AsyncErr: Lua: Runtime error from mod '' in callback luaentity_Step(): ...ds\working_villages\working_villagers/job_coroutines.lua:42: error in job_thread Runtime error from mod '' in callback item_OnPlace(): ...64\bin\..\games\minetest_game\mods\default/functions.lua:730: attempt to index local 'player' (a nil value)
stack traceback:
...64\bin\..\games\minetest_game\mods\default/functions.lua:730: in function 'log_player_action'
...e9-win64\bin\..\games\minetest_game\mods\farming/api.lua:181: in function <...e9-win64\bin\..\games\minetest_game\mods\farming/api.lua:133>
[C]: in function 'resume'
...ds\working_villages\working_villagers/job_coroutines.lua:35: in function 'resume'
...4\bin\..\mods\working_villages\working_villagers/api.lua:952: in function <...4\bin\..\mods\working_villages\working_villagers/api.lua:937>: stack traceback:
[C]: in function 'place_node'
...ods\working_villages\working_villagers/async_actions.lua:223: in function 'place'
...king_villages\working_villagers/jobs/plant_collector.lua:91: in function <...king_villages\working_villagers/jobs/plant_collector.lua:69>
stack traceback:
[C]: in function 'error'
...ds\working_villages\working_villagers/job_coroutines.lua:42: in function 'resume'
...4\bin\..\mods\working_villages\working_villagers/api.lua:952: in function <...4\bin\..\mods\working_villages\working_villagers/api.lua:937>
if the mob is hit by an arrow, the arrow will appear enlarged when the mob doesn't die at that time https://photos.app.goo.gl/P1rwmjrWtm1Ryk676
Yeah.. can't wait to use Your NextGen bows mod, to fight in game with draconis mod.
it would be great if compatible with animalia mod