iv looked at the code for ferns and flower spread and i also experimented a bit,
i have to say that the chance for the spread is too low and combined with overcrowding is not even worth making fertilizer
suggestion for balacing fern and flower spread:
make the spread abm interval 26 and chance 100. it will make plants spread reasonably faster without waiting ten minutes to maybe get one fern
you could also decrease crop growth rate to make ferilizer useful in farming crops
overall its a decently good game but its not balanced and feels incomplete
jewels are too rare, villager trades are too expansive, one purpose items like pearls flint shards graphite sulfur and lumien, missing fast travel options since this game is much about exploration, oysters too op, armor is a bit usless because there arent enought hostile mobs to justify upgrading it same with the spikes, non farmable items like ferns and flowers, fertilizer seems pointless because plants grow fast enough and you cannot recollect it or farm it
there are good things too like the painting system which is lovely, and the breaking boat texture very nice, bucket system good too, and i like layer based mining for different ores, upgrading tools is excellent i wish more game would do that, placing various items on the ground like ingots and books which also make items display slightly less useful
you can get couple dosen good hours on this game but its not gonna last long after
the ability to search mod names and groups in the search bar and with give privilege you get buttons to give items from the craft guide very useful to me
and from my experience those things cannot be done in i3
iv looked at the code for ferns and flower spread and i also experimented a bit, i have to say that the chance for the spread is too low and combined with overcrowding is not even worth making fertilizer suggestion for balacing fern and flower spread: make the spread abm interval 26 and chance 100. it will make plants spread reasonably faster without waiting ten minutes to maybe get one fern you could also decrease crop growth rate to make ferilizer useful in farming crops
overall its a decently good game but its not balanced and feels incomplete jewels are too rare, villager trades are too expansive, one purpose items like pearls flint shards graphite sulfur and lumien, missing fast travel options since this game is much about exploration, oysters too op, armor is a bit usless because there arent enought hostile mobs to justify upgrading it same with the spikes, non farmable items like ferns and flowers, fertilizer seems pointless because plants grow fast enough and you cannot recollect it or farm it
there are good things too like the painting system which is lovely, and the breaking boat texture very nice, bucket system good too, and i like layer based mining for different ores, upgrading tools is excellent i wish more game would do that, placing various items on the ground like ingots and books which also make items display slightly less useful
you can get couple dosen good hours on this game but its not gonna last long after
you cant press aux to summon steves
the only bad thing i can say is while the hangglider is equipped it blocks the hotbar
but it is not mentioned as a requirement
Tin + Meat/Fruit = Canned Food
Sneak + Build Key = Unload
the ability to search mod names and groups in the search bar and with give privilege you get buttons to give items from the craft guide very useful to me and from my experience those things cannot be done in i3