i found some kind of treasure room which seems to be random but incredibly rare, its made out of gold diamond and mese blocks and have a chest surrounded by obsidian glass in the middle, visiting this room seems to allow you to achive 101%
appearently the command /rooms displays room names so i did not need to make up names
There is a problem on android that the hot bar get too big and is covered by the buttons
I would recommand a setting for minimum and maximum hot bar sizes to be compatible with as many screen sizes
Guide to the solution with spoilers will be placed in the comments
iv looked at the code for ferns and flower spread and i also experimented a bit,
i have to say that the chance for the spread is too low and combined with overcrowding is not even worth making fertilizer
suggestion for balacing fern and flower spread:
make the spread abm interval 26 and chance 100. it will make plants spread reasonably faster without waiting ten minutes to maybe get one fern
you could also decrease crop growth rate to make ferilizer useful in farming crops
overall its a decently good game but its not balanced and feels incomplete
jewels are too rare, villager trades are too expansive, one purpose items like pearls flint shards graphite sulfur and lumien, missing fast travel options since this game is much about exploration, oysters too op, armor is a bit usless because there arent enought hostile mobs to justify upgrading it same with the spikes, non farmable items like ferns and flowers, fertilizer seems pointless because plants grow fast enough and you cannot recollect it or farm it
there are good things too like the painting system which is lovely, and the breaking boat texture very nice, bucket system good too, and i like layer based mining for different ores, upgrading tools is excellent i wish more game would do that, placing various items on the ground like ingots and books which also make items display slightly less useful
you can get couple dosen good hours on this game but its not gonna last long after
the ability to search mod names and groups in the search bar and with give privilege you get buttons to give items from the craft guide very useful to me
and from my experience those things cannot be done in i3
i found some kind of treasure room which seems to be random but incredibly rare, its made out of gold diamond and mese blocks and have a chest surrounded by obsidian glass in the middle, visiting this room seems to allow you to achive 101%
appearently the command /rooms displays room names so i did not need to make up names
A little difficult short and disgusting but the concept and execution (level of polishness) are good
simple clues:
smelting point is below the purple pipe (derived from the sequence of pipes leading from the furnace to the smelting point)
pewter can be smelted in the obsidian pot (dervied from the green book called cooking)
brewing purple potion (derived from bathroom color sequence)
brewing black potion (derived from machine color sequence)
escape pattern (derived from the yellow book called poetry)
vatious directions implied by papers and books, with no hidden meanings
discoveries by intuitions ONLY (no clues found):
placing a crown on each of the thrones in the throne room give you the chess piece
axe can break logs with cracked texture
shovel can break grass with cracked texture AND coniferous litter (graves' material)
iron key (black key) can open lava/dungeon room door
gold key (yellow key) can open stage door
lighter (found in the graveyard shed) can lit candles in the candle room
machine repaired using using cogs on the empty cog nodes
machine activated by punching the level node
place obsidian pot under the smelting point in order to smelt
cast the melted pewter into the mold by using the pot with the hot pewter on the mold
cool the melted pewter in the mold by placing the mold on the ice found in the furnace room
using purple potion on the purple alter found in the tower room
using black potion on the black alter found in the lava/dungeon room upper part
star chart symbols correlate with specific rooms
the escape pattern is needed to be placed in the void room AND on the green nodes at its bottom
information tables:
rooms' clocks (written both as dials directions and time (time is a bit arbitrary since the length of the dials is the same):
graveyard = 12 OR 12:00
piano room = 3 6 OR 3:30
tower room = 9 12 OR 9:00
cauldron room = 6 9 OR 9:30
furnace room 6 12 OR 6:00
color to direction (derived from the fountain room):
green = north
blue = east
red = south
yellow = west
candles sequence (derived from the pillars in the overgrown/jungle/pillars room):
north north west
north north east
south south west
east east south
south south east
west west north
east east north
west west south
bathroom color sequence:
yellow
red
blue
green
machine color sequence:
blue
red
yellow
green
blue
yellow
red
clock code (derived from star chart AND rooms' clocks):
12
3 6
9 12
6 9
6 12
directions to the candle room (derived from spirits at the graveyard):
north
east
west
north
east
directions to clock room (derived from machine color sequence AND color to direction): east
south
west
north
east
west
red
red herrings:
the blue book called superstition have a passage talking about walking backwards out of rooms - seems to not matter for anything AND OR have no effect
various items: cloudy potions etc, garlics, apple, xdecor candles, sapplings, etc - unused for anything meaningful, garlics can be walked on
various color paterns in various rooms, like the carpet in the bedroom or the stage colors - dito
list of rooms (made up names), size and wether its random:
refrences:
list of useful items, their initial location and whether or not they require puzzle solving/modification in the room:
There is a problem on android that the hot bar get too big and is covered by the buttons I would recommand a setting for minimum and maximum hot bar sizes to be compatible with as many screen sizes
Guide to the solution with spoilers will be placed in the comments
iv looked at the code for ferns and flower spread and i also experimented a bit, i have to say that the chance for the spread is too low and combined with overcrowding is not even worth making fertilizer suggestion for balacing fern and flower spread: make the spread abm interval 26 and chance 100. it will make plants spread reasonably faster without waiting ten minutes to maybe get one fern you could also decrease crop growth rate to make ferilizer useful in farming crops
overall its a decently good game but its not balanced and feels incomplete jewels are too rare, villager trades are too expansive, one purpose items like pearls flint shards graphite sulfur and lumien, missing fast travel options since this game is much about exploration, oysters too op, armor is a bit usless because there arent enought hostile mobs to justify upgrading it same with the spikes, non farmable items like ferns and flowers, fertilizer seems pointless because plants grow fast enough and you cannot recollect it or farm it
there are good things too like the painting system which is lovely, and the breaking boat texture very nice, bucket system good too, and i like layer based mining for different ores, upgrading tools is excellent i wish more game would do that, placing various items on the ground like ingots and books which also make items display slightly less useful
you can get couple dosen good hours on this game but its not gonna last long after
you cant press aux to summon steves
the only bad thing i can say is while the hangglider is equipped it blocks the hotbar
but it is not mentioned as a requirement
Tin + Meat/Fruit = Canned Food
Sneak + Build Key = Unload
the ability to search mod names and groups in the search bar and with give privilege you get buttons to give items from the craft guide very useful to me and from my experience those things cannot be done in i3