (.
)[abc]
,[A-Za-z]
: Match one of the charactors listed inside, or in the range specified. ([abc]
)These are the most common glob patterns as said on the Wikipedia article.
That's my mistake in the README - it should be
rm -rf *
. This is mainly an API, but with some chatcommands built-in, hopefully be useful and/or be an example of using the API.Well... I think this project is mostly abandoned. One more change I can think of is to completely disable the inventory...
OMG, I forgot to mark this mod as deprecated and abandoned...
Late review. I made a parkour game for last year's game jam, but it was lacking of features and documentations (c55 stuck on the ground as he cannot find the
/restart
command!), and lack of creativities. This game, may or may not be inspired by my game, did a way better job than I.The textures are all simple, which matches its theme of a sci-fi game. My parkour game also uses simple textures (because I am not good at art at that time), leading me to think whether this game was inspired by my game or not.
The plots are brilliant; The idea of letting the player (the One) travelling though the network interfaces are really innovative. Apart from the mainlines, there are also Easter eggs (e.g. the Powerslide Playground which was my only discovered Easter egg) which allows the player to pick up more electrons.
At the end of the story, in which I've entered the Core and is pending to be deleted, I was stuck. It was “designed” to stuck players inside, and it turns the parkour game into a puzzle game. This combination was something I've never thought of, and is definitely bringing more fun (and more “pain” as you will be exhausted) to the game.
By inspecting into the source codes, I know that there do have an ending (and is a happy ending), but I still can't reach it. I will not reach it today, but probably within this week.
According to
settingtypes.txt
, you can do this inminetest.conf
:The baskets are quite easy to obtain, while shulker boxes, on the contrary, require you to kill the dragon first. I recommend you to bring several baskets with you to go mining!
Yeah, the entire thing is like a shulker box, which allows you to place multiple items within a single slot. And you can put a basket inside another (at least for now)! I will make the basket-in-backet feature (or bug?) a optional feature, and by default enabled (keep it as-is). Consider giving me an upvote if you like it!
It's now pointing to a fork repo, while the upstream has merged all the changes made by the fork. Therefore, this CDB package should point to the original package and add logalog42 as a maintainer.
I made them mostly for fun (except the eject tube and decelecating tube). IMHO, Decelecating tube could be use to reduse lag.
For building complex signaling systems, there is a feature designed for the purpose. LuaATC (Lua Automatic Train Control) allows running Lua codes to control trains and turnouts.
The reason you should use LuaATC rather than Mesecons-based systems is: 1. Using fewer spaces. Hiding Mesecon wires is always a tough task. LuaATC put all the codes into a single block/track. 2. Work with interlocking systems. LuaATC could set routes on signals that would allow detection of the section state before allowing the train to go. 3. The most important difference: LuaATC works in unloaded chunks, but Mesecons does not. In Mesecons-based systems, trains may not obey the routes if the Mesecon systems are not loaded.
Visit the wiki page for guides.
Pipeworks, aka Tubeworks (see the last paragraph), is the best item transportation mod I've ever seen. While Minecraft-like hoppers could only transfer items down, Pipeworks could transfer items in different directions, or even sort them on-the-fly.
Many mods, like Technic, have support for Pipeworks, or even heavily depend on it, as Pipeworks provides an easily usable API for automation. You couldn't imagine how important Pipeworks is on the LinuxForks Minetest Server; most large factories and shops use Pipeworks to deliver items. Just be aware of the lag, which is the only disadvantage of installing Pipeworks on your own Minetest server.
An ironic fact is, as Rubenwardy mentioned, that the water pipe sucks, though the mod is named "Pipeworks". You should never download this mod if you are expecting a water transfer system, but you should definitely install this mod (the "Tubeworks" mod) if you want to move items around.
What do you mean?
That's the Unix philosophy: Do one thing, and do it well. Grue did that. Grue is a good "mob" that prevent players from taking fall damages in the cavern (because they died in the Grues' mouth before reaching any of the cliffs XD).
Apart from that, there are comments in the codes, so anyone with basic Lua knowledge can understand how Grue "eat" players. Good job!
AFAIK the original mod author have some other mods on the forum that might suit your use case. What I did is just made some improvements, replace old calls, and publish it on CDB.
“Yay, we crafted two Luacontrollers! How to set up communications between them?”
“There are four pins on the Luacontroller, can we use them?”
“Hey, we don't accept binary signals. Processing Mesecons binary signal is a waste of time.”
“So, what can we do?”
On the story above, they are arguing because mesecons can only transmit single-bit binary signals. Though, it's slow to transmit data in Mesecon wires.
Digiline solves the problem. The two Luacontrollers can then send any Lua data types except for functions between each other.
Digiline is also easily extendable. With the API provided, mod creators can create fancy displays or TVs. Digilines is an important mod just like Mesecons.
With the help of a Wooden Pickaxe, we can go to the Stone Age. With the help of a Stone Pickaxe, we can go to the Bronze Age; or even the Iron Age, if you have the will to skip the annoying bronze alloying. By an Iron Pickaxe, you can mine diamonds and mese.
Then, how about the Industrial Revolution? That's what the technic mod's doing.
The technic mod have four stages: Burning fuels, Low Voltage Power, Medium Voltage Power, and High Voltage Power. The first three stages provide tools to smelt materials, cook foods, extract dyes, compress dusts, and to grind stuffs. The High Voltage Power provides advanced power sources and powerful tools, such as quarry (though digtrons is better), force fields, and nuclear reactors. They all provide assistant to survival players to finish their tasks more effectively. In LinuxForks, the technic mod helped me to process tons of minerals from my digtron.
When I first join the LinuxForks server, I quickly figure out I could go to deep underground with Teleport Potions to get minerals. However, that's still a headache to be rich, as digging by hand, even with the OP Crystal Pickaxes, is a tough task.
With the help of digtrons, I could obtain minerals more effectively, or even during AFK. Sometimes, when I was having lunch, my digtron is also “eating” the minerals and help me get a lot of resources.
The third-party mod support of digtron is brilliant. Using the item injectors from pipeworks, it's possible to make an automatic digtron unloader. With the API methods provided, Advtrains added the support of placing tracks (which require calling on-place callbacks) in parallel to digging tunnels. If HV cables or RE batteries are supplied instead of fuels, digtron can run on electric power.
Overall, the digtron mod is brilliant; it brings the boring machine (though not boring) to Minetest Game. I'm looking forward to this mod's development and hope someday this mod can be ported to MineClone2 or even NodeCore.
There are know compactibility issues between this mod and mods working on user chat messages (such as @-chat). Apart from that, this mod is stable enough to run on large servers.
The best alternative of Minecraft concrete blocks! For baked clays, their mono-colored style makes it the best material for modern-styled buildings.
It's great, but... lack of documentations.
A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
You have missed something.
For inputs
For outputs
Others
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space. In surivial, it can be a nice storage; in crerative, it can be the best decoration.
Ah, thats a FAQ.
/restart
XD.There is actually a
/restart
command, but it is not yet documented. Sorry.This is a good game for:
Thanks Xenon for testing my server!