Really handy testground for creating game-agnostic mods, new games, and messing around!
I primarily use this messing around with creating Lua things inside Luanti without the clutter of a full game.
Gives you dirt, grassy dirt, sand, stone, and working water nodes, a pebble item, grassland and ocean biomes, trees (made from stone and sand), and defines a basic hand so you can destroy things.
The source itself has a slightly unusual structure, splittings things into modpacks with a single mod inside.
I assume this is to promote better organisation of games when they add more later.
The legboat is really fun and silly, and makes navigating over uneven ground and climbing over the tops of forests really easy :D
The walking animation is semi-procedural, and you kind of glide down rather than falling.
Unfortunately it doesn't float, or raise you up, as it walks through water, so you've got to be careful still, though you're raised up enough to traverse past streams with ease.
Very useful as a dev, for use with small games that don't (yet, or plan to) provide a creative inventory of their own. There are no search or filtering features, so it is not suited for large games or collections of mods.
Beats /giveme and /pulverize any day.
Really handy testground for creating game-agnostic mods, new games, and messing around!
I primarily use this messing around with creating Lua things inside Luanti without the clutter of a full game.
Gives you dirt, grassy dirt, sand, stone, and working water nodes, a pebble item, grassland and ocean biomes, trees (made from stone and sand), and defines a basic hand so you can destroy things.
The source itself has a slightly unusual structure, splittings things into modpacks with a single mod inside. I assume this is to promote better organisation of games when they add more later.
Overall, really handy!
Really fun, silly & handy navigation.
The legboat is really fun and silly, and makes navigating over uneven ground and climbing over the tops of forests really easy :D
The walking animation is semi-procedural, and you kind of glide down rather than falling.
Unfortunately it doesn't float, or raise you up, as it walks through water, so you've got to be careful still, though you're raised up enough to traverse past streams with ease.
Really fun!
Useful, barebones
Very useful as a dev, for use with small games that don't (yet, or plan to) provide a creative inventory of their own. There are no search or filtering features, so it is not suited for large games or collections of mods. Beats
/givemeand/pulverizeany day.simple & effective
Such a simple change, but works wonderfully for making leaves look nice! Suprisingly trees with snow on them don't actually look that odd?
Good, and that's all it needs to be.
Simple, good, everything it needs to be. A plate that other mods add their own meat to :)
The only thing I wish for is a creative inventory that works with SFInv, without requiring
default.Very useful as a testground for creating mods!
Thanks for this, it's useful as a testground for making mods. Very useful as a skeleton for making a non-MTG based game too!
I also recommend Not actually the bare minimum. It has slightly more there from the bat, making it a little bit nicer to use for some cases.