This is one of the most spectacular games with Minetest/Luanti. Backrooms Test is not a game that I would sit down and play for hours on end. Much more than that and I'd wander off and do something on my model railroad or whatever. However, for filling time, waiting for a download, or the like, it is perfect. I can spend one minute or twenty minutes seeing how many levels I can get through. I've never had it crash, I've never been soft-locked (except once due to my own clumsiness which was easily fixed with the "Use When Stuck" item), and I've only teleported into a wall twice. Given how much I wind up playing it, that's a pretty good record! I like the overall design of the levels, each has a distinct feel to it. They can all be navigated fairly easily (hard enough to make some of them slightly challenging, easy enough that they are practical), and as time goes on you learn that portal doors are more likely to pop up in certain places than others. Some parts of the levels are quite unnerving, especially the dark spots in Level 0. The textures are very well done, are quite consistent, and certainly fit the part. I would have maybe had slightly more yellow tones in the Level 0 wallpaper, but that's just a minor nitpicky thing. I'd love to see some real content for this game, perhaps some mods or something, but as a standalone it's just fine. The flashlight is incredibly advanced, and, rather than simply creating a light source around the player, it actually projects light like a real flashlight would. This is wonderfully done. The "Use When Stuck" tool is quite a good inclusion, although I tend to call it the "noclip" tool because mentally that's what I imagine my character doing. It's able to get you out of a soft-lock, but it's not cheaty. Perfect! I look forwards to future updates and improvements eagerly.
Wow!
This is one of the most spectacular games with Minetest/Luanti. Backrooms Test is not a game that I would sit down and play for hours on end. Much more than that and I'd wander off and do something on my model railroad or whatever. However, for filling time, waiting for a download, or the like, it is perfect. I can spend one minute or twenty minutes seeing how many levels I can get through. I've never had it crash, I've never been soft-locked (except once due to my own clumsiness which was easily fixed with the "Use When Stuck" item), and I've only teleported into a wall twice. Given how much I wind up playing it, that's a pretty good record! I like the overall design of the levels, each has a distinct feel to it. They can all be navigated fairly easily (hard enough to make some of them slightly challenging, easy enough that they are practical), and as time goes on you learn that portal doors are more likely to pop up in certain places than others. Some parts of the levels are quite unnerving, especially the dark spots in Level 0. The textures are very well done, are quite consistent, and certainly fit the part. I would have maybe had slightly more yellow tones in the Level 0 wallpaper, but that's just a minor nitpicky thing. I'd love to see some real content for this game, perhaps some mods or something, but as a standalone it's just fine. The flashlight is incredibly advanced, and, rather than simply creating a light source around the player, it actually projects light like a real flashlight would. This is wonderfully done. The "Use When Stuck" tool is quite a good inclusion, although I tend to call it the "noclip" tool because mentally that's what I imagine my character doing. It's able to get you out of a soft-lock, but it's not cheaty. Perfect! I look forwards to future updates and improvements eagerly.