Yes, nodes; in particular I was able to place the Stone altar end (church_altar) but then not break it afterwards, either in creative or survival. I've noticed however that after a few updates the issue went away. I have a feeling that it was a mod conflict of some sort, but I have no info about which one would have been causing it.
I've since learned a bit more about how to get console info out of Luanti, so if it crops up again I'll see if I can get any debug stuff or error messages to share.
Excellent mod that just works and adds some very badly needed uses for copper in Voxelibre. I had almost gotten to where I just wasn't even picking it up when mining because I just don't use the default recpies that much. Now that I have this installed, I actually have uses for the stuff, and the new tools and armor are very well balanced--somewhere in between stone and iron, with a reasonable amount of durability. This one's a must have for me.
I add this mod to just about every Luanti game I start, and I love the blocks and biomes it adds! The environments and worldgen are beautiful, and provide so many more things to build with and make awesome builds with. Probably my favorites are the Crystal Forest biome (I like the translucent purple trunks that the trees make), the Seqoia biome (love those trees, and they have pink wood!), and the spooky halloween themed Nether biome (not sure what it's called, but it adds eyeball plants and skull lights).
If there are any drawbacks, then I'd say that it does sometimes make default biomes harder to find, but I don't see a way around that when adding more. That's easily fixed by exploring a little bit more. Also, there are some default recipes that unfortunately get overwritten by the Everness objects, but I will probably try to contribute by adding a pull request for those myself eventually. I haven't come across anything that was absolutely game breaking, though, so at most it's a slight nuisance.
Hello! I've really been enjoying this mod, and I love the blocks included. The only issue I have is that I can't destroy any items from the mod after I've placed them in survival. I didn't want to put this down as a bug, because I'm not sure if it really is a bug or if I'm just doing something wrong. Sometimes mods require a special tool to rotate or remove items, and I wanted to see if I was maybe missing something obvious. Is this problem normal, or should I start troubleshooting?
Yes, nodes; in particular I was able to place the Stone altar end (church_altar) but then not break it afterwards, either in creative or survival. I've noticed however that after a few updates the issue went away. I have a feeling that it was a mod conflict of some sort, but I have no info about which one would have been causing it.
I've since learned a bit more about how to get console info out of Luanti, so if it crops up again I'll see if I can get any debug stuff or error messages to share.
Excellent mod that just works and adds some very badly needed uses for copper in Voxelibre. I had almost gotten to where I just wasn't even picking it up when mining because I just don't use the default recpies that much. Now that I have this installed, I actually have uses for the stuff, and the new tools and armor are very well balanced--somewhere in between stone and iron, with a reasonable amount of durability. This one's a must have for me.
I add this mod to just about every Luanti game I start, and I love the blocks and biomes it adds! The environments and worldgen are beautiful, and provide so many more things to build with and make awesome builds with. Probably my favorites are the Crystal Forest biome (I like the translucent purple trunks that the trees make), the Seqoia biome (love those trees, and they have pink wood!), and the spooky halloween themed Nether biome (not sure what it's called, but it adds eyeball plants and skull lights).
If there are any drawbacks, then I'd say that it does sometimes make default biomes harder to find, but I don't see a way around that when adding more. That's easily fixed by exploring a little bit more. Also, there are some default recipes that unfortunately get overwritten by the Everness objects, but I will probably try to contribute by adding a pull request for those myself eventually. I haven't come across anything that was absolutely game breaking, though, so at most it's a slight nuisance.
Big thanks to the developers for their work!
Hello! I've really been enjoying this mod, and I love the blocks included. The only issue I have is that I can't destroy any items from the mod after I've placed them in survival. I didn't want to put this down as a bug, because I'm not sure if it really is a bug or if I'm just doing something wrong. Sometimes mods require a special tool to rotate or remove items, and I wanted to see if I was maybe missing something obvious. Is this problem normal, or should I start troubleshooting?