This mod is occassionally crashing the game. When it does, I get this error message:
AsyncErr: Lua: Runtime error from mod 'xocean' in callback LuaABM::trigger(): Runtime error from mod 'xocean' in callback node_after_destruct(): "xocean:horn_skeleton" is not a registered node!
stack traceback:
[C]: in function 'set_node'
...netest 5.4.1 -win64\minetest\bin..\mods\xocean\init.lua:846: in function <...netest 5.4.1 -win64\minetest\bin..\mods\xocean\init.lua:845>
[C]: in function 'set_node'
...st 5.4.1 -win64\minetest\bin..\mods\more_coral\init.lua:46: in function <...st 5.4.1 -win64\minetest\bin..\mods\more_coral\init.lua:45>
stack traceback:
[C]: in function 'set_node'
...st 5.4.1 -win64\minetest\bin..\mods\more_coral\init.lua:46: in function <...st 5.4.1 -win64\minetest\bin..\mods\more_coral\init.lua:45>
This mod is occassionally crashing the game. When it does, I get this error message:
AsyncErr: Lua: Runtime error from mod 'xocean' in callback LuaABM::trigger(): Runtime error from mod 'xocean' in callback node_after_destruct(): "xocean:horn_skeleton" is not a registered node! stack traceback: [C]: in function 'set_node' ...netest 5.4.1 -win64\minetest\bin..\mods\xocean\init.lua:846: in function <...netest 5.4.1 -win64\minetest\bin..\mods\xocean\init.lua:845> [C]: in function 'set_node' ...st 5.4.1 -win64\minetest\bin..\mods\more_coral\init.lua:46: in function <...st 5.4.1 -win64\minetest\bin..\mods\more_coral\init.lua:45> stack traceback: [C]: in function 'set_node' ...st 5.4.1 -win64\minetest\bin..\mods\more_coral\init.lua:46: in function <...st 5.4.1 -win64\minetest\bin..\mods\more_coral\init.lua:45>